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  1. Hi... I am experimenting a little with QTGMC, because there are so many variable. I've created a line that I like for light denoise, but I can't understand a function.

    TurnRight().QTGMC(preset="Slower", InputType=0, Sourcematch=3, Lossless=2, sharpness=0.2, NoiseProcess=2, NoiseDeint="Generate", StabilizeNoise=true, ChromaNoise=true, EzDenoise=1.5, tr0=2, tr1=2, tr2=5, ediThreads=16).TurnLeft()


    What do you think about this line? Can I tweak more for light denoise?

    My question is about Noisedent="Generate". I can't understand if this create new Noise or generate a sort of Neat Noise from the Source.
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  2. Member Skiller's Avatar
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    NoiseDeint="Generate" generates new noise using AddGrainC plugin. It does not analyze the kind of noise the source has to in order to, for example, mimic it.
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  3. It's possible to use StabilizeNoise=true without noisedent?
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  4. Member Skiller's Avatar
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    Yes, the two are not dependant of each other.
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