Without spending a lot of time on it, does anybody have any suggestions re AVISynth or VDub to improve the attached (from You Tube)? There also seems to be a bit of colour shifting.
I've tried ChromashiftSP but it moves the reds and the greens. Is there a way of moving only the greens?
I've also worked through this topic:
https://forum.videohelp.com/threads/332303-Removing-jagged-interlacing-artifacts-from-...ogressive-file
and used DG's smart deinterlacer filter with moderate success.
Thanks for any help.
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I've tried ChromashiftSP but it moves the reds and the greens. Is there a way of moving only the greens?
Code:#ChromaShiftSP2: Shift U & V chroma separately with subpixel accuracy, based on the ChromaShiftSP function by IanB & McCauley function ChromaShiftSP2 (clip clp, float "UX",float "UY", float "VX",float "VY", string "ResizeMethod") { UX = default(UX, 0.0) # positive values shift the U chroma to left, negative values to right UY = default(UY, 0.0) # positive values shift the U chroma upwards, negative values downwards VX = default(VX, 0.0) # positive values shift the V chroma to left, negative values to right VY = default(VY, 0.0) # positive values shift the V chroma upwards, negative values downwards ResizeMethod = Default(ResizeMethod, "Spline36") U = clp.UToY() U = Eval("U." + ResizeMethod + "Resize(U.Width(), U.Height(), UX, UY, U.Width()+UX, U.Height()+UY)") V = clp.VToY() V = Eval("V." + ResizeMethod + "Resize(V.Width(), V.Height(), VX, VY, V.Width()+VX, V.Height()+VY)") YToUV(U, V, clp) }
and only shift the U plane.users currently on my ignore list: deadrats, Stears555 -
Did a quick try with Vapoursynth and BasicVSR++ (https://pastebin.com/Lj18WqBg) which might be too smooth, but might be better than having all the compression artifacts.
Cu Selur
Ps.: @Sharc: What did you do to get rid of the embedded combing artifacts?users currently on my ignore list: deadrats, Stears555 -
Ouch! I deleted the script accidentally. If I remeber correctly it was something like
Code:bilinearresize(640,360) #adjust the vertical downscale for best compromise re. blurring the combing artifacts vs loss of details awarpsharp(depth=8) spline36resize(640,480) #restore the original frame size QTGMC(InputType=2) #general cleanup
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Selur, it is a bit smooth but otherwise it looks the best of the bunch, perhaps a bit soft. Unfortunately, I'm not into VS though.
I loaded up that ChromashiftSP2, but couldn't get it to do anything.
I'll go with Sharc's script. Thanks Sharc. -
Code:
santiag(strv=0, nns=4, nsize=5)
Last edited by killerteengohan; 16th Sep 2023 at 11:54.
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Thanks Killer. I'm not familiar with Santiag, so I checked the wiki, and it directed me to this post on Doom9.
My question is, what does one do with that code? Do I paste it into a current AVS or save it as an AVSI as a plugin?
From your code, it could be a separate plugin/DLL?
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