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  1. Member
    Join Date
    May 2009
    Location
    United States
    Search Comp PM
    Topic. I like to keep unfinished videos open so I can return to where I left off without having to even open the video file again. But for whatever reason, pausing MPC-BE doesn't stop its (rather intensive) rendering. It uses ~20% of the GPU whether it's playing or paused. I just feel like it's probably a pretty straightforward thing to, you know, save the last-rendered frame during a pause, rather than perpetually re-rendering it. Youtube in a browser doesn't keep sapping the GPU when you pause it, for example.
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  2. If the problem isn't on your side, report it as a bug at https://sourceforge.net/p/mpcbe/tickets/ or at doom9.

    Alternatively try another player, with mpc-hc as the first choice.
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  3. Member
    Join Date
    May 2009
    Location
    United States
    Search Comp PM
    I had to abandon MPC-HC due to its relative lack of features. Specifically including a robust (let's call it nearly flawless) deinterlacer, which MPC-BE does possess.
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  4. Try out other players starting with mpc-hc (EVR-CP renderer) to determine if the issue is also present, mention this in any bug report.
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