Be careful. h.264 will usually use YUV 4:2:0 chroma subsampling. If your source is RGB or YUV 4:2:2 conversion to 4:2:0 will not be lossless. Also, many programs convert interlaced sources to 4:2:0 incorrectly, blending the colors of the two fields together. And if your source is interlaced you want to encode interlaced. Handbrake doesn't directly support interlaced h.264 encoding. You have to use the "extra options" box to force interlaced encoding.
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So how do I tell it to stick with 4:2:2? Also, if I need to export lossless H.264 after editing in Premiere, at what bit rate is it lossless? It will let me export up to 300Mbps, which seems too high.
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There really seems to be an issue with your system if the nle does not import/deal with even basic formats correctly.
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I don't know what that issue could be. I would like to use H.264 at this point since it works. I just need a way to capture lossless H.264 with VirtualDub.
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You can use x264vfw in VirtualDub. But VirtualDub does not handle interlaced YV12 properly. And AVI is often problematic for h.264.
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You can use x264vfw in VirtualDub. But VirtualDub does not handle interlaced YV12 properly. And AVI is often problematic for h.264.
"Couldn't find compatible format.
Possible reasons:
* Codec may only support YUV
* Codec might be locked.
* Codec might be decompression-only" -
Now I just tried UT codec. Same problem. The audio is only about a minute long, even after waiting for the conform progress bar to finish in Premiere.
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You definitely have a problem with Premiere Pro and standard codecs. There's nothing weird about huffyuv, Lagarith, UT codec, etc. They're used everywhere. You don't by any chance have some oddball codec pack installed such as K-Lite, do you?
- My sister Ann's brother -
You don't by any chance have some oddball codec pack installed such as K-Lite, do you?
Anyway, I might drop Premiere Pro. I am testing Sony Vegas right now, and it doesn't seem to have these issues. I was able to import lossless files effortlessly. Also, I checked the waveform monitor and it is not crushing the whites and the blacks.
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It looks to me like it is crushing the blacks. You've got a ton at -9 IRE. That's what the numbers represent, isn't it? When you see them piled up like that, it's not a good sign.
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There is a lot of black in the image, along with a lot of flashing gray dots. It's TV antenna noise or whatever it's called.
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Manono's right. That histogram shows crushed blacks.
What's next? 'Scopes of tape leader?
Vegas has many of the same problems as Premiere vis-a-vis resizing, etc., but at least you can read lossless with it. Why not save some dough and get Movie Studio Platinum? Be careful about RGB in Vegas, it uses Studio RGB. What features are you using in Vegas Pro that Movie Studio doesn't have?Last edited by LMotlow; 28th Aug 2015 at 18:56.
- My sister Ann's brother -
Manono's right. That histogram shows crushed blacks.
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I guessed you missed post #21: https://forum.videohelp.com/threads/373765-I-am-considering-capturing-via-FireWire?p=24...=1#post2407101.
- My sister Ann's brother -
I guessed you missed post #21: https://forum.videohelp.com/threads/373765-I-am-considering-capturing-via-FireWire?p=24...=1#post2407101.
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How does that apply to the waveforms I just showed you? I don't see what the problem is. With Adope Premiere, everything was between 0 and 100.
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Somewhere between Y=0 and Y=16. There can be no values below Y=0; no values above Y=255.
Last edited by jagabo; 28th Aug 2015 at 22:06.
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Because that's what almost every commercial distribution and delivery format uses.
Last edited by jagabo; 29th Aug 2015 at 08:45.
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Last edited by manono; 28th Aug 2015 at 23:27.
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Between 0 and 16. And since most of it is at 0, the damage can't be repaired. Go back and start over.
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7.5 IRE setup is in the analog signal. It's normally removed when the video is digitized. That's why the DVD recorder has the high/low option on the input.
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Originally Posted by manono
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What makes you think inter station white noise would conform to international video standards?
Whenever you see a solid white line at the bottom of a waveform monitor:
the implication is that a bunch of data points below that line were pushed up, crushed, from below. Ie, the waveform originally looked something like:
Last edited by jagabo; 29th Aug 2015 at 10:12.
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