Good afternoon friends, I would be grateful if someone could help me!
I have an archive of a show that was filmed from cameras with little ability to capture colors and lighting, so to make it closer to real lighting I needed to calibrate the brightness, contrast, and correct the colors.
The big problem is that when you change the lighting of a video with low light and few colors, you end up having ''damages'' in the image in addition to the artifacts and grains of forced lighting. I manage to remove these grains of lighting with NeatVideo, but there is a defect that I cannot remove, which would be this gradient of the blue lighting that cannot be uniform...
I read in some articles that this could be about 8-bit images (frames) that suffer large changes in brightness, they face this unpleasant gradient effect in the frame, I don't know if this is the real problem.
Does anyone know a technique to remove this color splitting effect and make them smoother and more uniform?
Detail: The video is still in low quality (704 x 576) and I will upscale the image after finding out if it is possible to solve the problem.
Thanks
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The "gradient" you see is usually called "contouring." It results from not using enough bit depth to encode the color. I don't think I have seen a script which attempts to solve that problem, but my sense is that something like that would be possible.
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Hi Yes,
I thought it was a problem with not having enough bits for the colors.
I tried converting each frame from 8 to 16 bits using Photoshop, but I returned the frames to Vegas and it didn't help, the outline remains, I don't know if the conversion was fake. Could there be a way to artificially convert an 8-bit video to 16-bit 😔 -
If it starts with inadequate color depth, simply changing the bitdepth from 8bits to 10/12/16 bits does nothing except store a lot of extra 0s in those new bit levels. You need an algorithm that interpolates to generate those missing intermediate levels (hopefully in a smart & visually pleasant way).
And then, if you must return to a limited bit pallette, you should dither prior to rounding/truncation in order to retain the visual equivalent of those intermediate levels.
Scott -
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AviSynth has filters for that:
Code:LWLibavVideoSource("mp4.mp4") TDecimate(Cycle=5, CycleR=3) # remove duplicate frames GradFun2db() # reduce posterization, alternate filter GradFun3() ConvertBIts(10) SMDegrain(thsad=100, tr=2, PreFilter=4) # temporal smooth a bit
Last edited by jagabo; 22nd Aug 2023 at 23:38.
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That's the script I used. I encoded as 10 bit HEVC with Intel's QSV (GPU) encoder via ffmpeg. You might need to add more grain if you intend to encode with an 8 bit encoder.
Note that the short sample has lots of duplicate frames. I removed those (maybe a few unique frames too?) before processing. If other parts of the video don't have all those duplicate frames you should leave out the TDecimate line. -
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Try this one: https://github.com/Dogway/Avisynth-Scripts/tree/master/SMDegrain
Or you can use any mild, motion compensated temporal denoiser. like MCTemporalDenoise().
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