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  1. hello
    what are the basic differences related to quality, noise, artifacts, sharpness
    between spline resize used in x264 and spline36, spline64 used in avisynth?
    generally which gives more sharpness, which gives more artifacts?
    thank you!
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  3. Originally Posted by racer-x View Post
    Thanks!
    The link is about Avisynth Spline versions. 16, 36, 64... Info about them can be found easily and no need to ask questions like this.

    It is not clear about Spline used in x264 in that link. (or it has nothing about the Spline, but Spline16/26/64).

    What I want is a comparison/differences between Spline16/26/64 used in avisynth with the Spline used in x264 and probably in MadVR and others.
    Last edited by lolman; 11th Sep 2015 at 16:32.
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  4. It's the same one used in ffmpeg (natural bicubic spline). That is where the filtering patch came from. Avisynth doesn't have the exact equivalent. It's between 16 and 36 in terms of sharpness and artifacts (closer to 36, slightly softer) . Just try it out on some test images (e.g. test patterns, zone plates) and see for yourself what you're looking for specifically.
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  5. Originally Posted by poisondeathray View Post
    It's the same one used in ffmpeg (natural bicubic spline). That is where the filtering patch came from. Avisynth doesn't have the exact equivalent. It's between 16 and 36 in terms of sharpness and artifacts (closer to 36, slightly softer) . Just try it out on some test images (e.g. test patterns, zone plates) and see for yourself what you're looking for specifically.
    Thank you very much!
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