So basically, I want to feed this file into an older program that won't read MOV files:
Code:ID/String : 1 Format : ProRes Format_Version : Version 0 Format_Profile : 422 CodecID : apcn Duration/String : 30 min 24 s BitRate_Mode/String : Variable BitRate/String : 1 103 Mb/s Width/String : 3 840 pixels Height/String : 2 160 pixels DisplayAspectRatio/String : 16:9 FrameRate_Mode/String : Constant FrameRate/String : 59.940 (60000/1001) FPS ColorSpace : YUV ChromaSubsampling/String : 4:2:2 ScanType/String : Progressive Bits-(Pixel*Frame) : 2.218 StreamSize/String : 234 GiB (100%) Encoded_Library/String : Apple Language/String : English Encoded_Date : UTC 2015-10-13 15:14:11 Tagged_Date : UTC 2015-10-13 17:07:02 colour_primaries : BT.709 transfer_characteristics : BT.709 matrix_coefficients : BT.709
So I'd normally use this flow for a run-of-the-mill video file:
GraphEdit to open the MOV file, feed into AVISynth to do resizing into 1080 + other processing, then into tmpgenc 4 xpress.
But GraphEdit won't resolve to it, and won't play in Windows video player.
Any new tricks I should try, or is the UHD video not workable? It WILL open in Xmedia Recode, but it doesn't author BluRay.
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users on my IgnoreList: 159 names thus far, but featuring DB83, manono && usually_quiet.
Quick question: Does it matter if avisynth itself is 32 / 64 bit? Or does it only matter that both the graph and program are respectively 32 or 64?
I am going to mess with FFVideoSource now. Thanks again!
They have to match x86 with x86 , or x64 with x64
You're going to want to use x64 for UHD . Also faster
How does LSmash compare with FFVideoSource? Any quality differences?
However it will open up 10bit in a stacked MSB/LSB format by default . Older avisynth classic used that hack to process higher bit depths
Recommended that you use avs+ , you can convert from stacked
Assuming you want to keep 10bit422
LSmashVideoSource("prores422.mov", format="YUV422P10", stacked=true) ConvertFromStacked(bits=10)
No quality differences eitherway if you handle it properly