Second parameter is float "varC" = variance chroma, which should be sigma_vU, sigma_vV in vsTCanny. Not sigmaU.
more something like:
(using 50 instead of 7)Code:v2= vsTCanny(v2, sigmaY=50.0, sigma_vU=50.0 + gblur, sigma_vV=50.0 + gblur, mode=-1)
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users currently on my ignore list: deadrats, Stears555
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Well, "=50" - rises the highlights (unlike "=7"), but either way not resolve "border" issue.
Not sure what "variance chroma" mean exactly, but I guess it somewhat different from "Standard deviation of vertical gaussian blur" - which in vsTCanny is sigma_vY, sigma_vU, sigma_vV (and sigmaY, sigmaU, sigmaV - Standard deviation of horizontal gaussian blur.) -
It should be the deviation for U and V as I understood it. )
I assume you did simplify your script to stop after the ContrastMask calls to be sure this is not caused by something else, right?users currently on my ignore list: deadrats, Stears555 -
Well, if I will not tweak after ContrastMask - the picture will be wash out and I won't see any difference.
Right now it look like this:
old ContrastMask
Code:SeparateFields() MergeChroma(last, Spline36Resize(width/2, height).aWarpSharp2(depth=30).nnedi3_rpow2(2, cshift="Spline36Resize", fwidth=width, fheight=height)) Weave() ConvertToYV12(matrix="rec601", interlaced=true) SeparateFields() even = SelectEven(last).ContrastMask(enhance=3.0) odd = SelectOdd(last).ContrastMask(enhance=3.0) Interleave(even, odd) Weave() ConvertBits(16) ColorYUV(gamma_y=-35, cont_y=46, gain_y=-10, off_y=0) Tweak(bright=3, coring=false) Tweak(cont=0.9) Tweak(Hue=-16) FFT3DFilter(bt=-1, sharpen=0.3, interlaced=true) ConvertBits(bits=8, dither=1)
Code:ConvertBits(16) SeparateFields() MergeChroma(last, Spline36Resize(width/2, height).aWarpSharp2(depth=30).nnedi3_rpow2(2, cshift="Spline36Resize", fwidth=width, fheight=height)) Weave() SeparateFields() even = SelectEven(last).ContrastMask(enhance=3.0) odd = SelectOdd(last).ContrastMask(enhance=3.0) Interleave(even, odd) Weave() ColorYUV(gamma_y=-35, cont_y=46, gain_y=-10, off_y=0) Tweak(bright=3, coring=false) Tweak(cont=0.9) Tweak(Hue=-16) FFT3DFilter(bt=-1, sharpen=0.3, interlaced=true) ConvertBits(bits=8, dither=1) ConvertToYV12(matrix="rec601", interlaced=true)
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