I'm trying to use a normalize on an audio event. It has a spike from the sound of a tennis shoe on a gym court. I'm told that there may be a de-andre method that might take it out. I have no info about it, and have looked at Help and the manual. If not that, is there some way to lower the spike by itself. Is there a way to normalize the track (from the header) or even get some idea where the high peaks are in the track?
Vegas 6.0
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As it turns out, de-andre is short (a regionalism, I think) for "de-normalize and re-normalize". That appears to be just plain normalize, as far as I can tell.
An easy way to avoid the influence of the spike in normalizing is to use an envelope to reduce the height of the spike. -
Oh, for the record, normalize is done by event and the mechanism for using it is a drop-down menu from the audio track. If it's not in the menu proper, it's under properties there, where a recalculate button is available too.
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I've been away for several days, but I don't see a LP filter available in Vegas 6, or dynamic range.
My idea of changing the envelope, using 3 points, doesn't work either. Applying Normalize changes nothing. In the Properties+Recalc it shows Gain as 2.1 Db. That value doesn't want to change. There a way to change the max Norm value on the Preferences Audio Tab. It shows -0.1. That seems odd to me. I would have expected something larger. -
Or using Audacity you can do this: http://club.cdfreaks.com/2174101-post8.html
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