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Your source must be SBS (or HOU) encoded. AvsPmod does not do the 3D decoding and format conversion.
If your "3D REMUX" is really SBS encoded then AvsPmod will show it as SBS like in your second picture (I just tried it). How did you get your SBS picture?
What is your source (Post a short sample)? What source filter are you using in AvsPmod?
Last edited by Sharc; 2nd Oct 2021 at 09:54.
It is quite hard to tell from those examples, but they don't look to have any disparity. Aka there is only 1 viewpoint, aka monoscopic.
Describe in further detail this "3dremux" you are working with. Apps? Code?
Last edited by mazinz; 2nd Oct 2021 at 15:36.
Yes, it's definitely 3D.
This is what i got after converting the SBS picture to an anaglyph. Watch it with red-cyan glasses
[Attachment 61096 - Click to enlarge]
With AvsPmod one should apply a 3D source filter/decoder on the original 3D source, like DGMVCSource() or FRIMSource() and then, by means of a script, display it as SBS or whatever.
The documentation in DGMVCsource or FRIM provides guidelines.
Or post a sample of your "3DREMUX" version for better advice, because its 3D format is still not clear. If it would be SBS encoded, AvsPmod or any 2D player would display it accordingly as SBS.
Last edited by Sharc; 2nd Oct 2021 at 17:32.
But i found a temp solution of my issue. I did a lossless hsbs encode of my source to take source's frame. Though it gives me a absurdly huge file but it'll do for now i guess.
And btw the second image might be incorrect since i messed up which frame to show first. I selected right view instead of left.