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  1. Member
    Join Date
    Dec 2018
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    United States
    Search Comp PM
    My plan is to have a series of images that appear in succession. Each will initially appear, full size, in the middle of the screen. Each image will then zoom smaller and rotate to another part of the screen and remain there to make room for the next image. (Eight images all together). When done, I want all of the images to appear at their final zoomed position size and rotation.

    I have created a "sprite" that zooms an image from full size to 40 percent while rotating it from 0 to 30 degrees. It also repositions from the center of the screen to the upper right.

    But I cannot seem to figure out is how to keep that final image on the screen (or is that a PRO version capability) at that final size, position and rotation.

    I tried uploading another copy of the image and tried to position it with constant values for the position, rotation and zoom. But that doesn't work.
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  2. aBigMeanie aedipuss's Avatar
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    good question. but you failed to mention what software you are working with
    --
    "a lot of people are better dead" - prisoner KSC2-303
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  3. Member
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    Dec 2018
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    Oops!

    VSDC Editor v6.3.1.924 Free Edition running on a Dell Inspiron 15 3000 under Windows 10
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  4. Member
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    Dec 2018
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    United States
    Search Comp PM
    One of the things I tried was to back into my solution. That is ...

    What I want to do is zoom down my full size image to 40 percent while rotating it 30 degrees as it moves from the center to the top right corner of the screen.

    So I thought instead of starting with the original image, start with the ending image of 40 percent rotated thirty degrees zooming to the "original" image.

    That is, I created an image 40 percent of the original, tilted it 30 degrees and saved it. I then loaded that image into VSDC. and, rather than zoom from 100 to 40 percent and rotate from 0 degrees to 30 degrees, I start the zoom from 250 to 100 percent and -30 degrees to 0 degrees.

    Not good. First, the "full size" 250 percent zoomed image is quite grainy. Second, VSDC will not accept a minus degree setting (so I used 330 degrees which did give an interesting result). Thirdly, the movement went from center to lower left instead of upper right.

    I hesitate to give up on this, but I have no other ideas.
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  5. Member
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    Dec 2018
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    United States
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    So, success. But would welcome a better approach if you have one.

    What I ended up doing is combining the two solutions.

    I resurrected the "sprite" that zooms an image from full size to 40 percent while rotating it from 0 to 30 degrees. It also repositions from the center of the screen to the upper right. (See original post).

    Then I appended, as a separate "sprite", that image 40 percent of the original, tilted 30 degrees (from my second posting) positioned to the end of the original sprite.

    Again, if you have a less cumbersome solution, please share.

    grNadpa
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