I make extensive use of switched menus but i find the delay on the standalone unit a bit long...I think I recall reading that using menu cells would reduce this delay. Is anyone familiar with the pros/cons of each method?
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There are two basic ways to create a switched menu. The old fashioned way is a series of separate menu objects, called as required. The menu cell way is exactly the same amount of work to create, however each menu page is in a cell of a single menu object.
Old method Pros : Works on every player
Old method Cons : can be slow on older/cheaper players
New method Pros : Generally faster switching because it never leaves the menu, just jumps cells
New method Cons : May not work on older/cheaper players
That is pretty much it. The DLP help file covers menu cells pretty well. You still have to set up all you separate menu pages etc as you would for traditional switched menus, so you aren't getting any real saving at development time. However if the player supports them (and most do), menu cell based switched menus are generally much slicker.Read my blog here.
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Originally Posted by guns1inger
Regards,
George -
Originally Posted by guns1inger
Regards,
George
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