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  1. Member
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    Is there a better choice of what to use for still images on a DVD? The program exported images in 72DPI PNG and 96 DPI BMP.. , both 1-bit (black and white, and yes I know the black and white have to be adjusted to NTSC colors) but as far as the image formats themselves, is there any difference, is one better than the other appearancewise for the DVD? To my eye, they look identical...
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  2. As far as I know, PNG is a "bitmap" image, just one that's designed to be interchangable among different platforms with minimal issue (Portable Network Graphic). It's more of a replacement to the GIF format, as it (PNG) can also handle transparencies, and it may be a little smaller (file size) for the same bitmap image, if that bitmap image is in the .bmp format. If that made sense. Also it's free; GIF is a trademark (from Compuserve?) so they (Compuserve?) theoretically are supposed to get a cut from any program that saves GIF files, but I have no idea if that's enforced or not. Anybody know?

    EDIT: That's a long way of saying, there's no difference, use whichever one you've got!
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    gotcha; thanks!

    Another question- is there anything I can do to the image PRIOR to importing it into my NLE to reduce flicker, crawling edges, etc? It's music notation and guitar chord grids (black on white). I already know I have to apply the color filter to it for NTSC safe colors and a slight gaussian blur,, anything else? I've noticed though that the gaussian blur makes it look good on a TV, but it looks blurry on a computer monitor. Is there a way to satisfy both? I've attached one of the images.. The goal is to have this look good on both the computer monitor and Television too. Also, it will be shrunk and positioned below the main subject area on the DVD.

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  4. Both BMP and PNG support different bit depths and compression algorithms.

    Common bit depths for both are 1 (2 color), 4 (16 color), 8 (256 color), 24 (16M colors, "truecolor"), and 32 (24 bit with 8 bit alpha channel).

    BMP is usually uncompressed but it can be losslessly compressed with run length encoding (a simple compression algorithm). PNG is usually losslessly compressed with a much more powerful algorithm. At the same bit depth the two formats will deliver the same picture quality. The PNG file will normally be much smaller because the the better compression.
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    thanks for clarifying that up for me, no wonder they look the same and yes, the PNG is MUCH smaller... any advice on my second post?
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  6. Originally Posted by sdsumike619
    gaussian blur makes it look good on a TV, but it looks blurry on a computer monitor. Is there a way to satisfy both?
    If you are talking about the same video (ie DVD), not really.

    Some things you can try:

    1) If you can, blur only on the vertical axis. It's the sharp horizontal edges that cause flicker on TV.

    2) Use less contrast. More contrast means more flicker on TV.

    3) Instead of exporting 1 bit (2 color) from the software that's creating the chord patterns, export as 8 bit grayscale or 24 bit truecolor with antialiasing. Edges will look a little fuzzier on the computer (and flicker less on TV) but the rounded characters will look smoother on both. If your software doesn't support antialiasing, render at a much larger size (4x or more), again 8 bit grayscale or 24 bit truecolor, then blur and shrink the images:



    The top line is the text rendered unantialiased with 1 bit color. The second line is the same text antialiased with 1 bit color but 6 times larger. The lowest line is the 6x text shrunken to the same size as the first with a Lanczos3 filter (about the equivalent of a small blur followed by a bicubic resize).
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    How does this look? very slight blur, adjusted the levels to be 16 and 235 for video..
    what I do is drop it on the timeline, then use pan/crop to size it down to fit into the frame, looks decent on both the TV and Computer monitor, I guess. The program I'm exporting the graphics from only has two options, high and low res files.. The low resolution ones look horrible and can't even be used. I'm using paint shop pro - Photoshop is supposedly good, but simple things I take for granted in PSP don't even exist in photoshop, as far as I can tell.. when I make a selection and go to paste, the only options in photoshop are paste and paste into.. In PSP, I can paste as new image which helps me make these images fast..Anyhoo, aside from that, I can increase the color depth in PSP without a problem because that's what I had to do to fix the black and white levels for video.. I'm not sure how to "antialias" the image, might have to look that one up, I thought that only applied to text but apparently not..

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  8. Always Watching guns1inger's Avatar
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    Why 1-bit ? On a TV display they will be much easier on the eye if properly anti-aliased. I would be doing them in 24 bit, anti-aliased.
    Read my blog here.
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    because it's just a cheesy music notation software program without a lot of options, it just exports it the way it does. If I increase the color depth to 24 bit, does that automatically antialias it?
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  10. Always Watching guns1inger's Avatar
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    If you increase it in the program, it might. After the fact, no. However a slight blur will help.
    Read my blog here.
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  11. Member dipstick's Avatar
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    Another thing you can try, is to leave the image as is and reduce the opacity to about 70-80%. That should help with flicker and you won't need to blur the image. You'll have to test it out to see what works best in your case.
    I stand up next a mountain and chop it down with the ledge of my hand........ I'm a Voodoo child.... Jimi Hendrix,
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  12. That's not enough blur, especially if you will be shrinking it to fit within the video frame.

    Here's a trick you can use to get different amounts of blur on the two axis using a regular gaussian blur filter:

    1) Resize the image making it 4 times wider, but keeping the same height.

    2) Apply gaussian blur.

    3) Resize image back to original size.

    If 4x isn't enough try 8x, etc.

    Here's your image blurred using this technique (at 8x, gaussian blur with radius 1.3):

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  13. Member thecoalman's Avatar
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    Originally Posted by ozymango
    theoretically are supposed to get a cut from any program that saves GIF files, but I have no idea if that's enforced or not. Anybody know?
    The gif patent ran out a few years ago.
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  14. Originally Posted by thecoalman
    Originally Posted by ozymango
    theoretically are supposed to get a cut from any program that saves GIF files, but I have no idea if that's enforced or not. Anybody know?
    The gif patent ran out a few years ago.
    The last (?) of the GIF patents is set to expire in a few days:

    http://www.gnu.org/philosophy/gif.html#venuenote
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  15. Member thecoalman's Avatar
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    Try using a textured background A) it will look better and B) it will break up some of the lines. One odf the problems you have is the lines are so small that anti-aliasing is going to make them disappear.... So what I did. Added the textured background obvioulsy, applied a shadow with 0 transparency and a 2 px soft edge. Split the shadow from the object and discarded the object. This has the affect of anti-aliasing but more importantly it's exapnding the lines a few px.



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  16. Originally Posted by thecoalman
    Try using a textured background A) it will look better and B) it will break up some of the lines. One odf the problems you have is the lines are so small that anti-aliasing is going to make them disappear.... So what I did. Added the textured background obvioulsy, applied a shadow with 0 transparency and a 2 px soft edge. Split the shadow from the object and discarded the object. This has the affect of anti-aliasing but more importantly it's exapnding the lines a few px.
    You've also reduced the contrast by a huge amount.
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  17. Joint Photographic Experts Group(JPEG)
    Good:
    Photos
    Game and background screenshots
    Movie stills
    Desktop backgrounds
    Adjustable compression
    Small file size
    Wide software support
    Wide browser support
    Bad:
    Line art and text
    Comic-style drawings
    Anywhere where fine lines or sharp color contrast is needed
    Lossy when editing

    Portable Network Graphics(PNG)
    Good:
    Text, line art, comic-style drawings
    Combining text and photos
    Screenshots
    When accurate reproduction (lossless) is required (24 bit)
    When alpha channel support is required
    As a general replacement for anything that is a non-animated GIF
    Supports transparancies
    Wide browser support(24 bit)
    Wide software support
    Bad:
    Disappointing browser support for 32 bit PNGs from Microsoft and others


    Graphics Interchange Format(GIF)
    Good:
    Text, line art, comic-style drawings, icons,general web graphics
    Where animations are required
    Wide browser support
    Wide software support
    Small file size
    Bad:
    Photos
    Large file sizes compared to PNG for the same quality
    Often limited to 256 colors (8 bit)
    Screenshots

    Windows Bitmap(BMP)*
    Good:
    Wide software support
    Combining text and photos
    Lossless when editing
    Desktop backgrounds
    Screenshots
    Bad:
    Large file size
    Doesn't support transparancies
    Lossy when converting to other formats

    Tagged Image File(TIF)*
    Good:
    Text and documents
    Lossless when editing
    Small file size
    Bad:
    Dissappointing browser support
    Dissappointing software support
    Screenshots

    Targa(TGA)*
    Good:
    Similar to PNG(supports 24 and 32 bit)
    Animation
    Bad:
    Disappointing browser support
    Disappointing software support
    Large file size(uncompressed)

    *Not recommended
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    I like the texture idea actually; didn't think of that, but how can I change the background to a texture? I tried to do a fill with varying tolerances to change the 255 white to 235 ntsc white but it didn't fill in the closed off grids of the chords.. If I try and do a fill with a texture the same thing will happen.. Is there a way to change that background all in one swoop or do I have to sit there and fill in each little grid?

    Also, jagabo, you don't think that one you made is too blurry for the computer monitor?
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  19. Member thecoalman's Avatar
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    Originally Posted by jagabo
    You've also reduced the contrast by a huge amount.
    You could use a lighter texture or even use a different color for the shadow. The point being anything, even a slight variation, is better than a solid background.

    I like the texture idea actually; didn't think of that, but how can I change the background to a texture?
    I just used the magic wand to select the text and black areas, converted it to an object. Placed it in a new image with the texture already applied. I don't have PS so I can't give you any specific directions.
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  20. Member thecoalman's Avatar
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    Originally Posted by MOVIEGEEK
    GIF
    Bad:
    Screenshots
    Depends on the content, screenshots of say webpages where detailed photographic images are not involved gif is superior in quality and compression.


    Tagged Image File(TIF)
    Not recommended(outdated)
    <searches for scratching his head emoticon> Tif is a lossless format like BMP but with compression.
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  21. Originally Posted by sdsumike619
    Also, jagabo, you don't think that one you made is too blurry for the computer monitor?
    Probably. But I was assuming (seeing your other posts) you were shrinking the image down to about half that size on the DVD. In any case I meant it as an example of how the technique works.

    Originally Posted by sdsumike619
    I like the texture idea actually; didn't think of that, but how can I change the background to a texture?
    Do it the other way around. Start with your two color notation image. Copy it to the copy/paste buffer. Paste it as on object on an image with the texture. Change the newly pasted object properties to make white transparent.

    By the way, you probably don't have to adjust the contrast of your b/w image to compensate for the IRE requirements of MPEG/DVD. Most MPEG encoders will automatically adjust an RGB source meet the 16-235 requirement for video (reduce the contrast).
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  22. Member dipstick's Avatar
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    This is 70% opacity when overlayed on black (like black video). I think it would greatly reduce flicker because of less contrast. You'll have to try it out for yourself to see if it works.



    I stand up next a mountain and chop it down with the ledge of my hand........ I'm a Voodoo child.... Jimi Hendrix,
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    Dipstick, yeah I agree but it's just too dark and blah looking.. I'm going to try the texture idea and see what happens, I might go less than 235 for the white, but not way way dark, kind of takes the life out of the image like a cloudy day Jagabo, I'll try what you said about getting the texture to show through.. stay tuned =)
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    anyone know how to get to textures in photoshop?
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    I can't figure out how to make any kind of texture appear behind the music notation for the life of me..I figured out how to make the white transparent, but then when I go to do the texture thing, it says it has to convert to some other color depth, and then I lose the transparency.. Man I've spent the whole day on this and no progress.
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  26. Try converting your b/w chord diagram images to truecolor after opening it. Then copy/paste into an image with a texture pattern.
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  27. Member
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    truecolor; how many bit is that, 8, 16, 24, 32 ?
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  28. Originally Posted by sdsumike619
    truecolor; how many bit is that, 8, 16, 24, 32 ?
    24 or 32. Just convert the the same color depth as the texture image.
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    I can't make the texture thing happen, it doesn't work for me, plus my computer basically comes to a standstill when trying to do stuff with this giganto file

    I'm thinking about scrapping the whole idea about music on the screen.. I can't have it look good on a TV and like it's intentionally meant to look like one of those stupid blurry t-shirts for those viewing it on the computer..
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    I'm at it again, ideas for a good texture/pattern to use to put behind these things so they still show up well?
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