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  1. Originally Posted by JN- View Post
    I overlooked yesterday that there are 3 Resample methods in Vegas Pro. The file originally uploaded here had Resample disabled. The other 2 methods are "Frame Blend" and "Optical Flow". All 3 are now at post #24 and also in the zip file.
    I think the Resample - Disabled, probably looks the best.

    Issue is the missing frames in the fast action fight scenes which make the video look too fast. Without them frames doesn't seem right. Would be nice to Interpolate them frames some how!
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    One of the main reasons I purchased Topaz was because I had quite a lot of Canon iXus v3 15fps clips. I used Topaz to convert to 30fps and very happy with the result.

    This action footage was always going to be difficult. I think if you weren't limited to finishing at 24fps it would allow more flexibility.

    For fun I have attached a telecined version, 18fps to 30fps NTSC and a Topaz interpolated version, 18fps to 60fps. Input and output duration 30 seconds. Do they look a little better, more acceptable ? They are also added to the zip file.
    Last edited by JN-; 30th Aug 2023 at 13:17.
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  3. Originally Posted by Akuma786 View Post
    I think the Resample - Disabled, probably looks the best.
    It has the least distortions. But that's because all it does is duplicate frames.

    Originally Posted by Akuma786 View Post
    Issue is the missing frames in the fast action fight scenes which make the video look too fast. Without them frames doesn't seem right. Would be nice to Interpolate them frames some how!
    As was noted before, you have to analyze the motion between frames visually, detect where frames are missing, and how many frames are missing at each of those locations, then use a motion interpolator to insert new frames. This is easiest if you have a reference with no missing frames.

    As you've seen with some of the simple samples, interpolation doesn't work well with large complex motions. Some things get distorted, some things disappear, some get ghosted... You can try using ReplaceFramesMC() -- which can be found in these forums. Or ReplaceFramesRIFE() which interpolates better (but has a bug where it runs out of memory after a number of calls).
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  4. This action footage was always going to be difficult. I think if you weren't limited to finishing at 24fps it would allow more flexibility.
    Hmm, I guess maybe it's best that I just work on it at 18fps, the fps it was screen captured at, and maybe it be easier to keep the original runtime and not speeded up instead.
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  5. As was noted before, you have to analyze the motion between frames visually, detect where frames are missing, and how many frames are missing at each of those locations, then use a motion interpolator to insert new frames. This is easiest if you have a reference with no missing frames.

    As you've seen with some of the simple samples, interpolation doesn't work well with large complex motions. Some things get distorted, some things disappear, some get ghosted... You can try using ReplaceFramesMC() -- which can be found in these forums. Or ReplaceFramesRIFE() which interpolates better (but has a bug where it runs out of memory after a number of calls).
    I shall try to install avisynth tonight and give this a try and see how it looks. Thanks
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    Originally Posted by Akuma786 View Post
    This action footage was always going to be difficult. I think if you weren't limited to finishing at 24fps it would allow more flexibility.
    Hmm, I guess maybe it's best that I just work on it at 18fps, the fps it was screen captured at, and maybe it be easier to keep the original runtime and not speeded up instead.
    I thought that the 60fps clip looked passable, compared to the others.
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  7. Originally Posted by JN- View Post
    Originally Posted by Akuma786 View Post
    This action footage was always going to be difficult. I think if you weren't limited to finishing at 24fps it would allow more flexibility.
    Hmm, I guess maybe it's best that I just work on it at 18fps, the fps it was screen captured at, and maybe it be easier to keep the original runtime and not speeded up instead.
    I thought that the 60fps clip looked passable, compared to the others.
    The topaz 60fps file is shorter compared to the original clip time. I want to keep original runtime.
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    Fair enough, i'm not sure why ? The shorter 30 seconds clip is shorter because the duplicates are removed. Of course there will be plenty added back in with the 60fps interpolated clip.
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  9. https://www.youtube.com/watch?v=VAMhkKnj_9s

    Check out the same scene from older print available and you notice that the clip i have is faster in comparison and only gets faster once duplicates are removed.
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