I have a source that I cannot tell if it needs chroma sharpening or if it is benefiting it or not. I see things I both like and dislike happen when I apply mergechroma(awarpsharp2(depth=4)) to the video.
Some colors like red seem to get darker and some colors like gold seem to stop bleeding when used. I like that it appears to be removing the slight color bleed on the right of things, but I don't like that in some places darkens things a bit or introduces a tad bit of bleed on the opposite side it removed it from. Things are a lot easier to notice when zoomed in using a paint program.
Would you say the chroma sharpening is fine and is benefiting it, or something I should pass on?
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Last edited by killerteengohan; 20th Apr 2017 at 21:56.
I cant seem to get the reds to stop appearing as if they are bleeding out of place on the right side of things.
Is there a problem with this CGI animation?
Would a video sample be more sufficient?
I never heard of it before, Ill look at it. Thanks for showing me something new to play with and try out.
In the example given, it kind of looks like someone opened it in a paint program and painted a solid color over it. I dunno it kind of looks weird to me and or unnatural. Is this normal?
Keep in mind that YV12 video maintains chroma at half (each dimension) the resolution of the luma. So colors always bleed a little. And each time you change chroma subsampling (eg, YV12 to RGB or YUY2) you get more blurring/bleeding.
You can adjust the settings lower . Or just keep the original as-is, it's not that bad
The original animation before your source was done in RGB, the colors would have been razor sharp and perfect. Distribution formats are typically YV12 like jagabo said, so the color information is reduced in half width and height. That's why you always get some blurring . This filter attempts to reconstruct what the original 4:4:4 full color source (before your version) would have been. Of course it's far from perfect like all "chroma sharpening" approaches - it can make mistakes on some sections like any of the other methods and actually make some parts worse. The safest is just do nothing. And if you cannot tell if something is "benefitting" or not like your 1st post, then just do nothing it's faster
If you can live with final output as YV24 of RGB you can try something like:
# YV12 source ConvertToYV24(ChromaResample="spline36") # Y, U, V all the same frame size now Y = last U = UtoY().aWarpSharp(depth=15).Sharpen(0.3) # sharpen U V = VtoY().aWarpSharp(depth=15).Sharpen(0.3) # sharpen V YtoUV(U, V, Y) # merge the sharpened U and V channels with the original Y # ConvertToRGB() # if necessary
[Attachment 41324 - Click to enlarge]
Last edited by jagabo; 21st Apr 2017 at 07:51.
Shout! Factory's US ReBoot release is complete garbage, with mangled audio and insane aliasing on certain episodes. Despite only having perhaps 1% interlaced sections in the entire series run, whole episodes were deinterlaced and then slowed down to 23.976 with obvious pitch-shift artifacts. Even typically-clueless Amazon reviewers can hear it. People give them props for putting lots of effort into extras, which somehow makes it okay that the feature presentation of many of their releases is mangled.
Unfortunately the only good PAL release is a series of out-of-print Russian DVD volumes I've never been able to track down despite the assistance of a Russian. And the audio on that is overdubbed in the classic Eastern European style.
The saturation and color balance of the US release is also questionable, as the Russian DVDs (from some sort of component source) don't match.