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  1. [A-Pack] Video-player Adjustments shaders Pack + installation guide.
    Available for dx9 hlsl, dx11 hlsl and mpv glsl.hook.
    https://github.com/butterw/bShaders/releases/download/v1.50/A-pack_v150_mpc-mpv.zip
    Adjustments shader pack for mpc-hc/be dx9, dx11 and mpv glsl.hook.
    v1.50 (2023/11)
    - adds two contrast adjustment shaders (based on s-curve/inverse s-curve): sCurve and deContrast
    - some minor cleanup.
    v1.40 initial release (2023/07) by butterw


    Lightweight shaders for quick Adjustments of (web) video: brightness/contrast curves (sCurve, deContrast, levels, tooDark, tooBright, bShadows) and color adjustments (vibrance, dSat, Black&White, etc.).

    Use cases:
    - The video is too dark
    - The video is too bright
    - The darks are not dark enough
    - The video lacks contrast
    - The contrast has been pushed too much.
    - The colors are weak
    - The colors are over-saturated
    - I want to watch this video in black&white, with a color filter, etc.

    From my testing, these quick adjustements are particularly useful for web video (downloaded or streamed). What adjustment is required will depend on the content and the individual viewing setup.
    Typically you will not need more than one shader and changing parameter values isn't required (changing the parameter value in the shader file is easy if desired).

    For videos with a poor dynamic range, a small increase to the color contrast can help a lot (using ex: expand10_240). For brightness adjustments tooDark/TooBright are the way to go.

    In any case, a shader based approach is very intuitive: Apply the chosen shader on the video being viewed, does it provide an improvement ? If not turn it Off (using a hotkey is fastest). You'll learn what works for you pretty quickly.

    The shaders are very fast and should run on any PC.
    Last edited by butterw; 20th Nov 2023 at 10:02. Reason: v1.50
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  2. https://github.com/butterw/bShaders/releases/download/v1.50/A-pack_v150_mpc-mpv.zip

    Adjustments shader pack for mpc-hc/be dx9, dx11 and mpv glsl.hook.
    - adds two contrast adjustment shaders (based on s-curve/inverse s-curve): sCurve and deContrast
    - some minor cleanup.
    Quote Quote  



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