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  1. Portable Pix Map is a fairly standard format (though not as much as PNG), and VDub should be support importing PPM images as video frames (just like it already supports BMP, PNG, etc). I have a physics sim game with built in screen recording feature. However instead of exporting all frames to a single AVI file, it exports each one to a separate file, and that file is a PPM image. For some reason they don't use the more standard BMP file for these images. I've contacted this software's developer and asked him recode the screen recording function to output BMP instead, but he INSISTS on sticking with PPM. So to compile it into an AVI I'll need either Virtualdub's frame loader to have the capability added to it to be able to load PPM images, or I'll have to get all the images converted in another program, prior to importing them as frames in virtualdub. However if it is a two step process (convert then make AVI) it will take twice as long as if it could just natively load PPM images. Unfortunately, I don't know how to contact VDub's development team. Maybe you guys here at videohelp.com know how to contact them, and could pass my message onto them on my behalf.
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  2. you can submit a feature request at the vdub forums

    http://forums.virtualdub.org/

    ImageSource in avisynth supports ppm, you can load it into vdub that way
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  3. Originally Posted by poisondeathray View Post
    you can submit a feature request at the vdub forums

    http://forums.virtualdub.org/

    ImageSource in avisynth supports ppm, you can load it into vdub that way
    Should be a native feature. Shouldn't have to install a plugin to support a basic image format.
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  4. Well don't waste your replying to me... use it on convincing Avery or Phaeron

    Just my opinion - I'd argue there are better image formats , and nobody uses ppm . I suspect they will say the same thing
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  5. Originally Posted by Videogamer555 View Post
    Should be a native feature. Shouldn't have to install a plugin to support a basic image format.
    How much did you pay for it?
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  6. Originally Posted by Videogamer555 View Post
    Should be a native feature. Shouldn't have to install a plugin to support a basic image format.
    No one uses PPM.

    Virtualdub is open source. If you feel strongly that PPM should be supported, why not put the effort into writing something for it yourself?......
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  7. I don't know how to compile it. My experiences with compiling source code, even that which is already available and advertised on the net as easy to use right out of the box with instructions like "download this source code, run Visual C++, load the project file, and hit the Compile button, and you'll get a usable EXE file", seem to NEVER compile for me, and always give dumb errors. Something big and complex like VirtualDub, there's NO WAY that I could get it to compile, LET ALONE have it be easy enough for me to figure out how to add a new file format to it.
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  8. Member
    Join Date
    Nov 2002
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    Either use Avisynth to import the images or use Irfanview to convert to something that Virtualdub will read natively like BMP.

    You can't expect Virtualdub to support every single file type natively. It's an AVI editor that needs codecs and plugins to input and output different file types.


    Complaining over here about a file type that Virtualdub does not support does no good. As mentioned, take the issue to the Virtualdub forum or use the options that members here have suggested.
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  9. Originally Posted by Videogamer555 View Post
    Something big and complex like VirtualDub, there's NO WAY that I could get it to compile, LET ALONE have it be easy enough for me to figure out how to add a new file format to it.
    Yet you expect someone to do it for you for free.
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