So in the world of video games which had a bigger impact? I'd say the easy money is on DOOM for sheer volume.
But Wolf3d was the foundation of DOOM. It was by far one of the more advanced games for DOS at the time. And the most violent.
While its fair to say Doom was EVOLUTIONARY as well as REVOLUTIONARY it's sheer popluarity helped get its recognition out there.
Thoughts???
No I won't make a poll out of it![]()
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Donatello - The Shredder? Michelangelo - Maybe all that hardware is for making coleslaw?
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Originally Posted by yoda313
First thing i thought when i started reading it, where the hell is the poll ?!?!?!
:P
Screw em' if they can't take a joke -
Originally Posted by noahtuckDonatello - The Shredder? Michelangelo - Maybe all that hardware is for making coleslaw?
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Both in their own way. Wolf only used a Sudo 3d where everything was a block, in order to have a map turn 180degrees it would have to have a serious ammount of space in the middle.
Doom was closer to actual 3d.
Of course without wolf there wouldn't be a doom. -
Golgo 13 had first person section on the NES.
pwned.
I think Doom could be tought of as more revolutionary since more people played Doom.
Wolf3D can be the Boston Tea Party or something.
And the Magna Carta would be the 3D vector games in the 80's.
Does anybody know which game started the mouse look control system?
I think it was Duke Nukem 3D. I know Turok Dinosaur Hunter was the first to use a similar control scheme on a console.snappy phrase
I don't know what you're talking about. -
Duke was the first game where it made sense to me but I could swear I had a friend who controlled with the mouse on Doom though there was no up and down with it.
Could be wrong though... -
I'd have to go with doom. Wolf3d was just first but fps'es were inevitable anyway. Wolf was just so cookiecutter. It was just a grid, that's all it could do. I really don't think it pushed the envelope that much.
Doom was the first thing to really give you an environment in first person. It was the first to have texture mapping and some semblance of architecture, that's what makes fps'es great, otherwise its just a bunch of identical walls. I don't particularly care about graphics in an fps as long as there is atmosphere and doom still has more of that than alot of fps'es that come out today. -
Well let's not forget about the MODDING that DOOM was famous for. I don't know when that first started but once ambitious gamers could customize the game I think it really took on a life of its own.
Remember BARNEY doom???Donatello - The Shredder? Michelangelo - Maybe all that hardware is for making coleslaw? -
Wolf3D had modding long before Doom. There has even been a Doom mod for it.
Don't forget the secret Wolf3d level in Doom II.
I'd have to say that Wolfenstein was the revolution. It was like the Pandora's Box that spawned the rest. While Doom was (is) excellent, much of it's public sway relied on controversy. -
I only played Wolfenstein on the Jaguar, and it was poop.
I still play my PlayStation version of DOOM tho. and the N64 version was quite groovy as well.
DOOM3 was a MAJOR disappointment.
how far into the future and nobody can figure out how to duct-tape a fuckin' flashlight to a gun? whatever..."To steal ideas from one person is plagiarism; to steal from many is research." - Steven Wright
"Megalomaniacal, and harder than the rest!" -
I still say Doom was the revolution.
On the original Gameboy in there was a first person shoot called FaceBall 2000. It was four player using the four-player adapter and four Gameboys and four games and three link cables.
I only played it four player at the Pacific Science Center during their Puzzle exhibit.
There was a section of the exhibit for video games. Mostly there was normal puzzle games. Faceball was included because it's maps were mazes. It was considered a simulation of being in an a lifesize maze.
Also I played a Battlezone ripoff on the Macintosh that had multiplayer capabilities that linked up to eight players (It might have been less.) It was a first person shooter, but it was tanks not people. I think it was called Vector Tank.
There was first person shooters before Wolf3D, but Doom is the one that everybody played.snappy phrase
I don't know what you're talking about. -
Gotta be Doom. Especially with the ability to mod. Anyone remember the Alien mod?
I spent many hours in the 90's playing Doom against my brothers. They are are younger than me, so therefore faster on the buttons. They always beat me. So I had the idea of doing my own mods. I modded original levels but added WALKTHRU walls that only I knew about. I could then hide behind them and blast my brothers to bits. Twas on 56k dial-up at the time so it was choppy and they could not be sure what was going on.
I was winning for several weeks before they realised what was going on.
Plus there were so many user built levels that the gane was unending. I once bought a cd with 1500 levels on it. For about 5 quid!
I gave away my copy of Doom to a neighbour a few years ago because it dont work on XP. I bet its fast as f++k on broadband. Is it possible to still play today, over the net? I wonder. I think it only had direct modem to modem capability. used to cost us a penny a minute to play at weekends. 5 pennies per minute during the week. (proper English pennies, not American bits).
Anyway, I digress. Definately Doom cos it was the most imersive game I have ever played. -
A bit is 12.5 cents.
snappy phrase
I don't know what you're talking about. -
Originally Posted by brushswinger
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