I wanted to encode some episodes of Dragon Ball Z, and I'm using the Dragon Box R2J discs.
There seems to be a bit of dot crawl around edges and a little too much grain.
I'm new to using avisynth, and I haven't been able to figure out how to use it very well yet.
Would someone help me build a script to reduce the grain a little bit, anit-alias the edges perhaps?, perhaps thicken the lines a little (FastLineDarken didn't work very well), remove the dot crawl and enhance the video quality in general?
Here's a sample. (remuxed in mkv, but untouched video) : https://mega.co.nz/#!ZIZWgCRB!Qq-C7SOpY-isOs4NrknB8V-igehojp7L-tqhoNne4Sc
Help much appreciated![]()
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Isn't this one of the episodes that's on Blu-ray?
There is no dot crawl in your sample, nor could there be since these aren't from a composite master. The grain is "supposed" to be there but you're of course free to alter the video to your desires. -
No, this is from the R2 Dragon Box DVD.
And, I don't think there's any dot crawl on that particular sample. But here's a screenshot, that does show what I presumed as dot crawl. (around the letters of the title). I just presumed it was dot crawl, but after some reading realized I was wrong. So what exactly is that called?(just aliased edges...? Idk) In any case, that seems to be apparent quite a lot throughout the episodes, at random frames, which I would like to fix, if possible.
And yeah, I know that grain is supposed to be there, but it's just a personal preference to have a smoother image I guess. I was reading up on spatial and temporal smoothers (Scintilla's Guide to AVISynth Postprocessing Filters) Though, I'm still not sure which one is best here, so yeah. -
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Try this
SMDegrain(lsb=true, thSAD=250, pel=4, subpixel=3, refinemotion=true, contrasharp=true, truemotion=false) -
Grain - it's very subjective. One person's grain is another person's "noise" . You have to try some filters out and play with the strenghts and settings to see what YOU personally like
Line thickeners - negative awarpsharp/awarpsharp2 values, some line darkeners have line thicken/thin values e.g. fastlinedarken/mod is normally set to thin (ie. some positive number). Set thinning=zero or negative value . There are other line darkeners you can try as well e.g. toon, hysteria, etc... -
Whenever I try using SMDegrain, I get this error (included screenshot)
Sounds fair enough. I'll continue to tweak them around then. I guess none of them looked good to me before, because of the chroma upsampling on my player. But now that that's fixed, I guess I can properly work with it. -
You need dither package ; see here
http://forum.doom9.org/showthread.php?p=1386559 -
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Do you have both the dither.dll and dither.avsi in the plugins folder ?
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Yeah, I tried putting the dither.avsi, and a series of errors came up, and I loaded each of the plugins it asked. And finally, no more errors came. Though the actual SMDegrain(lsb=true, thSAD=250, pel=4, subpixel=3, refinemotion=true, contrasharp=true, truemotion=false) filter didn't seem to do anything at all for some reason. It looked exactly the same, though the preview became unbearably slow (0.5fps) when I added the SMDegrain line.
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lsb=true is only for "fake" 16bit processing . I would start with the default settings SMDegrain() , adjust the TR value. TR=1 is about the same as MDegrain, TR=2 is about the same as MDegrain2, TR=3 is about the same as MDegrain3
You can also try MCTemporalDenoise(settings="medium") to start with -
Yeah, I was going to suggest McTemporalDenoise too. If you have a lot of time. You can go as high as settings="very high". And there are tons of parameters you can adjust.
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And if you over degrain, beware you will start to get other problems like banding when you encode . If you don't use line protection or masks, you will see eroded shadow areas and lines when you use strong denoise settings
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I've had better results with SMDegrain( ). View it with Histogram(mode="luma") if you want to see the difference.
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Looking at the style of the picture, you are in some danger of doing a "restoration" that looks great to you today - while everyone else (and maybe yourself, in a year's time) will look at it and wonder why you wrecked the source and destroyed its essential character.
I could be wrong. It might be that it'll still look OK even if you made it totally noise-free with very clean lines - effectively like it's been re-rendered on a PC, or run from a website as a flash animation. I think that's the look that some people go for. Be careful though. You can spend a long time fixing something, and then when you watch it next, you realise you hate what you've done.
Cheers,
David.
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