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  1. Member skip2mylou's Avatar
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    hello everyone, i have some ps2 games, and, well i wanted to try and see if they were playable on my computer. i did some research and i saw that something called an "emulator" is needed, so i searched "ps2 emulators" on google, plus read a few articles, and all pointed to one specific one called PCSXE or something like that. the problem is that i have absolutely no idea how to work an "emulator". is it put in the disk and play, or .... anyways, i was hoping someone could really break it down for me, u know, wat the best emulator is, how to use it, etc. so please help a brother out and post generously, thanks...
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  2. Member yoda313's Avatar
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    Hi,

    I don't believe it would be very good if you could get one. The power needed would be extensive. The older 8 bit and 16 bit games look great on emulators because of the low memory needs.

    You could try it but don't expect great results.

    Kevin
    Donatello - The Shredder? Michelangelo - Maybe all that hardware is for making coleslaw?
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  3. Member skip2mylou's Avatar
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    o i c, well i just wanted to try for experiemental purposes...thanks though.
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  4. Greetings Supreme2k's Avatar
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    It's easier to buy a PS2 (or if you already have one). The emulators are in their infancy, so games aren't playable (even the PS1 emus are barely passable). You probably won't see any improvement until 64Bit becomes mainstream.
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  5. Member skip2mylou's Avatar
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    o i c, so there arent any full fledged ps2 emulators out so far huh, none that can play os2 games?
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  6. PCSX2 can play games with the bootleg patch pcsx2 denies exist..

    it plays wild arms 3 perfectly with no glitches those nerds at ngemu banned the person who was distributing the file thru his emal not mention a hacked sony bios which also played tekken tag tournament..flawlessly i might add.

    the emulator programmers dont want the general public to know there is a playable one but the truth is samor and and few other gots their hands on a perfect version that loads up just about any game..except a handful..

    as for PSONE emulation funny how its perfected right after it died as was no longer a viable market for it.

    i am currently playing final fantasy 7 on epse and the graphics are stunning at 1024x768 with pete's openGL plugin..

    expect ps2 emulators to magically start loading games when the ps2 no longer sells well..or when the emulator programmers feels when the time is right..
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  7. Member skip2mylou's Avatar
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    @ kenamsters83

    o ok thanks, are u playing FF VII with an emulator, if so do u mind sending it to me please, pretty please, thanks...
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  8. "Supreme2k" wrote It's easier to buy a PS2 (or if you already have one). The emulators are in their infancy, so games aren't playable (even the PS1 emus are barely passable). You probably won't see any improvement until 64Bit becomes mainstream.
    No PS1 games run fine on emulators. I have the VGS emulator

    http://www.aldostools.com/psxemus.html

    The VGS emulator was made by connectix the same people that make virtual PC for the MAC. Microsoft bought them

    There is one other good PS1 emulator ePSXe but you have to get your own bois.

    You can get a PS2 emulators at http://www.emulator-zone.com/ but the best one will only run some demos

    I think 64bit CPU for the PC will help but it may still be able to be done in 32. There is a a emulator to run MAC OSX on the PC. OSX is 64bit OS.
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  9. Member Xylob the Destroyer's Avatar
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    ePSXe is sweet!!
    it works perfectly, but as others have already said, none of the emu's for PS1 worth a shit until the PS1 stopped selling.....
    certainly does seem to be more than coincidence.
    PS2 emu's are still in their infancy, hell, it's a battle just to get Chankast (Dreamcast emu) to work.
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  10. Member skip2mylou's Avatar
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    thanks, can someone please send me the bios for ePSXe? please, thanks...
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  11. i cant send you the bios as thats in the warez region of the breaking the rules over here at videohelp.com.

    but i can head you in the right direction to get all the free public plugins and emulators.

    go to ngemu.com if its still up and get the free epsxe emulator and the graphic""sound""" and CD plugins extract them all to the unzipped plugin folder of epxse..

    again the bios is illegal to have as its warez i bet a few mods here may have played epsxe and they know the bios is warez so please dont ask about it again in this topic..
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  12. Member skip2mylou's Avatar
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    im really sorry...honestly please forgive me.

    sincerely
    -skip2mylou
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  13. Member skip2mylou's Avatar
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    u know wat, i was thinkin, if i have the systems, why am i wasting my time trying to play them on the comp, id rather wait until a good PS2 emulator comes out, in the mean time, im goin retro, so on that note i want to thank everyone for helpin out but now i kinda wanna switch it up, im now focusing on N64 emualtors, so, any thoughts? (good emulators, requirements...). please post generously. thanks...
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  14. n64 emualtors require way to much system power even bother with.

    i am running this with N64 emulation and it stutters bad especialluy goldeneye..

    athlon xp 2000
    512mb pc 2700
    geforce 3
    win2000

    i will give you a medal if you can get any n64 emualtor to work correctly its a task and a half i will tell you that..
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  15. Member skip2mylou's Avatar
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    really, isnt N64 an older system, would it still take such comp usage?

    Originally Posted by yoda313
    Hi,

    I don't believe it would be very good if you could get one. The power needed would be extensive. The older 8 bit and 16 bit games look great on emulators because of the low memory needs.

    You could try it but don't expect great results.

    Kevin
    Wow! You got shocks, pegs... LUCKY!
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  16. Member yoda313's Avatar
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    Hi,

    Don't forget thats 64 bit power. The psone is 32bit and that took forever to perfect and I guess they still haven't from the sounds of it.

    Kevin

    ---though what ghz speed is an athlon 2000???? I'm running a 2.66 ghz celeron -- I'll have to see what a n64 emulator feels on that.... ----
    Donatello - The Shredder? Michelangelo - Maybe all that hardware is for making coleslaw?
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  17. Member skip2mylou's Avatar
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    ok so i guess N64 is off the list, what else should i try, GB, GBA, Dreamcast, Super Nintendo, SNES... wnay ideas?
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  18. Member SquirrelDip's Avatar
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    I think there's some really good Atari 400 emulators out there...
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  19. Member yoda313's Avatar
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    Hi,

    Originally Posted by squirreldip
    atari 400




    I think you mean Atari 2400!

    Kevin
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  20. VH Veteran jimmalenko's Avatar
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    No yoda, I think he REALLY DID MEAN a 400 ...

    sarcasm
    If in doubt, Google it.
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  21. Member SquirrelDip's Avatar
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    Originally Posted by jimmalenko


    No yoda, I think he REALLY DID MEAN a 400 ...

    sarcasm


    Atari 400 was the first computer I ever had - 1981 (or '82)...
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  22. Member skip2mylou's Avatar
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    atari made computers?
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  23. VH Veteran jimmalenko's Avatar
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    Originally Posted by skip2mylou
    atari made computers?
    Hell yeah. I had a 520ST.
    If in doubt, Google it.
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  24. Member skip2mylou's Avatar
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    what year was this?
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  25. VH Veteran jimmalenko's Avatar
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    mid to late 80s
    If in doubt, Google it.
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  26. Member skip2mylou's Avatar
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    i learn something new everday...
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  27. Far too goddamn old now EddyH's Avatar
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    n00b
    course atari made computers, thats all that kept them going through the late 80s - you think any of their really rather crap consoles stood a chance against the NES, Master System, etc?

    (Yeah... I had a 1040 STF... awesome machine (for 1985!), no match for the amiga in raw form of course, but stick a talented programmer on it and you'd be hard pressed to tell between the ST and an unexpanded A500)

    anyway what i was originally meaning to say is..... i'd love to see a PS2 emulator myself, if it would work on my Duron 1600. Don't think it would though, somehow - the CPU load would probably only just be handlable on a P4 4Ghz. Problem with emulation is that you usually* require either hardware add-ons**, or a hell of a lot more CPU power on the emulating machine compared to the one being emulated, simply to deal with all the code translation and simulating of myriad extra chips besides the main processor.

    Emulating a commodore 64 requires a good 386, or a quick 486 under windows 9x, and that's what, a 2mhz 6502 8-bit chip with a few rather simple graphics processors. Something like the Atari / Amiga / original Mac / Sega Genesis - all using Motorola 68000 processors at around 8mhz in real life - needs a quick 486 in DOS, preferably a pentium 75 or higher, with overall demand differentiating between 'em (the simpler ST and Mac only need maybe a 486/66 for satisfactory performance - the amiga, maybe that p75, and the genesis with it's raft of custom chips, a p100 or 133). SNES emulators, despite still only simulating a 2mhz CPU without much more than a few kb RAM, require a p133 as a basic requirement, with about 16mb memory and a good video card, because of the sheer amount of custom hardware that worked in conjunction with the main board. If you have something that runs in Mode 7 off a SuperFX II chip (20mhz, hidden in the cartridge), then you'll want a 500mhz Athlon for best results - that's a 25x speed difference.
    PSX and N64 emulators need 300mhz as a base level (their real life chips are around 33mhz) and an obligate 3D card unless you're a real masochist, but are better with a 1Ghz PC and a GOOD 3D card. Now, the PS2.... that's got a 300mhz core itself if i remember correctly, a god-only-knows-how-fast "Emotion Engine" (the graphics processor which is still capable of almost PC-equalling graphics in the right hands - e.g. GT4 - and even with a bad programmer is equal to a Voodoo II card), and on top of all that has an original 33mhz PS1 CPU nestled inside dealing with the input/output subsystem! So I think you can imagine how much grunt a PC wanting to emulate THAT would need. In short terms: Lots. and LOTS.

    So unfortunately I don't think we'll see a good one any time soon. I'm sure prototypes already exist, and run ok enough, but really slow and with graphical glitches aplenty.

    * note that i haven't listed any consoles/computers in the Z80 and other related families, or the XBox. The old 8 bits / quasi 16 bits that used z80 and related processors actually share a great deal of their basic core routines with the oldskool Intel CPUs (who stole from who? both the zilog 80 and i8080/8086 have been around since the mid 1970s..***) which means any emulator for that family running on an IBM PC compatible chip works very efficiently - you can have, and indeed I HAVE had a satisfactory Sinclair Spectrum or Gameboy emulator up and running at 100% on a 12mhz 286 with an EGA display (16 fixed colours at 320x200...), or a game gear / master system (slightly more advanced graphics and sound) on almost any old 386 (i've done it on a 486 with the turbo switch off - somewhere between 10 and 25mhz). The XBox is basically a PC with a somewhat funky operating system and proprietary graphics chipset - i havent heard of an emulator for it, but i bet someone, somewhere has tried, and probably met with considerable and easy success before being crapped upon by microsoft from a very great height (or paid a lot of money to give up the project).

    ** there's mac emulators - or, there used to be - for not only the PC, but also the atari and probably several other machines, where you had plug-in hardware to aid your own computer's CPU. For the 68000 based emulators, it was not much more than the ROMs, extra memory and a disc drive controller. For the PC it was the works - more or less a whole mac motherboard squashed into an ISA/PCI card, but using your IBM's disc drives, display and keyboard/mouse. Course, now, PCs are both powerful enough to satifactorily emulate a basic mac rig, macs are cheap enough (and far less popular) and interplatform software availability good enough for it not really to be an issue anyway.
    Not to mention the GEMulator - a plug in board for the PC which emulated an ST, Mega STE(, or TT?) depending on what you switched it to... similar concept but the other way round.

    *** come to think of it the 68000 itself is quite long in the tooth - 1978 i think. Yet a version tweaked to use very little power and run at speeds from 4 to 33mhz is still in use in at least one Palm Pilot on sale (the Zire 21 - the same chip used to be used in all palms, handsprings and clies til colour, memory cards, usb and media playing became issues). Funny how long these things can drag out for. That's 27 years....

    no apologies for length
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  28. Member skip2mylou's Avatar
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    wow! such a wealth of information, thanks EddyH, honestly, taught me some pretty handy stuff... thanks again.
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    I have seen many PSX emulators that work great for the PC. Many of these were ported to the XBox. Same with SNES, NES, and Genesis. I used to have a N64 emulator that worked perfectly, but I can't remember the name. There were only a couple games (that I had rom images of) it couldn't handle (the games that require the expansion pack.) Just wanted to let you know it is not impossible to find a perfectly running PSX emulator... just look at VGS or Bleem! (if you can find them). Hell, if the PSX required that much processing power, you wouldn't be able to emulate it on the dreamcast or the Xbox as easily and as well as it has been done.
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  30. Member Xylob the Destroyer's Avatar
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    the N64 emu I'm running works PERFECT
    i'm at work now, I don't remember the name of it.
    i'll post it once I get home
    "To steal ideas from one person is plagiarism; to steal from many is research." - Steven Wright
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