Did anyone test this libde265 decoder?
Libde265 has been integrated into these applications:
gstreamer plugin, source, binary packages.
Windows DirectShow filters, https://github.com/strukturag/LAVFilters/releases
ffmpeg fork, https://github.com/farindk/ffmpeg
Features:
Implemented decoding of P-slices.
Implemented decoding of B-slices.
WPP based multithreading
Parallel tiles decoding
Weighted prediction support
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Not sure what to do with most of the files I downloaded. I thought they were autobuilds but they do nothing. No clear instructions for what to do with them. The only thing I did install the libde265-filters which came with an installer.
I was able to open and play HEVC mkv and divx in WMP and MPC. Strange that MPC will play them but MPC-HC (or MPC-BE) won't. It's just as well I guess since MPC-HC has become so bloated. -
MPC-HC 1.7.3 plays this HEVC-in-MKV just fine with internal LAVFilters. So you say it can't use libde265 as DirectShow decoder? Maybe they compete with also installed LAVFilters (they seem to be a fork of these, with just an additional decoder). I doubt I would install them on any but a virtual test machine for now, as long as I am satisfied with LAVFilters...
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Maybe stupid question, but when I downloaded the LAVFilters and installed them trough the provide .exe file
I noticed that there are DLL files for IntelQuickSyncDecoder, I assume this is not a decoder that decodes HEVC ?
And did anyone got this to work? -
Used by the player MPC-BE to play HEVC-10bit, and I notice the different images when using 'internal FFMPEG' and external 'LAV filter' through output MadVR (for better picture quality / settings for themselves > example)
Who is false? (it seems that ffmpeg does not look exactly from the original) -
Gravitator --- then please report the problem @ http://code.google.com/p/lavfilters/issues/list .
(Yes, I could reproduce that issue in Graphstudio --- or at least I think so)
You know, nevcairiel is not a Videohelp habitué. -
And before you shoot your own foot: Only one player is able to use the Hardware Overlay (which has distinct luma/chroma settings), all other instances of video players need to use a desktop related renderer. So if you want to compare two videos running in parallel, ensure that no player is trying to use the Hardware Overlay renderer.
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