This particular Blu-Ray source I have seems to have lots of blocky artifacts on it. They are not moving at all, its 100% still as the video plays, so I don't think its grain or compression artifacts.
Anyways, typical grain removal filters don't really have a huge effect unless I set them to overkill, and smear out everything badly.
Any ideas on targeting these artifacts while minimizing smearing or damage to everything else? If that's even possible.
https://forum.videohelp.com/images/imgfiles/eg1nfoU.png
https://forum.videohelp.com/images/imgfiles/nqgzMqQ.png
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Last edited by killerteengohan; 3rd Mar 2022 at 22:44.
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mClean might help, but without a small video sample that is just a wild guess,...
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I cant get that mClean filter to work for me for whatever reason.
I tried covering it up with dithering but it didn't really come out so nice.Last edited by killerteengohan; 4th Mar 2022 at 23:12.
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You would have to denoise at least some amount before "covering up" with dithering
vapoursynth vs-dpir work ok for the denoising step; minimal degradation around strength 8-10. You can add a small amount of f3dkb and use weaker denoising strengths -
I cant get that mClean filter to work for me for whatever reason.
fft3d (6+ sigma) followed by some adaptive sharpening and/or line darkening should also work for anime, but is more likely to kill some wanted details along the way.
I tried covering it up with dithering but it didn't really come out so nice.
Cu Selur
Ps.: you could also protect the lines by inverting a line/edge mask and thus only filter the rest,...Last edited by Selur; 5th Mar 2022 at 12:52.
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Obviously it works fine for you, or you wouldn't have suggested it, but that doesn't change that I cant get it working. It's okay though. It's just some stupid technical reason that I'm no longer in the mood to mess with.
I can clean it out like you did in those examples with other filters, but it destroys more detail than I would like. I even tried something Jagabo taught me quite a while ago about filtering only the chroma or luma planes separately, and I still ended up destroying too much. I could use a mask to protect lines, but it would still smear out backgrounds and things.
I found out these are in the DVD's from many years ago, and tv recordings as well, so it's apparently a source issue or intended to be there. I guess I will just minimally cover it up or reduce it some, and get used to it.
Thanks anyways for the ideas I was asking for. -
I didn't see any blocks. Just (simulated?) brush strokes and noise. A light KNLMeansCL() can reduce the noise without blurring the lines and obliterating too much detail.
Code:ConvertBits(10) # optional KNLMeansCL(d=0, a=2, h=1.0) ConvertBits(8) # optional
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I didn't see any blocks. Just (simulated?) brush strokes and noise.
A light KNLMeansCL() can reduce the noise without blurring the lines and obliterating too much detail.
unfiltered:
vs-dpir:
ff3dfilter:
knlmeanscl:
(on actual video all of these might behave differently, RealESRGAN, Anime4kCPP and similar also can do the job)Last edited by Selur; 6th Mar 2022 at 00:51.
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I don't mind giving one, but I only remember how to losslessly demux video from DVD VOB files for giving DVD samples.
Do you know a way to cut out only 30 seconds to 1 minute of .m2ts file without needing to encode it? The only way I know how to get you a sample from an .m2ts file is select 30 seconds to 1 minute worth of frames in avisynth script and encode with a high bitrate to help keep out compression. It should be adequate, but I'm sure you would prefer non encoded sample. -
DGIndex allows to easily extract a video part from a vob file.
- start DGIndex
- select the section you want to extract using the buttons in the lower right cornet
- press "File->Save Project and Demux Video" and specify where the files shoud be created
If you then share the video stream (.m2v) you are finished.
Cu Selurusers currently on my ignore list: deadrats, Stears555 -
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Sorry, I misread (DGIndex does work for m2ts files here assuming the contain MPEG-2 Video)
For most formats you can also use MKVToolnix GUI, open the file, tell mkvtoolnix to chunk the clip in 30 seconds chunks, then upload one of those chunks.users currently on my ignore list: deadrats, Stears555 -
Last edited by killerteengohan; 6th Mar 2022 at 08:52.
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mkvmerge is only key frame accurate, also it only takes times not frames as input.
https://mkvtoolnix.download/doc/mkvmerge.html#mkvmerge.description.split
DGIndex isn't frame accurate either. To cut mpeg based stuff frame accurate you usually need to reencode (ignoring special cases like cutting on key frames).users currently on my ignore list: deadrats, Stears555 -
Here is the sample
https://mega.nz/file/Fg5hlAxT#dmZfpMiJH5QfUWA46wpMAJlQooPiluVU3x6Myk-9w40Last edited by killerteengohan; 6th Mar 2022 at 03:40.
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mkvmerge took the frame numbers as inputs and came out just fine. Was frame accurate enough for me, so it is capable of frame numbers as inputs. I cant say if it was 100% frame perfect without examining it, but it started and ended exactly where I wanted it to.
[Attachment 63688 - Click to enlarge] -
mkvmerge took the frame numbers as inputs and came out just fine. Was frame accurate enough for me, so it is capable of frame numbers as inputs. I cant say if it was frame perfect but it started and ended exactly where I wanted it to.
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vs-dpir + line darkening (+deband when going to 8bit encoding) looks the best to me, after that I would go with line darkening + fft3dfilter(sigma=10) (+deband when going to 8bit encoding).
But you will always potentially loose some fine detail (see the wall).
Problem with removing such compression artifacts is that they are basically indistinguishable from fine details and without knowing the original it's hard to tell whether some things are details or noise.Last edited by Selur; 6th Mar 2022 at 05:06.
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I don't think they are compression artifacts for this series. They are the same in the DVD's, TV Recordings, and Blu-Rays. All of those use different bitrates and compression methods, yet all of those still have them identically shaped and positioned, while the other real compression differences are obvious. Normally I would agree they look like compression artifacts, but they are in literally every legit sold by company source of this I can find and they don't move around at all while everything else does. I think they were intended to be in there and put over the animation on purpose. Possibly the simulated brush strokes or noise Jagabo was talking about.
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Looks to me like what could happen if you compress dithered content, but even if those are not compression artifacts the are still partially y indistinguishable from fine details.
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