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  1. I was trying thinking the other day about how utterly cool Toy Commander was on the Sega Dreamcast. Which reminded me of playing Micro Machines on my Amiga, and how utterly cool that was.
    Naturally the next thought was DOOM. And from there the idea of developing a side project called Toy Fighter. Toy Fighter will be all toy themed in HUGE rooms, and will prolly have a version for vanilla DOOM II, and a re-mixed version for DOOM Legacy.
    What I would like to do before I do ANYTHING is build up all the sprites (enemies, players, items, etc) first. To do that I would like to take actual pictures of REAL toys if possible. Such as some lego contructions, Little Army Men, Dolls, Dominoes, etc.
    To do this I would assume I'd need a blue screen, and a good digi-cam? Does anyone have experience with this? Like what kind of lighting you need, where to place the lights, how to make blue screen, etc.
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  2. Member
    Join Date
    Mar 2002
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    Hawaii
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    You definitely need an bad ass Barbie doll in the mix. Give her a bazooka, or something.
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  3. Look up any of these books on Amazon.com, Half.com, Ebay or other places you buy books from.

    Also try your local library to save money.

    Everything you need to know about it is pretty much covered here:



    Stop-Motion Armature Machining: A Construction Manual
    by Tom Brierton

    Stop Motion: Craft Skills for Model Animation (Focal Press Visual Effects and Animation)
    by Susannah Shaw

    Animation in the Home Digital Studio: Creation to Distribution (Focal Press Visual Effects and Animation)
    by Steven Subotnick

    Stop-Motion Puppet Sculpting: A Manual of Foam Injection, Build-Up and Finishing Techniques
    by Tom Brierton

    The Animator's Survival Kit: A Manual of Methods, Principles, and Formulas for Classical, Computer, Games, Stop Motion, and Internet Animators
    by Richard Williams

    Creating 3d Animation
    by Peter Lord

    Timing for Animation
    by Harold Whitaker, John Halas

    The Animation Book : A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3-D Animation
    by KIT LAYBOURNE, JOHN CANEMAKER

    The Complete Animation Course: The Principles, Practice, and Techniques of Successful Animation
    by Chris Patmore

    Model, Rig, Animate! with 3ds max 6
    by Michele Bousquet

    Creating the Art of the Game
    by Matthew Omernick


    Ultimate Game Design: Building Game Worlds
    by Tom Meigs

    The Indie Game Development Survival Guide (Game Development Series)
    by David Michael

    Creating Emotion in Games: The Craft and Art of Emotioneering
    by David Freeman, Will Wright

    Digital Texturing & Painting
    by Owen Demers

    Digital Lighting & Rendering
    by Jeremy Birn

    Digital Cinematography & Directing
    by Dan Ablan

    Stop Staring: Facial Modeling and Animation Done Right
    by Jason Osipa

    Essential CG Lighting Techniques
    by Darren Brooker

    Digital Creativity: Techniques for Digital Media and the Internet
    by Bruce Wands

    THE GRAPHIC DESIGNER'S DIGITAL TOOLKIT
    by Alan Wood
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  4. Member yoda313's Avatar
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    Jun 2004
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    The Animus
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    Hello,

    Originally Posted by mrtristan
    bad ass Barbie doll in the mix. Give her a bazooka
    Oh boy theres an image! Down bazooka - down boy!

    Kevin
    Donatello - The Shredder? Michelangelo - Maybe all that hardware is for making coleslaw?
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  5. Cool thankx, I'm having my local library try to get:

    The Animator's Survival Kit: A Manual of Methods, Principles, and Formulas for Classical, Computer, Games, Stop Motion, and Internet Animators
    by Richard Williams. Also I got some good starting points in the newdoom forums.

    As for Barbie, ya she'll definatly be making an appearence.

    If I get good at this, I may have to start scanning my Starwars toys too, for my Starwars Legacy project, though I've prolly no need for that since Jedi Knight and Knights Of The Old Republic have plenty of textures and models to steal in themselves.
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