You have to repeat the loop as many times as you need, then render it out. I'm not aware of any media player that can loop seamlessly.
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It's for infinite playback for an exhibition! Shoulda mentioned that I guess. So I could do that but at some point there will be a join.
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You're gonna have to fade in and out if you want "seamless" infinite playback.
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Fade the audio? It's practically seamless now if it wasn't for the tiny juddering.
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The "juddering" is because the beats are not lined up. You've got to time it precisely on the downbeat of the bars. Regular audio editors do not interpret the beats, only the time.
Just tap your foot to the beat and make your trims that way. -
No it's how QuickTime/VLC handles it.
When you say the beats, you mean the audio?
I'll do a screengrab of what I mean... -
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This is a post-editing issue. It's edited, rendered fine. It's how it plays in media players…
https://www.youtube.com/watch?v=0buC5j9B0ZI
And that's QT 7.7.4 and VLC 2.0.7. I've tried with QT 10.2 on my Mac and it's worse, it stutters + audio dip whereas 7.7.4 just dips the audio. -
Poor playback is usually an encoding issue.
@Scott - ProTools is definitely not a "regular audio editor". -
For the love of…
It's not a video problem, it's the way these programs work!!! -
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I guess I could try playing the audio separately in iTunes - press play on QuickTime and iTunes at the same time.
In the latest QT, it pauses *very briefly* and the audio pauses too, but if the audio was in iTunes there wouldn't be a pause, so the video pause wouldn't be quite as noticeable.
Trouble is, if you then play the clip say 10 times, by the 10th time all those brief pauses will have built up and the audio will gradually get more and more out of sync. -
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Most video players will give a slight pause when restarting the video. Don't ever count on continuous looping.
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You have to find a way to disguise the pause. Maybe a particle wipe. I guess that kills the perpetual motion aspect though.
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Last edited by budwzr; 5th May 2014 at 19:39.
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In-between playback then.
I'm gonna render a version where it repeats 5 times, and then loop that, and hope no-one is looking at the screen when it pauses! -
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You say common knowledge, but there are some players that don't have it… or at least there used to be cos I've done it before.
Do you know why the audio would pop at the start?
The version I uploaded to YouTube, when I tried repeating that, the audio joined up fine, but now I'm rendering it and it peaks ever so slightly at the start. Which is what I thought would happen to begin with, I guess I just got lucky and now it's playing up! -
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Just about any time audio starts without fading in (or ends without fading out) you get a pop. It's from a discontinuity in the waveform. Starting (ending) at a zero crossing might help a little.
When the speaker goes from the rest state to the first sample of the audio (red arrow) there will be a click.
Also be aware that most high compression audio codecs add 5 to 50 milliseconds of silence at the start of the clip. Original WAV on top, after MP3 encoding on the bottom (~47 ms silence inserted by the MP3 encoder):
And many players, VLC for example, don't play the last few frames of the video.Last edited by jagabo; 5th May 2014 at 20:12.
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Hmm, I thought so, but earlier on it wasn't doing that. Playing tricks with me…
It fixes itself when just the music is a continuous track. Basically, at first I tested it to see if it would pop by copying all the audio tracks and video and placing them following the original tracks - simple copy and paste, see if it works. And it had the pop then, even though it was all un-rendered.
When I did this:
http://s21.postimg.org/q1a0o7glz/EXP.png
The pop went away, so I split it again, copied the latter part onto the beginning, and rendered it again, hoping the pop would have gone. But nope.
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This is a render of two fully 1080 rendered clips side by side:
https://www.youtube.com/watch?v=mqoz2R06aCI
It shouldn't even be skipping a frame like it seems to be, it wasn't doing that earlier. -
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That gap was created by the rendering then?
I'm rendering a 5x version at the moment, so there'll be 10 minutes before a pop/frame skip. It'll have to do I guess. -
Rendered that and it's put a single black frame at the start, the mind boggles at why Premiere can be so random!
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Fade the audio head and tail. Just a smidge. And make sure the video starts at 0.