I'm using CPU for decoding a video stream originated by a camera sending H264 frames. I use ffmpeg for this purpose. I use FFMpegInvoke.cs as a wrapper as well as ffmpeg dll's.
Now I want to free my CPU and RAM. I prefer the graphic card to the "decoding" job and "rendering". I need a way to send the incoming frames to the graphic card and then it decode and render the image directly into the memory of graphic card.
I don't need to necessarily use ffmpeg for this purpose. I need the most straightforward, fastest and easiest way.
What's your suggestion?
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thanks for your reply.
i had googlized and found it and read it before, but couldn't figure out what to do at last.
now that you say, going to read it again to find what exactly should i do.