I've always created a 24 frame sequence If I had to import 23,97 video. Render the output in 24. Never had any issue. The same goes for 29,97 and 30.
Dunno. I started to wonder maybe I actually do mess it up. I know about lower and upper field, audio sync and all that
Do Premiere and other editors interpret and deal the footage's fps when you import so you don't have to worry about this? Or you do?
+ Reply to Thread
Results 1 to 13 of 13
-
-
Yes it matters - That will give you a duplicate frame (and stutter) every 1001 frames
Editors usually conform the assets to the timeline and export settings. So PP (all NLE's, really) will add those duplicate frames to make up 23.976 to 24.000
Generally you want to use correct matching settings for everything , especially if you only have 1 type of asset -
-
Yes every 1001 frames because 23.976 is actually a rounded abbreviation for 24000/1001. It's 24000/1001 FPS vs. 24/1 FPS . You can test it out yourself and verify that the duplicates are there
Conform? Is this the modify clip option? This will fix the stutter and duplicate frame issue?
Modify clip and interpreting the footage means keep the same frames, but assume a different framerate. ie. playback faster or slower. So if you interpret 23.976 as 24.0 fps, the speed will be faster, duration shorter. Interpreting the footage framerate means changes the framerate without inserting or dropping frames. This is one way of speeding up 23.976p to 24p
The other way most people do it is to use the correct settings for the footage. ie. changing the sequence settings to correctly match the 23.976p footage will fix the issue (ie. use a sequence setting matching your clip , and export with the same settings). There is an option to automatically make the correct sequence matching the footage - "new sequence from clip"
Was there a reason why you wanted 24/1 vs. "23.976" ? -
Also, unless you plan on outputting for cinema, there almost never is a reason to use true 24fps. May have changed more recently, but what I have experienced is vast majority of consumer cams that offer a 24fps option are really providing 23.976 (aka 24000/1001), and so should be interpreted as such. If it is wrong, you could tell because audio would drift out of sync.
Scott -
So "automatic" conforming and Modify clip and interpreting the footage will cause the same effect aka slower or faster?
So ok 23.976 fps drops frame now and then. Can't I reorganise the frames into 24 fps just keep all the frames in tact but changing the timing? Isn't that an option?
Then how do people deal with 23.976 fps, 24 fps, 29.976 fps, 30fps or 60 fps footage on the same timeline?
Yeah I use Voukoder and for some reason 23.976 sequence always hangs the render. Any other FPS works just fine.
It bogs the minds what this 60 year old bullshit from the time when color was introduced in the US doing in the 21st century -
Yeah I've read about this. Yeah like I said it bogs the mind what this bullshit is doing in the modern day alongiside with non drop frame / drop frame crap.
Every monitor, mobile and TV displays run at 60 hz minimum. What the hell is .976 crap is even around for? 24p cinema hmm jerky mess to my eyes. I guess that's why everything is hidden behind shallow focus and motion blur. 30 is much preferred and smoother and divides nicely into 60 not to cause any issues. -
Yes, manually interpreting the footage speeds or slows down by assuming a new frame rate.
So ok 23.976 fps drops frame now and then.
Can't I reorganise the frames into 24 fps just keep all the frames in tact but changing the timing? Isn't that an option?
Unless you re-time the footage keeping the same duration using optical flow or similar (can produce artifacts). This generates new inbetween frames using motion vectors or now there is newer technology (neural nets) - it's essentially a resampling of frame times
Slowing down or speeding up footage is the "best" because there are no artifacts and the audio difference is negligible for 24/1 vs. 24000/1001 when using high quality resampling methods
Then how do people deal with 23.976 fps, 24 fps, 29.976 fps, 30fps or 60 fps footage on the same timeline?
If you just drop the footage on the timeline, all NLE's convert to whatever the project/sequence settings are - and there are multiple methods of standards conversions, but the most commonly used ones by default is dropping/adding and blending frames
Yeah I use Voukoder and for some reason 23.976 sequence always hangs the render. Any other FPS works just fine.
Actually some cinema displays can display at 24.0Hz, or 23.976Hz . (They also can display other judderless rates such as 120.0 Hz and 119.88Hz) . There is 24/1 content available to public - eg. some BD's are 24/1 . Others are 24000/1001 -
Slowing down or speeding up footage is the "best" because there are no artifacts and the audio difference is negligible for 24/1 vs. 24000/1001 when using high quality resampling methodsYes, manually interpreting the footage speeds or slows down by assuming a new frame rate.
What are those high quality resampling methods? Premiere doesn't use one?Last edited by Dagger7; 8th Aug 2021 at 11:44.
-
The "best" way is to keep it 23.976. Done. No side effects - period. It's perfect.
If someone had a gun to your head and you had to change it to 24/1 for some reason , then the next best is arguably to interpret the footage
Just dropping a 24000/1001 asset on a 24/1 timeline vs. interpreting footage does NOT produce the same result - that's the point
If you drop 23.976 footage on a 24p sequence/timeline, you get a duplicate frame every 1001 frames
If you interpret the footage to 24p, on a 24p timeline - that is changing the speed, but at least there are no duplicate frames or glitches. The negative is duration is changed and audio has to be resampled to keep sync
What are those high quality resampling methods? Premiere doesn't use one?
The magnitude is not as large as say, PAL vs. NTSC - 25 vs. 24000/1001 speed changes , so the potential problems are smaller in magnitude. -
If you drop 23.976 footage on a 24p sequence/timeline, you get a duplicate frame every 1001 frames
If you interpret the footage to 24p, on a 24p timeline - that is changing the speed, but at least there are no duplicate frames or glitches. The negative is duration is changed and audio has to be resampled to keep sync
If you interpret the footage doesn't mean both audio and video will be slowed down therefore keep being in sync?Last edited by Dagger7; 8th Aug 2021 at 13:39.
-
Yes
If you interpret the footage to 24p, on a 24p timeline - that is changing the speed, but at least there are no duplicate frames or glitches. The negative is duration is changed and audio has to be resampled to keep sync
If you interpret the footage doesn't mean both audio and video will be sped up therefore keep being in sync? -
Thanks mate! Really helped me out with this confusion!
I gotta test how noticeable a duplicate frame is vs slowing down a video by a tiny bit some day haha
Similar Threads
-
Premiere 2018 GPU
By markus in forum EditingReplies: 6Last Post: 25th Sep 2019, 14:11 -
Premiere spying on me?
By cormanaz in forum EditingReplies: 14Last Post: 3rd Mar 2019, 15:57 -
VC-1 in Adobe Premiere?
By kkiller23 in forum EditingReplies: 3Last Post: 18th Jun 2017, 19:30 -
Premiere CC - can't add transitions
By Ygramul in forum EditingReplies: 6Last Post: 12th Jan 2017, 14:31 -
Adobe Premiere Alternative
By TheRandomOne in forum EditingReplies: 5Last Post: 15th Oct 2016, 10:24