I found that the audio of the video mixed down to one stream (after rendered)
rather than kept the separate streams intact
Is there a way to keep both streams separate ?
Thanks
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That's what rendering does: mix down. If you want elements, highlight/solo those elements (or hide/mute all the others), do a render of that only, then highlight the next element...and on and on.
Yes, it's tedious. This a not a normal way of working, so apps wouldn't be optimized for that.
*If, OTOH, you are wanting multi-channel (5.1 vs. stereo) and it isn't working, that's just a session configuration issue.
Scott -
See also "Rendering Multichannel Audio Files" in the Online Help. Several formats such as WAV, AVI and MXF support multiple audio channels.
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Maybe the OP needs to clarify their understanding of the (separate) meanings of "channels" and "streams". In standard audio engineer parlance, channels are individual, separate, but often interrelated elements that make up a single audio program stream. The difference is usually positional or psycho-acoustical. Streams, OTOH, are completely independent audio programs that often differ in mix components, compression format, bitrate/quality, or some combination.
Scott -
I find this tutorial , is that right
http://mmdv.com/vegastips/index.php?title=Multichannel_Audio_tutorial -
oh i don't know, i've always found offloading audio to soundforge to work on easily produced much better results.
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"a lot of people are better dead" - prisoner KSC2-303 -
Yah, if you have full version SoundForge. Vegas Pro has more audio tools than SoundForge Studio. Like Compression, Limiters, etc.
If none of that works, you're next level up would be ProTools or Ableton Live. (MeThinks) -
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