I followed this to bring a stdinput into FFMPEG.
The idea is: we use AS3 to capture every frame in Animate to byteArray (with ARGB pixel format - means the frame can have transparancy background). After that, we transfer that byteArray into FFMPEG to get output.
If I capture a non-transparency picture motion (the picture with background), the process works well to create a motion video.
But when I capture transparency pictures and make motion (multi-frame video), the problem appears as below:
[Attachment 61039 - Click to enlarge]
We can see the bird print a long streak, but I expect one bird flying from the right to the left like this.
[Attachment 61040 - Click to enlarge]
It seems like the previous frames are not cleared.
Do you have any suggestions to solve this?
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