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  1. Member
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    I am having trouble playing the attached wav file. It is from a game and works fine while playing but I would like to use it and other sound effects from the game. Can anyone help me get this working? Thanks for your help.

    -Smells_Like_Feet

    musicbx.wav
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  2. Mod Neophyte redwudz's Avatar
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    According to Gspot 2.60 it's a 'OKI ADPCM' audio file. From a XBox? You can dig around on the net and see if you can find a codec with a Google search. It appears to be a type of voice file, or at least voice compression type of codec.
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  3. Member
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    Thanks for the quick reply. Were you able to play and hear the file in your computer?

    I have now installed the OKI ADPCM codec (the one that mentions xbox), but no go. I think that I have found mention of an alternate OKI ADPCM codec which is also for voice compression, but I can't find a source for download.

    What really puzzles me is that this codec works fine while playing the game. I kinda figured that if the sound worked during gameplay, it would work outside the game on the raw files. It looks like I am wrong. The game is from the mid-90s so maybe that has something to do with the problem?

    Is there any way to extract the codec from the game files? Any other ideas/sources for download?

    - Smells_Like_Feet
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  4. The header for your WAV file shows the following:

    riffwav (@ 0/0x0) =
    {
    header = 'RIFF'
    chunksize = 74140 (0x0001219c)
    chunkformat = 'WAVE'
    subchunk1ID = 'fmt '
    subchunk1size = 16 (0x00000010)
    audioformat = 16 (0x0010)
    numchannels = 1 (0x0001)
    samplespersecond = 22050 (0x00005622)
    bytespersecond = 22050 (0x00005622)
    blockalign = 1 (0x0001)
    bitspersample = 8 (0x0008)
    subchunk2ID = 'data'
    subchunk2size = 74104 (0x00012178)
    }

    audioformat = 16 means OKI ADPCM.

    The format is described here.

    You can get an OKI ADPCM converter and media player at https://www.oki.com/jp/sisc/swingnringercp/

    (You have to register so I haven't tested them.)
    John Miller
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  5. Mod Neophyte redwudz's Avatar
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    I tried to play it with one codec I saw with no results, but not the one JohnnyMalaria found. It sounds more promising. The other site that referred to voice files looked to be a commercial codec that is not available for individuals.
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  6. I registered with the site - I'm waiting on my username and password....
    John Miller
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  7. Member
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    Thanks JohnnyMalaria,

    That site does appear very promising. I am at work now so I look forward to trying it out tonight.

    - Smells_Like_Feet
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  8. Member Cornucopia's Avatar
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    If that doesn't pan out, you could always go the WIHIWYG/TotalRecorder/sound recapture route!

    Scott
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