I am fairly new to morphing with Elastic Reality, and maybe there is someone out there that knows the answer to my problem.
When morphing faces at about 45 degrees or greater, the Nose overlaps part of the face, which cases edge overlaping. How would you go about outlining the vectors to prevent this?
Below is an example where edge overlapping would occur.
http://www.escape.ca/~guiboche/rlr1.jpg
http://www.escape.ca/~guiboche/rlr2.jpg
http://www.escape.ca/~guiboche/rlr3.jpg
How would I make it so the face would remain below the nose during the morph without causing it to smear the way it is.
Thanks for your time.
Guiboche
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well you can try to morph from B to A. Or you can take that mid problematic frame and fix it with any image prog and morph between the three. Just a suggestion. Tell me if it works.
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