Whether it is emulated game capture or direct game capture, I want to upscale them to HD but I do not want any artifacts. I know YouTube will re-encode your captures anyway but I want the videos to be presentable to watch. I also do not want the videos to go past a certain point but Virtualdub may not be that editor as I need some codecs for a direct stream copy. I was once told that I need to upgrade to H265 but I deal with game captures from fourth to sixth generation game consoles.
I am not that familiar with H265 as I am with H264 and I mostly used the x264 8 bit codec. Also, some video games used animation or real life footage so I need to keep that in mind too. What can I do to avoid artifacts? Do I need to use lossless codecs? Do I need to use a different video editor altogether? How do you avoid artifacts from game captures?
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What artifacts you are talking about?
Assuming your source is pristine (no transmission or initial artifacts) and properly flagged:
a. There are artifacts caused by compression. To avoid these, a more lossless encoding is needed.
b. There are artifacts caused by filtering (or improper filtering). To avoid these, you have to avoid filtering or keep them in mind while filtering and maybe remove them.
Switching to H265 from H264 only helps to lessen compression artifacts, since:
a. H265 has better compression/quality ratio, so with the same size less compression artifacts appear.
b. H265s main profile supports 10bit, thus encoding in 10bit will avoid causing banding while not hindering playback compatibility.
The only way to make sure to avoid any additional artifacts on a pristine (and properly flagged) is to keep the source as it is or:
a. not apply any filtering and
b. use lossless compression which supports the needed flags.
=> If you need/want further help, try to make it more clear what artifacts you want to avoid.
Cu Selurusers currently on my ignore list: deadrats, Stears555 -
You want to capture at native frame size with a lossless codec. Then you worry about editing, upscaling, and encoding. h.264 and h.265 are for your final delivery to youtube, not for capture.
Do you have some samples you can upload here? -
Here is the media information of both files and I did not upscale them yet.:
Code:General Complete name : Sample.avi Format : AVI Format/Info : Audio Video Interleave Format settings : BitmapInfoHeader / PcmWaveformat File size : 279 MiB Duration : 1 min 43 s Overall bit rate mode : Variable Overall bit rate : 22.6 Mb/s Frame rate : 59.940 FPS Writing library : VirtualDub2 build 44282/release Video ID : 0 Format : FFV1 Format version : Version 1 Codec ID : FFV1 Duration : 1 min 43 s Bit rate mode : Variable Bit rate : 21.2 Mb/s Width : 352 pixels Height : 240 pixels Display aspect ratio : 3:2 Frame rate : 59.940 (59940/1000) FPS Color space : RGB Bit depth : 8 bits Compression mode : Lossless Bits/(Pixel*Frame) : 4.178 Stream size : 261 MiB (94%) coder_type : Range Coder Audio ID : 1 Format : PCM Format settings : Little Codec ID : 1 Duration : 1 min 43 s Bit rate mode : Constant Bit rate : 1 411.2 kb/s Channel(s) : 2 channels Sampling rate : 44.1 kHz Bit depth : 16 bits Stream size : 17.5 MiB (6%)
Code:General Complete name : Sample 2.avi Format : AVI Format/Info : Audio Video Interleave Format settings : BitmapInfoHeader / PcmWaveformat File size : 92.0 MiB Duration : 1 min 32 s Overall bit rate mode : Variable Overall bit rate : 8 383 kb/s Frame rate : 59.940 FPS Writing library : VirtualDub2 build 44282/release Video ID : 0 Format : FFV1 Format version : Version 1 Codec ID : FFV1 Duration : 1 min 32 s Bit rate mode : Variable Bit rate : 6 949 kb/s Width : 320 pixels Height : 224 pixels Display aspect ratio : 1.429 Frame rate : 59.940 (59940/1000) FPS Color space : RGB Bit depth : 8 bits Compression mode : Lossless Bits/(Pixel*Frame) : 1.617 Stream size : 76.3 MiB (83%) coder_type : Range Coder Audio ID : 1 Format : PCM Format settings : Little Codec ID : 1 Duration : 1 min 32 s Bit rate mode : Constant Bit rate : 1 411.2 kb/s Channel(s) : 2 channels Sampling rate : 44.1 kHz Bit depth : 16 bits Stream size : 15.5 MiB (17%)
Edit: I am trying to prevent blurring, color bleeding and possible blocking. I do not want to see any distortions such as when an object becomes to blurry to seeLast edited by Guernsey; 31st Jul 2024 at 00:47.
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What kind of scaling are you looking for? Like these? And how much scaling? Those are 4x.
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I agree with jagabo, Point resize would be the most accurate for pixel art: https://imgsli.com/MjgzMzMz
Stuff like hq4x and similar filters will try to 'modernize' the look,...users currently on my ignore list: deadrats, Stears555 -
Also note:
Point resize works best when scaling by an integer amount. For example, 320x224 to 640x448 or 1280x896.
I believe Youtube will convert everything to YUV 4:2:0 chroma subsampling. Which means that you will always get some blurring of colored edges there. -
I was hoping for something like 2xSal for pixel art but for the most part, I was looking for something that can work with emulated game captures. So do I just use Point Resize for pixel art but what about for 3D models, animation or live action footage? Or does that fall into the same purview as pizel art? Some of these games were mostly on older consoles as opposed to something more modern such as the current PlayStation 5 or the PC.
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The more natural the content, the more you usually don't want to have strict resizing.
So in general, I would recommend trying NNEDI3, it also depends on personal preferences.users currently on my ignore list: deadrats, Stears555
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