
Originally Posted by
eko
Now I get a different error. "LoadPlugin: unable to load "mvtools2.dll", Module not found. Install missing library?".
Weird, since I have mvtools2 inside the plugins folder.
Make sure you have matching x86 or x64 version same as your
avisynth install
pinterf branch is the most up to date, has most bugfixes
https://github.com/pinterf/mvtools/releases
I recommend using mflowblur with mrecalculate - it reduces the edge and borders artifacts around static areas
You might want to consider increasing the antialiasing settings in game. You can apply AA in post too, but it's generally less effective than in game.
The example below does not use AA, it just demonstrates some settings you might start with using mflowblur with mrecalculate.
Code:
LSmashVideoSource("Replay 2020-10-28 20-03-41.mp4")
AssumeFPS(180)
super = MSuper(pel=2, hpad=0, vpad=0, rfilter=4)
backward_1 = MAnalyse(super, chroma=false, isb=true, blksize=32, searchparam=3, plevel=0, search=3, badrange=(-24))
forward_1 = MAnalyse(super, chroma=false, isb=false, blksize=32, searchparam=3, plevel=0, search=3, badrange=(-24))
backward_2 = MRecalculate(super, chroma=false, backward_1, blksize=16, searchparam=1, search=3)
forward_2 = MRecalculate(super, chroma=false, forward_1, blksize=16, searchparam=1, search=3)
backward_3 = MRecalculate(super, chroma=false, backward_2, blksize=8, searchparam=0, search=3)
forward_3 = MRecalculate(super, chroma=false, forward_2, blksize=8, searchparam=0, search=3)
MFlowBlur(super, backward_3, forward_3, blur=200)
ChangeFPS(30)
Interpolating to a higher framerate first is not necessarily a good way to go - because you introduce additional interpolation artifacts first, and the motionblur artifacts are added on top
Ideally an integer multiple like 30fps derived from 180fps would work out better and you only have motionblur artifacts
https://forum.videohelp.com/attachment.php?attachmentid=55652&d=1603930410
The main issue is the edges of part of the HUD - parts are semi transparent and it causes confusion with the motion vectors "underneath" . But it's difficult to mask parts of that HUD effectively, because some parts animate on/off, some are semi-transparent