Not sure how to do that in AVIUtl . I suppose if they are the same codec/format/properties you can join with another program first. But the point of a timeline is so you can have access to each clip so you can adjust timing , transitions, etc....
AVIUtl has lots of little quircks. One of the quircks is the BG track isn't exposed as "Layer 0" , so you don't have access to the timeline "bar". (at least I don't know how to show it, maybe Maverick or Racer does) . So I usually drag things directly to Layer 1 (so you can see it on the advanced editing timeline) , so "Layer 1" acts as the BG track
Other paid NLE's have the ability to drop a folder or bunch of clips on a timeline, then you can organize them on the timeline, but not sure how to do that in AVIUtl
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Got my retirement plans all set. Looks like I only have to work another 5 years after I die........
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muffinman123Guest
probably should just go to a aviutl specific thread and ask all this, but I want to make the end of a clip shatter, and none of the parameters let me do that.
start time only affects the 1st half of the clip, but I want it to happen at the very last bit of my clip. I wonder if I should just take a screenshot and then shatter that instead of shattering a clip, but this should be doable
I saw something like midpoint which I can define, but I don't know how to use that
I think I need more info on how to use transition animations
EDIT:
ok, midpoint is what is used to make transparent appear and shatter at exact time, sliding also can use XYZ to adjust this.
I think it'd be nice to have a guide that replicates all the transition effects from wmm, and then say you can do this and do it better
plus I really want to know what the parameters mean for all the animation effects, they are confusing as hell.
EDIT 2:
correction, midpoint doesn't seem to do jack for animation effects... I can't disable it in the 1st half and enable in the 2nd half, so what can I do?
by the way, how do I make PNG transparency work?Last edited by muffinman123; 6th Aug 2014 at 09:07.
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Shatter like this?
Attached is a zip file of project so you can see how it was done.Last edited by racer-x; 6th Aug 2014 at 17:27. Reason: Added zip file of project for learning purpose.
Got my retirement plans all set. Looks like I only have to work another 5 years after I die........ -
For shatter you can set the "start time" parameter for when you want it to occur. Even if it didn't have "start time", because multiple tracks are available you can do some trickery as well by staggering layers and using duplicate layers trimmed to the section of interest - you can do that to modulate any effect
PNG transparency works by default
Which transition did you need help with ? -
You can also animate the direction of shatter on various axis. I forgot that I can simply export animated GIF.
Got my retirement plans all set. Looks like I only have to work another 5 years after I die........ -
muffinman123Guest
for example, what is the start time parameter? is it -100 to 100 seconds only? what if I want to shatter the last 10 seconds of a half hour long clip?
I verified that the timer bar does not mean % of the video progress. if I make it 100, it only shatter half way through instead of the very last few seconds. I cannot specify the exact time I want it to shatter
and also, what do time lag, distance effect, and vplay do in the parameter settings?Last edited by muffinman123; 6th Aug 2014 at 21:36.
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You can use multiple clips. e.g. duplicate the track, place on the next track, trim to the last few seconds and apply the shatter to that duplicated, trimmed clip. You need to stop thinking about editing in terms of 1 track
In this editor, clips on tracks above (lower number) are actually below in the layer stack order. In most other programs, layers on top "cover up" layers below. In aviutl, those tracks that have higher numbers (lower down) "cover up" those tracks with lower numbers
You actually don't even need to use multiple tracks, because aviutl allows you to put different clips on a single track. So basically you have your normal clip, trim the end down and replacing that last few seconds trimmed section is the same clip (trimmed down so only the last few corresponding seconds remain) , but with shatter applied. But it usually is easier to use multiple tracks when you are compositing things together, otherwise you have to fudge with the in/out points and it ends up taking more time usually
and also, what do time lag, distance effect, and vplay do in the parameter settings?Last edited by poisondeathray; 6th Aug 2014 at 21:46.
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Ahh there are other parameter settings for shatter. I didn't see those before. Just play with them and see what they do. I suspect the distance effect is the distance the particles go, time lag is probably the time before shatter, not sure what vplay does
EDIT: Yes, just enable the realtime preview and you can see the effect those parameters have. What I said above is what they do. vplay looks like the time frame in the animation, higher values go through the animation faster, lower values slower so you can make a slow mo shatter with low values -
muffinman123Guest
but still, you should be able to pinpoint where you want the shatter to happen relative to the clip time instead of cutting it apart to animate it like that, that's how I used to do it in flash anyway.
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muffinman123Guest
uggh need help again... the final video looks great as expected, but the audio is off synch and super loud, I double checked all my audio segments, they are properly aligned and grouped together, I don't understand why the audio is off synch for every individual clip and its accompany audio
I checked the audio delay in filter+, and it's 0
all my clips have 44.1khz, and I saved the audio with 44.1khz as well, and I used pcm, but the output isn't not synched with the video, how do I trace where the problem is?
I don't want to manually re synch the clips again because I don't know exactly how much time was off in the processing.Last edited by muffinman123; 7th Aug 2014 at 00:24.
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muffinman123Guest
hmm, as far as I know, the length of the 1st clip few are exactly the same and were grouped together so they are fixed in place in case I touch them in late edits.
I checked media info and both streams have the same length, audio is interleaved, 33 ms duration, and preload duration is 33 ms. sounds about right -
How can anybody have a solution to all your problems without direct access to your project? Time to quit bitchn' and figure it out for yourself....
Got my retirement plans all set. Looks like I only have to work another 5 years after I die........ -
muffinman123Guest
found the problem, x264 encoder adds a few blank frames at the beginning of my video before it beings to play, so that video is delayed by those frames, this is only a problem if I use x264
if I check zero latency in x264vfw, then the lag is gone, but I shouldn't need to use this. I never have this problem when I use virtualdub
is there any way other than zero latency? the file size changed by a lot when I used zero latency
I even have the virtualdub hack checkbox checked, but that doesn't seem to do jack in aviutlLast edited by muffinman123; 7th Aug 2014 at 06:58.
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Last edited by El Heggunte; 7th Aug 2014 at 07:25.
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muffinman123Guest
in aviutl, when I specify bframe = 1, I still get the same amount of delay as before
bframe 1
cabac=1 / ref=3 / deblock=1:0:0 / analyse=0x3:0x113 / me=hex / subme=7 / psy=1 / psy_rd=1.00:0.00 / mixed_ref=1 / me_range=16 / chroma_me=1 / trellis=1 / 8x8dct=1 / cqm=0 / deadzone=21,11 / fast_pskip=1 / chroma_qp_offset=-2 / threads=6 / lookahead_threads=1 / sliced_threads=0 / nr=0 / decimate=1 / interlaced=0 / bluray_compat=0 / constrained_intra=0 / bframes=1 / b_pyramid=0 / b_adapt=1 / b_bias=0 / direct=1 / weightb=1 / open_gop=0 / weightp=2 / keyint=250 / keyint_min=25 / scenecut=40 / intra_refresh=0 / rc_lookahead=40 / rc=crf / mbtree=1 / crf=28.0 / qcomp=0.60 / qpmin=0 / qpmax=69 / qpstep=4 / ip_ratio=1.40 / aq=1:1.00
however, when I use bframe 1 with zero latency checked, I don't have any delay, but some processing settings were changed by zero latency option
with zero latency there's also the obvious file size increase, but the interesting is that zero latency, bframe 1 and bframe 2 give the same file size but different compression rate.
bframe = 1, zero latency
cabac=1 / ref=3 / deblock=1:0:0 / analyse=0x3:0x113 / me=hex / subme=7 / psy=1 / psy_rd=1.00:0.00 / mixed_ref=1 / me_range=16 / chroma_me=1 / trellis=1 / 8x8dct=1 / cqm=0 / deadzone=21,11 / fast_pskip=1 / chroma_qp_offset=-2 / threads=4 / lookahead_threads=4 / sliced_threads=1 / slices=4 / nr=0 / decimate=1 / interlaced=0 / bluray_compat=0 / constrained_intra=0 / bframes=1 / b_pyramid=0 / b_adapt=1 / b_bias=0 / direct=1 / weightb=1 / open_gop=0 / weightp=2 / keyint=250 / keyint_min=25 / scenecut=40 / intra_refresh=0 / rc=crf / mbtree=0 / crf=28.0 / qcomp=0.60 / qpmin=0 / qpmax=69 / qpstep=4 / ip_ratio=1.40 / pb_ratio=1.30 / aq=1:1.00
cabac=1 / ref=3 / deblock=1:0:0 / analyse=0x3:0x113 / me=hex / subme=7 / psy=1 / psy_rd=1.00:0.00 / mixed_ref=1 / me_range=16 / chroma_me=1 / trellis=1 / 8x8dct=1 / cqm=0 / deadzone=21,11 / fast_pskip=1 / chroma_qp_offset=-2 / threads=4 / lookahead_threads=4 / sliced_threads=1 / slices=4 / nr=0 / decimate=1 / interlaced=0 / bluray_compat=0 / constrained_intra=0 / bframes=2 / b_pyramid=2 / b_adapt=1 / b_bias=0 / direct=1 / weightb=1 / open_gop=0 / weightp=2 / keyint=250 / keyint_min=25 / scenecut=40 / intra_refresh=0 / rc=crf / mbtree=0 / crf=28.0 / qcomp=0.60 / qpmin=0 / qpmax=69 / qpstep=4 / ip_ratio=1.40 / pb_ratio=1.30 / aq=1:1.00Last edited by muffinman123; 7th Aug 2014 at 08:46.
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It's not aviutl or libx264 issue - the delay is from using h264 in AVI container and bframes with certain decoders. Also known as "b-frame decoder lag". But you can get other problems like green or black frames as well
But if you remux your video into mkv or mp4, it should be fine
If you are using x264vfw, you can output mp4 as El heggunte suggested directly using the extra commandline, but it doesn't mux in audio, so you end up having to use another muxer step anyways
I know, I know, next you're going to complain about having to take an extra step, but it's the same with all VFW type programs, vdub included. vdub does have the external encoder feature (it's like a frameserver, that sends to CLI programs), but that takes some configuration and extra steps as well.
That would be a useful feature for aviutl - to have external encoder similar to vdub . -
Chances are you can just remux the avi that you have already (the 1st time with your desired settings)
You can use mkvtoolnix for mkv . mkv tends to work better for youtube uploads.
But if you want mp4, you can use yamb, mymp4boxgui (both GUI's for mp4box) -
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Actually this already exists: x264, x265, nero aac encoder and also ffmpeg via export plugins. The one feature I would like to see is a DebugMode Frameserver Plugin, but I doubt there is enough demand for that.
I did try VFWx264 once and yes it did produce black frames at the beginning, that was the last time I used that.Got my retirement plans all set. Looks like I only have to work another 5 years after I die........ -
Here is the ffmpeg-out plugin with some of my presets. I also figured out how to do your interesting "cheesy" transition.
Got my retirement plans all set. Looks like I only have to work another 5 years after I die........ -
I just used a mask (white number 1) and distorted it as I grew it. I didn't save the project, so I just did another one. Here is the project in a zip file to learn how it was done.
Got my retirement plans all set. Looks like I only have to work another 5 years after I die........ -
You can use the built in tools to create what you want. For example you mentioned "page curl" earlier ? You can do that with the deformer effects. E.g. with Animation Effect => SimpleWrapv2 you can just animate the parameters to however you want it to look like.
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Actually, that looks better than most page-curls I've seen. Can you post project settings in a zip file for better "mind penetration"?
Got my retirement plans all set. Looks like I only have to work another 5 years after I die........ -
I think I did this right, is it just the aup file ? Plus the jpg assets ?
What happens when the asset paths are different? e.g. the jpg's might be in a different folder
To control this one better, you need to visualize the area of effect, so under settings "show path" should be checkmarked when you tweak the settings, but uncheckmarked when you render it out (it's uncheckmarked in the project file)Last edited by poisondeathray; 8th Aug 2014 at 17:36.