I dont know what the problem is.
Its not likes it's take 2 hours and is just taking a long time. it's physically just taking forever.
I tried .wmv and .mp4
When i do .wmv i will stop like half way threw.
and when i do .mp4 the time will just keep increasing
and as you can see, even tho i hit render it dosnt even take any ram or cpu usage for some reason
Specs:
i7-3770 3.4ghz
16gb corsair vengace ram
radeon HD 7970
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I can't tell from that pic what program you're using. Does it have multicore support? Is it enabled?
How do other encoding programs work?
And, I have to ask, why encode to .wmv? -
Yes, the name is readable in the ORIGINAL, NOT-RESIZED image:
https://forum.videohelp.com/attachments/20184-1380128930/comp1_zps1ea6b9aa.jpg
So you must have an excellent vision, a HUGE monitor, or *both*.
But I have to inform you, not everybody is as "lucky" as you -
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You have a motion effect on almost every shot and some sort of effect (snowflake, title?) over everything -- all very processor intensive. If it's 1920x1080 you can expect it to take a while.
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Last edited by El Heggunte; 25th Sep 2013 at 14:13. Reason: ........
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Mr. Ryan Eagle, you really shouldn't post links to publicly accessible folders that contain questionable images. It could get you a knock on your door...
--
"a lot of people are better dead" - prisoner KSC2-303 -
You can draft render smaller parts of the timeline, until you find what portion of the timeline cannot be rendered. I observed that there are others that edit in Vegas and can't render some projects. I saw that someone rendered small portions of the timeline, until he found out that the portion that Vegas could not render, contained a photo, I think it was a PNG.
Last edited by codemaster; 27th Sep 2013 at 01:19.
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The problem is your workflow.
Like others mentioned, you want to avoid one big complex render at the end. Soooo...
#1) Don't use full resolution 300 spi stills. Learn how to groom stills to a minimum size that meets the needs of the project. Stills are measured in three dimensions, cut down the dimension that doesn't affect viewability.
#2) Pre-render Motion Graphics and composite them back in at final render.
#3) Pre-render anything that's constant across the whole project, and will not change later.
#4) Transcode "Kooky Kodecs", like WMV or Apple. into Mpeg2 i-frame. Vegas cannot render to a strict Apple compliant MP4 anyway, only QuickTime Pro can do it.
#5) Build your project like a pyramid. Work it up to the final stone.
#6) Don't expect the NLE to be too intelligent. You're the captain of the ship. No logic system can ever replace the captain of a ship. The NLE is dumb compared to you.
#7) Learn to use "Nested Veggies". Vegas sees "Nested Veggies" as separate sub-renders and streamlines itself accordingly. Also, "Nested Veggies" allow you to change anything, anytime, anywhere, and not create a generation. Think of NV as virtual pre-renders.
#8) Don't listen to "conventional wisdom". DO think in the real world, not dogma.
In digital, "generations" are not like film. Film was limited to like three generations, but digital can be much higher. Don't fall into the mental trap that multi-render is prohibited. Multi-render is the life blood of editing.Last edited by budwzr; 27th Sep 2013 at 10:48.
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