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  1. Member
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    I'm losing the plot here with this! I'm editing in Premiere, I want to have these shots: https://www.youtube.com/watch?v=pv1oBSobzZM combined to be similar to this: https://www.youtube.com/watch?v=-OZ4u28p-fQ. Like that mock up, but without the sudden fast zooms and overlaps.

    (The reason for the fade out for the forest at 00:24 in that is because I was using 720p versions of the clips, and they were too small to have it zoom right out, even at 600 scale. But for the final version I'm using 4k quality.)

    I'm really not sure what the timings should be. I can get it matched up at certain intervals, but then during the gaps between those intervals, they start to overlap.

    I've been using luma key to get rid of the black, and the changing the scale with keyframes. So for that mock up, I did 20 second intervals - so for example, the second interval at 00:20 has the forest scaled to 50%, while the roundabout (second shot) is scaled to 25%. And each one is one apart, so at 00:40, the roundabout is 50% while the rocky beach is 25%.

    I can get it to do that, but then you get that sudden zoom because the intervals aren't equal numbers, so towards the end it speeds up.

    I've also tried just having a 1 minute clip that starts scaled at 0 and ends at 400 (at 400, the frame has just moved out of shot), and then layering them up, so every 20 seconds a new clip starts, going from 0 to 400. That didn't work.

    I'm at a loss here, but I'm hoping to someone else it is plainly obvious!
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    Seems to me something like you want to do would be easier with After Effects, if you have access to that software. You could set up the individual layers (scaled and 3D switch selected), add a camera and then zoom in by keyframing the camera movement on the z-axis.

    Brainiac
    Last edited by Brainiac; 7th Dec 2013 at 17:24. Reason: added more information
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  3. Member budwzr's Avatar
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    That looks to me like a regular video that's been "skinned" onto a 3D sphere, then presented as a 2D shot.

    It's just a distortion.
    Last edited by budwzr; 7th Dec 2013 at 17:41.
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    They're shots that were filmed with a 360 camera, but haven't been unstretched.

    Brainiac, I have AE but am a bit of a novice. Would that allow me (or what would?) to arrange all the layers on one shot, scaled accordingly, and then zoom in to that "composition" but have each of them retain their native resolution?
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  5. Member budwzr's Avatar
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    "...arrange all the layers on one shot...". What does that mean?
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    Originally Posted by budwzr View Post
    "...arrange all the layers on one shot...". What does that mean?
    I mean...

    There's six shots, six layers, six circles. So would it be possible to arrange each one at the varying sizes on one frame. And then zoom into that, but with each layer in full res, and not getting pixellating the larger it gets.
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  7. Member budwzr's Avatar
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    If you "UppRez" the source material first, that would greatly enhance zoomability on a smaller resolution. Of course if you're using Vegas, you should create a 4K project, bring in all your video, do the scaling to get them in position, and render out at the 4K settings.

    That would give you a high quality master as well.

    But somehow, I still can't visualize what you're after. Is there compositing involved? Or transition?
    Last edited by budwzr; 7th Dec 2013 at 18:12.
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    The source material is 4k but I want to render it in 1080 at the end.

    What I'm after is what I have in the mock up video but without the overlaps and gaps. So a continuous zoom through 6 different rings.

    I started doing the zoom in at first, then switched to doing a zoom out (where it opens as a black screen, then the forest starts to creep in from the corners) because I thought it would be more interesting. With the zoom in, you know what's coming, whereas with a zoom out, you don't.

    So I imagine this https://www.youtube.com/watch?v=-OZ4u28p-fQ played backwards, with no overlaps or gaps in between the rings.
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    A high quality master would be good, but my PC is taking long enough to work with the 4k footage as it is. Scrubbing through is doable but slow, and rendering to preview is lengthy as well.
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  10. Member budwzr's Avatar
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    Hahaha, sorry to delete that comment but it was way off target.

    Why are there gaps in intervals?
    Last edited by budwzr; 7th Dec 2013 at 18:27.
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    Waaaaaah!!! Lol, I don't know what any of that means.

    Looks like a staircase? Well in Premiere it was staggered like that- each layer was 1 minute long, every 20 seconds a new layer started. Each 20 seconds each circle got smaller.

    So for example...

    0 seconds: FOREST 100%, BEACH 75%, COUNTRYSIDE 50%
    20 seconds: FOREST 125%, BEACH 100%, COUNTRYSIDE 75%

    So each interval it goes up one. Yeah so I probably explained that already but w/e.

    Well problem with that was somehow between each interval when it was inlo games
    creasing in size, they weren't matching up. So they'd match up at the intervals, but in between go a bit off.l
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    Originally Posted by budwzr View Post
    Hahaha, sorry to delete that comment but it was way off target.

    Why are there gaps in intervals?
    Oh right lol, yeah, "I don't know what any of that means" refers to your deleted comment. . Err, well I don't know. By gaps I mean the black coming through and the smaller rings speeding up, so getting larger than the hole they're meant to slot into!

    It's probably because the intervals are just random numbers. So it's like interval 1 25% then interval 2 60%, so it increases faster which whacks the whole thing out of sync.

    But then I tried having each layer go from 400 to 0, all starting 20 seconds apart but it just didn't work at all, the speed was too slow. Ahhhh complete confusion going on here!
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  13. Member budwzr's Avatar
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    So you're saying there's an anomaly occurring?
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    Yeah I suppose. Well you can see it in the mock up, I will watch it again.
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    So yeah, up to 20 seconds it's fine, then it shifts. Which kind of makes it obvious to me what's wrong, it's working fine until it meets my first interval, then it's going "Well interval 2 is a much larger number than interval 1 so we'll have to SPEED UP"
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    To add to the confusion, the mock up was done with 720p footage, so my 1080p w/4k version, I'm not sure if it has the same effect. Actually, it DOESN'T have the same effect, because I've been trying to do the zoom out, not in.

    I will try to emulate the mock up sizes but with the zoom out and then work from there.
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  17. Member budwzr's Avatar
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    The main tool used, in Vegas, would be "Track Motion". Track Motion is a transform tool that does zoom and stretch, but not crop. Crop is done separately. So you use both those tools in tandem.

    So using this method, you would use a circle mask parented to each event. So each video is a cutout on a transalpha background. Get it?

    Each ring is on an invisible conveyor belt moving towards front while the next one builds inside the inner hole.
    Last edited by budwzr; 7th Dec 2013 at 19:23.
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    Ok, well I don't use Vegas

    I spose an easy way out would be... create a massive scale composition in AE, with the layer that is revealed last in full 4k size. Then scale up each other layer to fit around it. So you essentially have a humongous composition with each layer massively scaled up.

    Then put that in a 1080p project and zoom into that.
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  19. Member budwzr's Avatar
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    I'm not the AE user. Others here know better.
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    Well it's just kind of a general concept really. Stick all the layers together really massive size, then when that goes into a 1080p project, it should all look good enough to just zoom straight through it. Anyway, I shall take a break from this now, I think I'm going to explode!
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  21. Member budwzr's Avatar
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    No, I don't think that would work. You should use z-depth "zoom" like Brainiac said.

    Someone with AE can easily make up a template for you.

    I already visualize the whole thing. It's not complicated. Think of it as 6 zoom-ins, one after the other, keeping within the two circle borders.

    Actually, I'm envisioning the zooms as reverse zooms, so more detail comes in when the circle increases diameter.
    Last edited by budwzr; 7th Dec 2013 at 19:44.
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  22. I would unwrap the donuts, stack them (horizontally on each other) , then re-wrap onto a cylinder using a cylindrical projection , then use the camera fly by in z-space as brainiac suggested. This way it will be seamless, and you can control the speed or any parameter .
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  23. Member budwzr's Avatar
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    (Deleted for stoopid)
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    It's kinda a bit complicated, because I have the donuts edited a bit in Premiere. Some of the shots don't last long enough for a full zoom, so I've had to repeat parts of them. Then there's a couple where I've cropped out unwanted elements and that's been done in Pr too. It looks like this in Pr now: http://s30.postimg.org/3u85h6wgx/Timeline.png
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    Ok, my plan for tomorrow will be to render each of the layers all edited and at the right length so I can play with those in AE instead of messing about with Pr which as you can see by the timeline has transitions and stuff in it.
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    Oh, and if anyone can gleam some kind of philosophical message/meaning from this film, please do share it with me!
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  27. Member budwzr's Avatar
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    That speeding up problem seems to be a keyframe or other logic problem.

    As far as philisophical meaning, Yeah, it could be a metaphor for continual rebirth or renewal.
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  28. Yes, check your keyframe interpolation settings

    To me, it seems like a journey through the "concrete jungle of life" . There is coexistence with man made constructions and nature. And there are ups and downs in life (just like the speed changes that aren't supposed to be there...or wait...maybe you should leave some speed changes in.... )
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  29. Member budwzr's Avatar
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    You have concrete jungles up there in The Great White North?
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  30. Originally Posted by budwzr View Post
    You have concrete jungles up there in The Great White North?
    hahaha ok not quite , maybe concrete garden patches only
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