Looking to get some info on Google Widevine DRM. I've got some assets which are using CENC and am attempting to get these assets to work with the Google Widevine iOS SDK. From what I'm able to tell from debugging this process, my assets have multiple pssh keys in their headers, first of which is a PlayReader Header and Googles SDK is designed to look only for a Widevine Header. Is there anything I can do aside from requesting access to Googles CDM code to change this behavior? Is it possible to simply edit the headers on the assets so that the Google Widevine pssh key comes through first? Thanks.