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  1. How would you check for an alpha channel in the file below.? It was shot with a Nikon D3200. What does Color space : YUV and how does it relate to RGBA. In vegas right click properties/media/alpha channel says none. I read if there was an alpha channel in an RGBA it would be 32 bits. Where would 32 bits be mentioned?

    I want to make something similar to https://www.youtube.com/watch?v=Ti8MoqmQzuM which is from https://forum.videohelp.com/threads/386246-How-can-I-make-this-effect#post2504976

    I will be using Vegas 13 Pro. My cameras are Nikon d3200 and Panasonic TZ60. The TZ60 also says colour space YUV

    General
    Complete name : C:\Users\MYFILM.MOV
    Format : MPEG-4
    Format profile : QuickTime
    Codec ID : qt 2007.09 (qt /niko)
    File size : 36.8 MiB
    Duration : 13 s 13 ms
    Overall bit rate : 23.7 Mb/s
    Encoded date : UTC 2014-11-12 11:41:59
    Tagged date : UTC 2014-11-12 11:41:59
    NCDT : NCTG

    Video
    ID : 1
    Format : AVC
    Format/Info : Advanced Video Codec
    Format profile : High@L4
    Format settings, CABAC : Yes
    Format settings, ReFrames : 2 frames
    Format settings, GOP : M=3, N=12
    Codec ID : avc1
    Codec ID/Info : Advanced Video Coding
    Duration : 13 s 13 ms
    Bit rate : 22.0 Mb/s
    Width : 1 920 pixels
    Height : 1 080 pixels
    Display aspect ratio : 16:9
    Frame rate mode : Constant
    Frame rate : 23.976 (24000/1001) FPS
    Color space : YUV
    Chroma subsampling : 4:2:0
    Bit depth : 8 bits
    Scan type : Progressive
    Bits/(Pixel*Frame) : 0.443
    Stream size : 34.2 MiB (93%)
    Language : English
    Encoded date : UTC 2014-11-12 11:41:59
    Tagged date : UTC 2014-11-12 11:41:59
    Color range : Full
    Color primaries : BT.709
    Matrix coefficients : BT.601
    colour_primaries_Original : BT.709
    transfer_characteristics_Original : BT.470 System M
    matrix_coefficients_Original : BT.601

    Audio
    ID : 2
    Format : PCM
    Format settings, Endianness : Little
    Format settings, Sign : Signed
    Codec ID : sowt
    Duration : 13 s 13 ms
    Bit rate mode : Constant
    Bit rate : 1 536 kb/s
    Channel(s) : 2 channels
    Channel positions : Front: L R
    Sampling rate : 48.0 kHz
    Bit depth : 16 bits
    Stream size : 2.38 MiB (6%)
    Language : English
    Encoded date : UTC 2014-11-12 11:41:59
    Tagged date : UTC 2014-11-12 11:41:59
    Last edited by David Banner; 29th May 2018 at 07:01.
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  2. Originally Posted by David Banner View Post
    How would you check for an alpha channel in the file below.? It was shot with a Nikon D3200. What does Color space : YUV and how does it relate to RGBA. In vegas right click properties/media/alpha channel says none. I read if there was an alpha channel in an RGBA it would be 32 bits. Where would 32 bits be mentioned?
    YUV is a different color space / color model than RGB, it's usually chroma subsampled to save bandwidth. Most consumer acquistion formats are YUV 4:2:0, where the color information is half width, half height

    Cameras usually never shoot with an alpha channel. The exception would be a live key in a studio setup ( e.g. weatherman inside studio, shooting over a background) . If you green or blue screen key, then the keyed out green/blue becomes "transparent" and that transparency information is contained in the alpha channel

    Mediainfo does not always indicate if an alpha channel is present for all formats, and even if it does, sometimes it's just a "dummy" or fake alpha channel (not necessarily a valid one). So it's not necessarily a reliable tool. If it does indicate one, it will usually say color space "RGBA"
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  3. Originally Posted by poisondeathray View Post
    Originally Posted by David Banner View Post
    How would you check for an alpha channel in the file below.? It was shot with a Nikon D3200. What does Color space : YUV and how does it relate to RGBA. In vegas right click properties/media/alpha channel says none. I read if there was an alpha channel in an RGBA it would be 32 bits. Where would 32 bits be mentioned?
    YUV is a different color space / color model than RGB, it's usually chroma subsampled to save bandwidth. Most consumer acquistion formats are YUV 4:2:0, where the color information is half width, half height

    Cameras usually never shoot with an alpha channel. The exception would be a live key in a studio setup ( e.g. weatherman inside studio, shooting over a background) . If you green or blue screen key, then the keyed out green/blue becomes "transparent" and that transparency information is contained in the alpha channel

    Mediainfo does not always indicate if an alpha channel is present for all formats, and even if it does, sometimes it's just a "dummy" or fake alpha channel (not necessarily a valid one). So it's not necessarily a reliable tool. If it does indicate one, it will usually say color space "RGBA"
    How do i make an alpha in Vegas then? Or should i make a png in photoshop and import to vegas. Thanks
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  4. Originally Posted by David Banner View Post
    How do i make an alpha in Vegas then? Or should i make a png in photoshop and import to vegas. Thanks
    Yes, photoshop is one way.

    If you generate something in vegas, it will usually have an alpha channel too

    If you're trying to make a flat spinning 2D logo like that video, then it's usually easier to make it in other programs, then import into vegas
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  5. Member
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    Basically, are you looking for a way to have an alpha channel as well as a fill channel coming from the computer and into the ATEM switcher? Are you needing to key the PPT over live video, set it back within live video or??? I'm a bit confused over just what you would need the final composite to look like. Tutuapp 9apps Aptoide
    Last edited by mrbansal; 31st May 2018 at 10:44.
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