@poisondeathray: Not really concerned about the colors since I don't see how a color shift cout lead to these artifacts, but here's the whole script:
I used. I suspect that this is some NVIDIA driver issue.Code:# Imports import vapoursynth as vs # getting Vapoursynth core core = vs.core import site # Import libraries for onnxruntime import ctypes path = site.getsitepackages()[0]+'/onnxruntime_dlls/' ctypes.windll.kernel32.SetDllDirectoryW(path) # Loading Plugins core.std.LoadPlugin(path="i:/Hybrid/64bit/vsfilters/Support/fmtconv.dll") core.std.LoadPlugin(path="i:/Hybrid/64bit/vsfilters/SourceFilter/LSmashSource/vslsmashsource.dll") # source: 'C:\Users\Selur\Desktop\A_source_lagarith_RGB_720x480_1.78AR.avi' # current color space: RGB24, bit depth: 8, resolution: 720x480, fps: 29.97, color matrix: 470bg, yuv luminance scale: limited, scanorder: progressive # Loading C:\Users\Selur\Desktop\A_source_lagarith_RGB_720x480_1.78AR.avi using LWLibavSource clip = core.lsmas.LWLibavSource(source="C:/Users/Selur/Desktop/A_source_lagarith_RGB_720x480_1.78AR.avi", format="RGB24", stream_index=0, cache=0, fpsnum=30000, fpsden=1001, prefer_hw=0) clip = clip if not core.text.FrameProps(clip,'_Transfer') else core.std.SetFrameProps(clip, _Transfer=5) clip = clip if not core.text.FrameProps(clip,'_Primaries') else core.std.SetFrameProps(clip, _Primaries=5) # Setting color range to TV (limited) range. clip = core.std.SetFrameProp(clip=clip, prop="_ColorRange", intval=1) # making sure frame rate is set to 29.970 clip = core.std.AssumeFPS(clip=clip, fpsnum=30000, fpsden=1001) # adjusting color space from RGB24 to RGBS for vsBasicVSRPP clip = core.resize.Bicubic(clip=clip, format=vs.RGBS, range_s="limited") # resizing using BasicVSR from vsbasicvsrpp import BasicVSRPP clip = BasicVSRPP(clip=clip, model=0, tile_x=144, tile_y=96, tile_pad=10) # 2880x1920 # adjusting output color from: RGBS to YUV420P10 for x265Model clip = core.resize.Bicubic(clip=clip, format=vs.YUV420P10, matrix_s="470bg", range_s="limited", dither_type="none") # set output frame rate to 29.97fps clip = core.std.AssumeFPS(clip=clip, fpsnum=30000, fpsden=1001) # Output clip.set_output()
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users currently on my ignore list: deadrats, Stears555
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No clue, might also be the Vapoursynth version somehow. I use R60RC1. Anything that comes to mind should cause issues on multiple fronts not just with BasicVSR++ and model=0. :/
users currently on my ignore list: deadrats, Stears555 -
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Original source was some "random" UHD video on this forum. Bicubic downsample to 720x480 .
https://forum.videohelp.com/threads/402943-The-quality-of-SONY-FDR-Ax700-lossless-NVEN...ith-Camlink-4K
But it wasn't a completely "random" choice - I chose one where there was fwd camera movement, to test the propogation and temporal SR aspects by using various intervals (or by trimming sections), and also one that had text/numbers because many machine learning algorithms fail miserably with text/numbers. And ideally one shot with a faster shutter to minimize motion blur. (There are other algorithms that reverse motion blur that you can test separately)
I didn't measure FPS (more like SPF ), but as mentioned earlier, it's very very slow. Larger interval sizes and more tiles make it slower too. -
Man of course it was Truthlers video, don't know any other person lacking so many camera-usinf skills. Tho a lack of low shutter speed can be a good thing
Last edited by rrats; 6th Sep 2022 at 18:01.
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Last edited by rrats; 6th Sep 2022 at 18:00.
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Starndard script doesn't seem to be doing anything the way I wrote it. Anyone knows why?
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Judging by your screenshot, the issue is probably because you assign the output of BasicVSR to ret, but output c,....
users currently on my ignore list: deadrats, Stears555 -
ah i see. im new to the vapoursynth thanks for the help
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