VideoHelp Forum




+ Reply to Thread
Page 1 of 2
1 2 LastLast
Results 1 to 30 of 57
  1. Member
    Join Date
    Apr 2010
    Location
    Pompey Town, SC
    Search Comp PM
    Hi. I was looking for encoding software that supported video filters and just happened to run across MeGUI. I know very little about AviSynth scripts but I'm learning. I found several tutorials and guides on writing scripts. Getting to the point. This pic below was taken from an encoded Dragon Ball GT episode with the following specs:

    20 min. 44 sec.
    MPEG-4 AVC Video
    3 Audio Streams (AAC, 2 CH, 48 KHz)
    640x480, 23.976 fps
    File Size....... 96.4 MB



    Basically.. I want to encode like this guy lol. I used to encode anime a while back using Handbrake. Handbrake simply cannot touch this level of quality (with such a small file size) and it does not support real video filters. I have no idea who did this nor what program they used but I am certain MeGUI can pull it off as well. What settings and filters do I need to use to achieve this level of quality for a 22-24 minute video? The file size can be anywhere from 90-200 MB. Or at the very least, tell me what kind of filter(s) makes your video look like this...
    Quote Quote  
  2. You have to use specific filters and tweak the filters and encoding settings. You wouldn't be able to use exactly the same settings for every source. For example, some might need denoising than others, some may need more saturation etc...

    Without a point of reference or where you are starting from , nobody can give you any specific help.

    If you upload a video sample of the source, people can give you more specific suggestions
    Quote Quote  
  3. Member
    Join Date
    Apr 2010
    Location
    Pompey Town, SC
    Search Comp PM
    Got ya. I think I'm beginning to get the hang of this. Can you point me to a list of Avisynth video filters? Such as sharpen, smooth, etc.
    Quote Quote  
  4. there isn't a good all-inclusive list, they are spread all over the place and constantly being developed;

    here are a few to get you started

    http://avisynth.org/warpenterprises/
    http://avisynth.org/mediawiki/Internal_filters
    http://avisynth.org/mediawiki/External_filters
    http://www.aquilinestudios.org/avsfilters/

    a good place to check for more advanced filtering and expert feedback is doom9 forums
    Quote Quote  
  5. Member
    Join Date
    Apr 2010
    Location
    Pompey Town, SC
    Search Comp PM
    Thanks.
    Quote Quote  
  6. Member
    Join Date
    Apr 2010
    Location
    Pompey Town, SC
    Search Comp PM
    Hmm... Does anybody know where I can find LimitedSharpenfaster?
    Quote Quote  
  7. whenever you're looking for specific filters, search google for "<filtername> avisynth mediawiki" or "<filtername> doom9"
    http://avisynth.org/mediawiki/LimitedSharpen

    Most people use LSFMod these days, it has been modified slightly and more tweakable
    http://avisynth.org/mediawiki/LSFmod
    Quote Quote  
  8. Member
    Join Date
    Apr 2010
    Location
    Pompey Town, SC
    Search Comp PM
    Thx for the info!
    Quote Quote  
  9. Member
    Join Date
    Apr 2010
    Location
    Pompey Town, SC
    Search Comp PM
    Ok. Last question, is it possible to specify a file size with Avisynth? Thanks for all your replies.
    Quote Quote  
  10. Originally Posted by Nagashi View Post
    Ok. Last question, is it possible to specify a file size with Avisynth? Thanks for all your replies.
    nope, that's the job of the encoder

    filesize = bitrate x running time

    Using denoisers and degrainers through avisynth will help compressibility. Noise & grain "eat" up bitrate and are very costly to encode. Ideally you want to target noise reduction, aiming to keep as much detail, but reducing the noise instead of making it a blurry mess
    Quote Quote  
  11. Member
    Join Date
    Apr 2010
    Location
    Pompey Town, SC
    Search Comp PM
    I know I said I wasn't going to ask any more questions but I need to know, in your opinion, what's a good denoiser, degrainer and video smoother? Please just name one of each. I found everything else I was looking for and these three things is all I need. There are so many plugins to go through and read up on.. Ugh... I think I need to lie down for a bit.
    Quote Quote  
  12. It depends on the type of noise, the type of grain. You have to customize the function and settings for best results, otherwise you erode too many details. For anime, it's usually more forgiving than live action - you can go overboard more

    MCTemporalDenoise is one of the best generic filters , but there are many settings to play with. It's like a mega filter composed of a dozen sub filters

    If you click on that last link, it provides before/after screenshots of some of the older filters (unfortunately hasn't been updated with newer filters)

    If you want specific suggestions, post a sample of your source video and someone will provide suggestions
    Quote Quote  
  13. Member
    Join Date
    Apr 2010
    Location
    Pompey Town, SC
    Search Comp PM
    Ok. Here's a sample I've been experimenting with. It's the intro to DBZ Remastered in .vob format. But it is about 43 MB. I also noticed that MeGUI doesn't encode each scene in order as it should. Some parts will play more than once in the encode... I sometimes have this problem while encoding VOBs. I stripped out the other angle but it didn't help. I guess it doesn't really matter because I'm just experimenting with it.

    http://www.megaupload.com/?d=CW0S7Z0N

    More questions for you guys. From what I've been reading, MDegrain and LSPMod are scripts. I'm still trying to wrap my head around this. Since they are scripts, am I only supposed to insert the text into this .avs file? I have all of the needed .dll files for both of them in my Avisynth plugins folder but I'm not sure if I'm supposed to use LoadPlugin for any or all of them.

    The way this script is now, I really don't think MDegrain and LSPMod are even working lol. I saw no difference in the encode or encoding time when I added them both. I had the same issue with MCTemporalDenoise. It's just a script that requires a ton of plugins but how do I make it work? Also, is there a simpler / cleaner way to add scripts? Like for MCTemporalDenoise for example, can I simply place that .avs into Avisynth's plugin folder and then have the script I'm using load it somehow? @.@

    Lastly, does Avisynth support video enhancement filters such as 2xSai, etc?

    Here is the script I am currently using. Feel free to bash / criticize it in any manner.

    Code:
    LoadPlugin("C:\Program Files\AviSynth 2.5\plugins\DGDecode.dll")
    DirectShowSource("c:\Documents and Settings\Administrator\Desktop\Project X\Dragon Ball GT Project\Waiting For Encode\01.vob")
    ChangeFPS(29.970)
    BicubicResize(720,480)
    Tweak (sat=1.3) 
    
    
    
    ################################################################################################
    ###                                                                                          ###
    ###                               Simple MDegrain - SMDegrain()                              ###
    ###                                                                                          ###
    ###                                       By Caroliano                                       ###
    ###                                                                                          ###
    ###                  Special Thanks: Sagekilla, Didée and MVtools people                     ###
    ###                                                                                          ###
    ###                                    v0.2 - 24 Jan 2010                                    ###
    ###                                                                                          ###
    ################################################################################################
    ###
    ### +-----------+
    ### | CHANGELOG |
    ### +-----------+
    ###
    ### v0.2 : - Added this introductory section
    ###        - Added more parameters
    ###
    ### v0.1 : - Basic working version
    ###        - Not released
    ###
    ###
    ### +--------------+
    ### | DEPENDENCIES |
    ### +--------------+
    ###
    ### -> MVtools2    (v2.5.8.1 or higher)
    ### -> MVtools depends on anything?? If yes, those things.
    ###
    ###
    ###
    ### +------------------+
    ### | BASIC PARAMETERS |
    ### +------------------+
    ###
    ###
    ### tr [int: 1, 2, 3] 
    ### --------------
    ### Temporal radius. Select between MDegrain 1, 2 or 3. Higher is better, but also much slower.
    ### Default is 2.
    ###
    ###
    ### thSAD [int] 
    ### --------------
    ### Strenght of denoising. Low values can result in staggered denoising, 
    ### large values can result in ghosting and artefactes. Default is 400.
    ###
    ###
    ### plane [int: 1, 2, 3, 4] 
    ### --------------
    ### Select the color planes you wish to process:
    ### 0 - luma only, 1 - chroma U, 2 - chroma V, 3 - both chromas, 4 - all.
    ### Default is 4 - all.
    ###
    ###
    ###
    ### +---------------------+
    ### | ADVANCED PARAMETERS |
    ### +---------------------+
    ###
    ###
    ### limit [int: 1 - 255] 
    ### --------------
    ### Maximal change of pixel luma (post-process like DeGrainMedian plugin 
    ### and LimitChange function of SSETools plugin, to prevent some artefactes). 
    ### Default is 255 (no limit). 
    ###
    ###
    ### limitc [int: 1 - 255] 
    ### --------------
    ### Maximal change of pixel chroma. Default value = limit.
    ###
    ###
    ### pel [int: 1, 2, 4] 
    ### --------------
    ### Accuracy of the motion estimation. 1 means a precision to the pixel.
    ### 2 means a precision to half a pixel. 4 means a precision to quarter a pixel, produced by 
    ### spatial interpolation (more accurate but slower and not always better due to big level scale step).
    ### Default is 2.
    ###
    ###
    ### sharp [int: 0, 1, 2] 
    ### --------------
    ### Subpixel interpolation method for pel=2,4.
    ### Use 0 for soft interpolation (bilinear), 1 for bicubic interpolation (4 tap Catmull-Rom), 
    ### 2 for sharper Wiener interpolation (6 tap, similar to Lanczos. Default is 2.
    ###
    ###
    ### blksize [int: 4, 8, 16] 
    ### --------------
    ### Size of a block (horizontal). Default is 8. 
    ### Larger blocks are less sensitive to noise, are faster, but also less accurate.
    ###
    ###
    ### overlap [int] 
    ### --------------
    ### Must be *even* and *less* than block size. Try use overlap value from blksize/4 to blksize/2.
    ### The greater overlap, the more blocks number, and the lesser the processing speed.
    ### Default is 2
    ###
    ###
    ### Search [int= 0, 1, 2, 3, 4, 5] 
    ### --------------
    ### 0= 'OneTimeSearch', 1 = 'NStepSearch', 2= Logarithmic, 3= Exhaustive, 4= Hexagon, 5= Uneven Multi Hexagon
    ### Default is 4. See details at MVtools documentation.
    ### http://avisynth.org.ru/mvtools/mvtools2.html
    ### 
    ###
    ###
    ###
    ### +-------------+
    ### | FINAL NOTES |
    ### +-------------+
    ###
    ### If there is an important parameter not implemented, please ask.
    ### Or better yet, implement it yourself and post in the Doom9 thread.
    ###
    ### Many paremeters will likely never be implemented, 
    ### and you are better off using the original MVtools way.
    ###
    ################################################################################################
      
      
      
    function SMDegrain ( clip input, int "tr", int "thSAD", int "plane", int "limit", int "limitc", 
     \                  int "pel", int "sharp", int "blksize", int "overlap", int "search")
    {
    o       = input
    tr      = default( tr,       2 ) 
    thSAD   = default( thSAD,  400 ) 
    plane   = default( plane,    4 ) 
    limit   = default( limit,  255 ) 
    limitc  = default( limitc,limit) 
    
    pel     = default( pel,      2 ) 
    sharp   = default( sharp,    2 ) 
    
    blksize = default( blksize,  8 ) 
    overlap = default( overlap,  2 ) 
    search  = default( search,   4 ) 
    
    # Motion vector search
    
    super   = o.MSuper(pel=pel, sharp=sharp)
    bv3     = (tr > 2) ?
     \        super.MAnalyse(isb = true, delta = 3, overlap=overlap, blksize=blksize, search=search) : BlankClip
    bv2     = (tr > 1) ? 
     \        super.MAnalyse(isb = true, delta = 2, overlap=overlap, blksize=blksize, search=search) : BlankClip
    bv1     = super.MAnalyse(isb = true, delta = 1, overlap=overlap, blksize=blksize, search=search)
    fv1     = super.MAnalyse(isb = false, delta = 1, overlap=overlap, blksize=blksize, search=search)
    fv2     = (tr > 1) ?
     \        super.MAnalyse(isb = false, delta = 2, overlap=overlap, blksize=blksize, search=search) : BlankClip
    fv3     = (tr > 2) ?
     \        super.MAnalyse(isb = false, delta = 3, overlap=overlap, blksize=blksize, search=search) : BlankClip
      
    # Finally, MDegrain
    
    output  = (tr == 3) ? o.MDegrain3(super, bv1, fv1, bv2, fv2, bv3, fv3, thSAD=thSAD, limit=limit, limitc=limitc) :
     \        (tr == 2) ? o.MDegrain2(super, bv1, fv1, bv2, fv2, thSAD=thSAD, limit=limit, limitc=limitc)           :
     \                    o.MDegrain1(super, bv1, fv1, thSAD=thSAD, limit=limit, limitc=limitc)
    
    return(output)
    }
    
    
    
    
    
    # LimitedSharpen()   ( a modded version, 29 Oct 2005 )
    #
    # A multi-purpose sharpener by Didée
    #
    # 
    # Changes in this mod:
    #
    # - RemoveGrain >= v0.9  IS REQUIRED!!
    #   ==================================
    #
    # - Smode=4   / sometimes does the magic ;-)
    # - a separate "undershoot" parameter, to allow for some line darkening in comic or Anime 
    # - Lmode=3   / on edges, limited sharpening with zero OS & US. On not-edges, limited sharpening with specified OS + LS
    # - "soft" acts different now: no more boolean true/false, but instead integer 0 - 100  (or -1 -> automatic)
    #    instead of blurring before finding minima/maxima, it now softens the "effect-of-sharpening"
    # - edgemode=-1 now shows the edgemask. (scaling still not implemented :p )
    #
    ## - MODIFIED version using MaskTools 2.0
    
    
    
    function LimitedSharpenFaster( clip clp, float "ss_x",   float "ss_y", 
     \                       int   "dest_x", int   "dest_y", int   "Smode" ,   int   "strength", int  "radius", 
     \                       int   "Lmode",  bool  "wide",   int  "overshoot", int "undershoot",
     \                       int   "soft",   int   "edgemode", bool "special", int   "exborder" )
    {
    ox = clp.width
    oy = clp.height
    
    Smode     = default( Smode,       3 )
    ss_x      = (Smode==4)
     \        ? default( ss_x,      1.25)
     \        : default( ss_x,      1.5 )
    ss_y      = default( ss_y,      ss_x)
    Assert(ss_x >= 1.0 && ss_y >= 1.0,"ss_x and ss_y must be at least 1.0!")
    dest_x    = default( dest_x,     ox )
    dest_y    = default( dest_y,     oy )
    strength  = (Smode==1)
     \        ? default( strength,  160 )
     \        : default( strength,  100 )
    strength  = (Smode==2&&strength>100) ? 100 : strength
    radius    = default( radius,      2 )
    Lmode     = default( Lmode,       1 )
    wide      = default( wide,    false )
    overshoot = default( overshoot, 1)
    undershoot= default( undershoot, overshoot)
    softdec   = default( soft,        0 )
    soft    =  softdec!=-1 ? softdec : sqrt( (((ss_x+ss_y)/2.0-1.0)*100.0) ) * 10
    soft    = soft>100 ? 100 : soft
    edgemode  = default( edgemode,    0 )
    special   = default( special, false )
    exborder  = default( exborder, 0)
    #radius =   round( radius*(ss_x+ss_y)/2)  #  If it's you, Mug Funky - feel free to activate it again  
    xxs=round(ox*ss_x/8)*8
    yys=round(oy*ss_y/8)*8
    smx=exborder==0?dest_x:round(dest_x/Exborder/4)*4
    smy=exborder==0?dest_y:round(dest_y/Exborder/4)*4
    
    clp.isYV12() ? clp : clp.converttoyv12()
    
    ss_x != 1.0 || ss_y != 1.0 ? last.spline36resize(xxs,yys) : last
    tmp = last
    
    edge = mt_logic( tmp.mt_edge(thY1=0,thY2=255,"8 16 8 0 0 0 -8 -16 -8 4")
     \              ,tmp.mt_edge(thY1=0,thY2=255,"8 0 -8 16 0 -16 8 0 -8 4")
     \              ,"max") .mt_lut("x 128 / 0.86 ^ 255 *") #.levels(0,0.86,128,0,255,false) 
    
    tmpsoft       = tmp.removegrain(11,-1)
    dark_limit1   = tmp.mt_inpand()
    bright_limit1 = tmp.mt_expand()
    dark_limit    = (wide==false) ? dark_limit1   : dark_limit1  .removegrain(20,-1).mt_inpand()
    bright_limit  = (wide==false) ? bright_limit1 : bright_limit1.removegrain(20,-1).mt_expand() 
    minmaxavg     = special==false
     \            ? mt_average(dark_limit1, bright_limit1)
     \            : mt_merge(dark_limit,bright_limit,tmp.removegrain(11,-1),Y=3,U=-128,V=-128)
    
    Str=string(float(strength)/100.0)
    normsharp = Smode==1 ? unsharpmask(strength,radius,0) 
     \        : Smode==2 ? sharpen(float(strength)/100.0) 
     \        : Smode==3 ? mt_lutxy(tmp,minmaxavg,yexpr="x x y - "+Str+" * +")
     \        :            mt_lutxy(tmp,tmpsoft,"x y == x x x y - abs 16 / 1 2 / ^ 16 * "+Str+
     \                       " * x y - 2 ^ x y - 2 ^ "+Str+" 100 * 25 / + / * x y - x y - abs / * + ?")
    
    OS = string(overshoot)
    US = string(undershoot)
    mt_lutxy( bright_limit, normsharp, yexpr="y x "+OS+" + < y x y x - "+OS+" - 1 2 / ^ + "+OS+" + ?")
    mt_lutxy( dark_limit, last, yexpr="y x "+US+" - > y x x y - "+US+" - 1 2 / ^ - "+US+" - ?")
    
    Lmode==1 ? mt_clamp(normsharp, bright_limit, dark_limit, overshoot, undershoot) : last
     
    normal = last
    zero   = mt_clamp(normsharp, bright_limit, dark_limit, 0,0)
    
    Lmode==3 ? mt_merge(normal,zero,edge.mt_inflate()) : normal
    
          edgemode==0  ?  last 
     \  : edgemode==1  ?  mt_merge(tmp,last,edge.mt_inflate().mt_inflate().removegrain(11,-1),Y=3,U=1,V=1)
     \  :                 mt_merge(last,tmp,edge.mt_inflate().mt_inflate().removegrain(11,-1),Y=3,U=1,V=1)
    
    AMNT  = string(soft)
    AMNT2 = string(100-soft)
    sharpdiff=mt_makediff(tmp,last)
    sharpdiff2=mt_lutxy(sharpdiff,sharpdiff.removegrain(19,-1),
     \           "x 128 - abs y 128 - abs > y "+AMNT+" * x "+AMNT2+" * + 100 / x ?")
    
    soft==0 ? last : mt_makediff(tmp,sharpdiff2)
      
         (ss_x != 1.0 || ss_y != 1.0) 
    \ || (dest_x != ox || dest_y != oy) ? spline36resize(dest_x,dest_y) : last
    
    ex=blankclip(last,width=smx,height=smy,color=$FFFFFF).addborders(2,2,2,2).coloryuv(levels="TV->PC")
     \.removegrain(mode=19).mt_inpand().removegrain(mode=19).bicubicresize(dest_x,dest_y,1.0,.0)
    tmp =  clp.spline36resize(dest_x,dest_y)
    
    clp.isYV12() ? ( exborder==0 ? tmp.mergeluma(last)
     \                           : mt_merge(tmp,last,ex,Y=3,U=1,V=1) )
     \           : ( exborder==0 ? tmp.mergeluma(last.converttoyuy2())
     \                           : tmp.mergeluma( mt_merge(tmp.converttoyv12(),last,ex,Y=3,U=1,V=1)
     \                                           .converttoyuy2()) )
     
    (edgemode!= -1) ? last : edge.spline36resize(dest_x,dest_y).greyscale
    
    return last
    }
    Last edited by Nagashi; 21st Jun 2010 at 10:25.
    Quote Quote  
  14. Member
    Join Date
    Jul 2009
    Location
    Spain
    Search Comp PM
    Originally Posted by Nagashi View Post
    The way this script is now, I really don't think MDegrain and LSPMod are even working lol.
    You're right. What you are doing is just declaring the functions (making them available) - you still have to call them, using code like:
    SMDegrain()
    or
    LimitedSharpenFaster()
    Also, is there a simpler / cleaner way to add scripts? Like for MCTemporalDenoise for example, can I simply place that .avs into Avisynth's plugin folder and then have the script I'm using load it somehow?
    If you rename the .avs to .avsi and place it in the plugin folder, Avisynth will load it automatically. You will still have to call the function as I said earlier.

    Similarly, dll's in the plugins folder are loaded automatically without the need for LoadPlugin().
    Quote Quote  
  15. Member
    Join Date
    Apr 2010
    Location
    Pompey Town, SC
    Search Comp PM
    Got ya. Thanks for the info!
    Quote Quote  
  16. More questions for you guys. From what I've been reading, MDegrain and LSPMod are scripts. I'm still trying to wrap my head around this. Since they are scripts,am I only supposed to insert the text into this .avs file? I have all of the needed .dll files for both of them in my Avisynth plugins folder but I'm not sure if I'm supposed to use LoadPlugin for any or all of them.
    most .dlls are autoloading if put into the avisynth\plugins directory

    .avsi are autoloading scripts if put into the plugins directory

    .avs are manually loaded - use Import("path\script.avs") . You can rename extension to .avsi to autoload

    BUT - you still have to make the calls in the script with the proper settings. Just because you have an autoloading script or dll, doesn't mean it works until you call it in the script. To call it in the script, you have to use the name. If you specify no arguments, it will use default values.

    e.g.
    AVISource("video.avi")
    LSFMod()

    the more stuff you accumulate in the plugins directory over the years for autoloading, the more slow everything will be. For this reason many people choose to manually load stuff

    Don't use directshowsource() for your source filter. It's not consistent or necessarily frame accurate. I highly recommend using DGIndex for MPEG2 (DVD) sources.

    There are instructions included with every avisynth filter. Sometimes in an .html file, sometimes in a text file
    This is a telecined source. In order to recover the progressive frames, you have to inverse telecine. You can use TIVTC in avisynth to do this.
    https://www.videohelp.com/glossary?T#Telecine
    https://www.videohelp.com/glossary?I#Inverse%20Telecine,%20IVTC
    http://en.wikipedia.org/wiki/Telecine

    This sample isn't very noisy compared to other anime, also it's the remastered version. The original had nasty field blends and was alot messier.

    So an example script is below. This is just to get you started, you can add more filters or tweak it to your preferences. So I would index with DGIndex (make sure video=>field operation honor pulldown flags is set). You need TIVTC.dll in the plugins directory.

    Code:
    MPEG2Source("DBZ Remastered Intro VOB.d2v")
    TFM().TDecimate()
    MCTemporalDenoise(settings="high",strength=250,edgeclean=true)
    LanczosResize(624,352)
    Beware of "filteritis" , the more filters and crazy scripts you use, the slower it will be, and more memory consumption. If you are using 2pass encoding with heavy filtering, it's usually wise to encode to a lossless intermediate first (e.g. huffyuv or lagarith), then use that intermediate to encode the 2pass (so you only have to undergo the filtering once instead of twice)

    A good tool to use is avsp. You can compare different scripts in different tabs and switch back & forth to preview. It's a good way to learn the effects of the various filters.
    Quote Quote  
  17. Member
    Join Date
    Apr 2010
    Location
    Pompey Town, SC
    Search Comp PM
    Ok. I'm going to do everything you suggested but I have a problem. Just recently I started getting this annoying error message whenever I attempt to load a script in MeGUI.



    I reinstalled Avisynth v2.5.8 and updated to the latest version of MeGUI (v0.3.5) but it didn't help at all.
    Quote Quote  
  18. post your exact script

    can you open .avs file in vdub ?

    Did you do full install of avisynth?

    Do you have dgdecode.dll (from dgindex) in plugins directory ? otherwise you have to LoadPlugin("PATH\dgdecode.dll")
    Quote Quote  
  19. Member
    Join Date
    Apr 2010
    Location
    Pompey Town, SC
    Search Comp PM
    Originally Posted by poisondeathray View Post
    post your exact script
    LoadPlugin("C:\Program Files\AviSynth 2.5\plugins\DGDecode.dll")
    MPEG2Source("c:\Documents and Settings\Administrator\Desktop\Project X\Dragon Ball GT Project\Waiting For Encode\01.d2v")
    TFM().TDecimate()
    MCTemporalDenoise(settings="high",strength=250,edg eclean=true)
    Tweak (sat=1.3)
    LanczosResize(624,352)

    can you open .avs file in vdub ?
    Nope. It crashes vdubmod v1.5.10.2.

    Did you do full install of avisynth?
    Yup. The .exe is about 2.98 MB.

    Do you have dgdecode.dll (from dgindex) in plugins directory?
    Yar. Ver. 1.5.8.0.

    otherwise you have to LoadPlugin("PATH\dgdecode.dll")
    Tried it with and without loadplugin. Same errors.

    I get that error no matter what I do. It doesn't matter what's in the script. Now it's saying "Problem in Avisynth Script. Attempted to read or write to protected memory. This is often an indication that other memory is corrupt."
    Last edited by Nagashi; 21st Jun 2010 at 13:33.
    Quote Quote  
  20. I've never seen that error message before

    maybe you have a bad memory stick?

    try running memtest86+ or other memory integrity programs

    Try rebooting

    Did you create the script in notepad? Try copy & paste into notepad, save, then rename .txt extension to .avs

    Also, be careful about adding that high of a saturation (i noticed you added tweak(sat=1.3) - it will override gradients and obscure lines. This source is already very saturated IMO. I added a screenshot in a zip file comparing to illustrate (comparing original script and if you added tweak(sat=1.3). - you can notice the shading is destroyed

    I highly recommend you use avsp to monitor your previews and see what the script and filters are actually doing - this is how you learn
    Image Attached Files
    Last edited by poisondeathray; 21st Jun 2010 at 13:44.
    Quote Quote  
  21. Member
    Join Date
    Apr 2010
    Location
    Pompey Town, SC
    Search Comp PM
    I can preview the video in MeGUI. I noticed the difference and thought it looked pretty good but I guess it has its' drawbacks. I'm going to try memtest86 and see if it helps any.
    Quote Quote  
  22. I can preview the video in MeGUI. I noticed the difference and thought it looked pretty good but I guess it has its' drawbacks.
    Hold on, how can you preview it in megui if you get that error message?
    Last edited by poisondeathray; 21st Jun 2010 at 13:56.
    Quote Quote  
  23. Member
    Join Date
    Jul 2009
    Location
    Spain
    Search Comp PM
    Originally Posted by Nagashi View Post
    Ok. I'm going to do everything you suggested but I have a problem. Just recently I started getting this annoying error message whenever I attempt to load a script in MeGUI.
    If you are getting errors from any script, it's probably something incompatible in your autoload plugins folder. Did this problem start around the time you added a bunch of new plugins?

    Try emptying out the folder (apart from the standard DirectShowSource.dll) and copy them in one at a time until you find the culprit.

    If you post a list of the folder contents here, perhaps we can identify something wrong.
    BTW What OS are you running?
    Quote Quote  
  24. Member
    Join Date
    Apr 2010
    Location
    Pompey Town, SC
    Search Comp PM
    Hold on, how can you preview it in megui if you get that error message?
    This was before I started getting the error.

    Try emptying out the folder (apart from the standard DirectShowSource.dll) and copy them in one at a time until you find the culprit.
    Yep. I found the culprit.... It was FFT3Dfilter. Dunno why. I replaced it with another version and that fixed everything.

    Question: Is it possible to encode parts of a video file? And can I select which parts by using a time code?
    Quote Quote  
  25. Question: Is it possible to encode parts of a video file? And can I select which parts by using a time code?
    Yes, you can add Trim() to the end of the script . It works by frame number

    Trim(1000,2000) would encode frames 1000-2000
    Quote Quote  
  26. Member
    Join Date
    Apr 2010
    Location
    Pompey Town, SC
    Search Comp PM
    Fantastic! Thanks!
    Quote Quote  
  27. Member
    Join Date
    Apr 2010
    Location
    Pompey Town, SC
    Search Comp PM
    Arg... Ok. I am trying to get Avisynth to load a mkv video and mp3 audio file, but it refuses to load the mp3 audio file. I have tried nicaudio.dll and mpasource.dll w/ no luck.

    Here's what it's looking like so far:

    Video=DirectShowSource("C:\Users\Nagashi\Desktop\Project X\DVD Author Lab\no audio.mkv")
    Audio=NicMPASource("C:\Users\Nagashi\Desktop\Project X\DVD Author Lab\01.mp3")
    AudioDub(Video,Audio)
    Quote Quote  
  28. other source filters you could try for audio (you need the plugins for the first 2, they are not internal avisynth source filters)

    FFAudioSource() - from FFMpegSource2 project
    BassAudioSource()
    DirectShowSource()

    DirectShowSource() is not recommended, and used only as the last resort, especially if you are doing temporal filtering in the video (it's not frame accurate). For the video, I wouldn't use it either, I would use FFVideoSource() which indexes your file, and is frame accurate

    eg.

    vid=FFVideoSource("no audio.mkv")
    aud=FFAudioSource("01.mp3")
    AudioDub(vid,aud)
    Quote Quote  
  29. Member
    Join Date
    Apr 2010
    Location
    Pompey Town, SC
    Search Comp PM
    Thank you very much. Your limitless well of knowledge never ceases to amaze me.
    Quote Quote  
  30. Member
    Join Date
    Jul 2009
    Location
    Spain
    Search Comp PM
    Originally Posted by Nagashi View Post
    Arg... Ok. I am trying to get Avisynth to load a mkv video and mp3 audio file, but it refuses to load the mp3 audio file. I have tried nicaudio.dll and mpasource.dll w/ no luck.

    Video=DirectShowSource("C:\Users\Nagashi\Desktop\Project X\DVD Author Lab\no audio.mkv")
    Audio=NicMPASource("C:\Users\Nagashi\Desktop\Project X\DVD Author Lab\01.mp3")
    AudioDub(Video,Audio)
    As well as poisondeathray's suggestions, you could try a more recent version of nicaudio, where the function is called NicMPG123Source.

    http://nicaudio.codeplex.com/
    Quote Quote  



Similar Threads

Visit our sponsor! Try DVDFab and backup Blu-rays!