@poisondeathray: Not really concerned about the colors since I don't see how a color shift cout lead to these artifacts, but here's the whole script:
I used. I suspect that this is some NVIDIA driver issue.Code:# Imports import vapoursynth as vs # getting Vapoursynth core core = vs.core import site # Import libraries for onnxruntime import ctypes path = site.getsitepackages()[0]+'/onnxruntime_dlls/' ctypes.windll.kernel32.SetDllDirectoryW(path) # Loading Plugins core.std.LoadPlugin(path="i:/Hybrid/64bit/vsfilters/Support/fmtconv.dll") core.std.LoadPlugin(path="i:/Hybrid/64bit/vsfilters/SourceFilter/LSmashSource/vslsmashsource.dll") # source: 'C:\Users\Selur\Desktop\A_source_lagarith_RGB_720x480_1.78AR.avi' # current color space: RGB24, bit depth: 8, resolution: 720x480, fps: 29.97, color matrix: 470bg, yuv luminance scale: limited, scanorder: progressive # Loading C:\Users\Selur\Desktop\A_source_lagarith_RGB_720x480_1.78AR.avi using LWLibavSource clip = core.lsmas.LWLibavSource(source="C:/Users/Selur/Desktop/A_source_lagarith_RGB_720x480_1.78AR.avi", format="RGB24", stream_index=0, cache=0, fpsnum=30000, fpsden=1001, prefer_hw=0) clip = clip if not core.text.FrameProps(clip,'_Transfer') else core.std.SetFrameProps(clip, _Transfer=5) clip = clip if not core.text.FrameProps(clip,'_Primaries') else core.std.SetFrameProps(clip, _Primaries=5) # Setting color range to TV (limited) range. clip = core.std.SetFrameProp(clip=clip, prop="_ColorRange", intval=1) # making sure frame rate is set to 29.970 clip = core.std.AssumeFPS(clip=clip, fpsnum=30000, fpsden=1001) # adjusting color space from RGB24 to RGBS for vsBasicVSRPP clip = core.resize.Bicubic(clip=clip, format=vs.RGBS, range_s="limited") # resizing using BasicVSR from vsbasicvsrpp import BasicVSRPP clip = BasicVSRPP(clip=clip, model=0, tile_x=144, tile_y=96, tile_pad=10) # 2880x1920 # adjusting output color from: RGBS to YUV420P10 for x265Model clip = core.resize.Bicubic(clip=clip, format=vs.YUV420P10, matrix_s="470bg", range_s="limited", dither_type="none") # set output frame rate to 29.97fps clip = core.std.AssumeFPS(clip=clip, fpsnum=30000, fpsden=1001) # Output clip.set_output()
		
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	users currently on my ignore list: deadrats, Stears555, marcorocchini
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	No clue, might also be the Vapoursynth version somehow. I use R60RC1. Anything that comes to mind should cause issues on multiple fronts not just with BasicVSR++ and model=0. :/ users currently on my ignore list: deadrats, Stears555, marcorocchini
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 Original source was some "random" UHD video on this forum. Bicubic downsample to 720x480 .
 https://forum.videohelp.com/threads/402943-The-quality-of-SONY-FDR-Ax700-lossless-NVEN...ith-Camlink-4K
 
 But it wasn't a completely "random" choice - I chose one where there was fwd camera movement, to test the propogation and temporal SR aspects by using various intervals (or by trimming sections), and also one that had text/numbers because many machine learning algorithms fail miserably with text/numbers. And ideally one shot with a faster shutter to minimize motion blur. (There are other algorithms that reverse motion blur that you can test separately)
 
 I didn't measure FPS (more like SPF ), but as mentioned earlier, it's very very slow. Larger interval sizes and more tiles make it slower too. ), but as mentioned earlier, it's very very slow. Larger interval sizes and more tiles make it slower too.
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	Man of course it was Truthlers video, don't know any other person lacking so many camera-usinf skills. Tho a lack of low shutter speed can be a good thing Last edited by rrats; 6th Sep 2022 at 19:01. 
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	Last edited by rrats; 6th Sep 2022 at 19:00. 
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	Starndard script doesn't seem to be doing anything the way I wrote it. Anyone knows why? 
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	Judging by your screenshot, the issue is probably because you assign the output of BasicVSR to ret, but output c,.... users currently on my ignore list: deadrats, Stears555, marcorocchini
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	ah i see. im new to the vapoursynth thanks for the help 
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