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  1. When you render out of AE you should render a lossless version.

    From that lossless version, you can render out different versions in minutes.

    Most of the time is spent in AE doing all the scaling calculations, not compressing the export.

    Many people like to use image sequences to export from AE (e.g. PNG, TIFF, EXR), that way you can easily replace a few frames without having to redo the entire thing or compositing different versions of a video
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  2. Member budwzr's Avatar
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    Originally Posted by PCC View Post
    I had it zooming in first but I thought it was better going out cos then you don't know what to expect.
    Yeah, you're right, it's more interesting and draws the eye while the image is somewhat larger. So that's good.

    And yeah on what PDR said up there, to render off an uncompressed still sequence. That's the most easily edited format for all parties Mac and PC. I keep my stock fX that way too. Safer too.
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    So when rendering out the different versions, is that in AE or elsewhere?

    I did a lossless version for just the individual shots that I posted to begin with, and that was 500GB!
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  4. Originally Posted by PCC View Post
    So when rendering out the different versions, is that in AE or elsewhere?

    I did a lossless version for just the individual shots that I posted to begin with, and that was 500GB!
    Usually not AE for the other versions (too slow)

    What you program you would use is determined by what the destination goal is e.g blu-ray, youtube, webpage, dvd, preview file... they all might use something different . But even Adobe Media Encoder will be faster for encoding than AE, once you have that lossless version

    To preview what you have now, in full resolution , and good quality, you could encode that as cineform (go pro cineform studio has a free version of that codec)

    To upload a lower res version , maybe just to judge timing or others to look at , you could use AME with h.264 again, just lower bitrate . Not a jerky screen capture of viewing it in premiere
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  5. Member budwzr's Avatar
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    Or Sony Vegas Studio. Or Corel Video, or many others. It's weird how all the different codecs problem just pushed us to just use simple ImgSeq's. Like Rodney King's "Can we just get along" request.
    Last edited by budwzr; 9th Dec 2013 at 10:42.
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    Maybe rendering out of AE uncompressed and then importing into Premiere?

    Brainiac

    OOPS. I just saw poisondeathray's response regarding rendering uncompressed in AE.
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  7. Originally Posted by Brainiac View Post
    Maybe rendering out of AE uncompressed and then importing into Premiere?

    Brainiac

    Uncompressed 1920x1080p24 4:2:0 will need ~100MB/s . Many people will be I/O limited without a SSD or HDD in Raid-0 . Lossless compression will need about 1/2 that

    So in those scenarios, an editing codec like cineform can be useful if he has to bring it into premiere for some reason
    Last edited by poisondeathray; 9th Dec 2013 at 11:17.
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    Ok, I've made the tweaks to the pre-comp so there shouldn't be any sudden resets to the rings or anything, should all flow smoothly and look like they're all 3 minute shots.

    How should I export it? Rendering lossless has a massive file size and takes ages. Rendering to 1080p 24fps with QT codec takes 4.5 hours. I want to preview it quickly to see how it looks then render it out to edit in Premiere.
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  9. In AE you can't really "preview it quickly". You can only "RAM preview" sections. The more RAM, the more sections you can preview, but it still will slow because of all the manuipluations and scaling (500,000% !!!!!!!) . It renders and stores it in RAM so you can see in realtime

    I usually export a low res , low quality (many effects disabled) version to address timing issues . A quick preview to discern cadence problems on the entire piece. But for final render I always use a lossless format . The time will be about the same whether or not you use lossless. In fact, it will be slightly slower with QT and h.264, then if you used uncompressed (not lossless compressed) , because compression takes away CPU cycles that could have been used for rendering

    What kind of "edits" or manipulations are you doing in premiere ? Exporing a lossy version from AE, then premiere then exporting a lossy format again will mean you will incur avoidable quality loss
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    Just to add the sound design and some intro and outro titles. There's a difference between lossless and uncompressed right?

    I'm installing GoPro Studio now.
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  11. Originally Posted by PCC View Post
    Just to add the sound design and some intro and outro titles. There's a difference between lossless and uncompressed right?


    Lossless can be either a) uncompressed, or b) losslessly compressed using lossless compression algorithms to reduce the filesize

    e.g
    TIFF or BMP are uncompressed huge in filesize, but a PNG uses lossless compression to reduce the filesize. The decoded picture is bit for bit identical

    I'm installing GoPro Studio now.
    Cineform is in the category of "visually lossless" , meaning nearly lossless. It's difficult to see compression lossess unless going frame by frame and zooming in . It a very good high performing codec for PC (doesn't run as well with Macs, the codec of choice there would be ProRes)


    I don't want to confuse the issue, but you're also from RGB in AE, to YUY 4:2:2 with that version of cineform . The h.264 version you posted earlier was 4:2:0 . So there is loss in color samples, but your original footage was probable 4:2:0 to begin with so it's probably not a big deal
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    Should Cineform be installed automatically then? I can't see it in AE.

    I think I will try and rush a lower res render tonight, put it in Premiere and do the sound etc, then replace it with a lossless one when I've got some spare time!
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  13. Originally Posted by PCC View Post
    Should Cineform be installed automatically then? I can't see it in AE.
    Are you on PC ?

    It should be accessible under "microsoft AVI"

    I think I will try and rush a lower res render tonight, put it in Premiere and do the sound etc, then replace it with a lossless one when I've got some spare time!
    If you're sure the timing is ok and everything is good in AE, then don't waste time exporting a lower res version.

    In projects that don't need lossless workflow or deliverables, cineform is often used as the "master" because the quality is close enough to "lossless", and the performance for playback, scrubbing will be good .
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    Got it now. I'm not quite sure, so it would be good to render a 720p version?
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  15. Originally Posted by PCC View Post
    Got it now. I'm not quite sure, so it would be good to render a 720p version?
    For what purpose ? Final render ?

    It also depends what the project is for ? You said university , but no other details. e.g. Youtube, blu-ray , who is the audience , and how is it going to be viewed ?
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    Final render for a deadline tomorrow, then later on I'll do a better quality one. It'll be on a projector, not sure the sizing, but the quality doesn't matter too much, audience of about 10.
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  17. You should get the projector specs. e.g. If it's only a 720p projector, it wouldn't make sense to render a 1080p version for that viewing . If it's a SD projector only, then 720p might not even be worth while
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    Lol ok, but in lieu of the fact I have 14 hours until I show it, how can I get a decent quality render in a short (2-3 hours) amount of time?
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  19. Not sure, because most of the time is spend during the calculations at full resolution and your extreme scaling . You would think that if 1080p took 4-5 hours, you should be able to do a 720p version in that time, but that's not always the case . Doing 1/2 res, ie. every 2nd pixel will reduce the render time in 1/2 almost exactly (960x540), but 1280x720 is intermediate . But I would just start rendering a 720p version now
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    Already done, and apparently I have an hour and a half to go and it's stable so likely accurate.
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    How is that looping coming along, bud?
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  22. Member budwzr's Avatar
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    Originally Posted by PCC View Post
    How is that looping coming along, bud?
    I thought you're using just the sample I posted? That's a loop. My wife got me doing hunny-dos.
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    Yeah I will use that. Why are you "chopping that whole song into loops" then? Oh and also what's the name of that track, cos then I can pick and choose parts of it.
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  24. Member budwzr's Avatar
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    Of Porcelian - "Signal The Captain"

    I'm chopping it to redo it for myself, and for you, but I didn't know the schedule was so tight. I'll do what I can tonight.
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    Lol, not many people will have heard it? 380k views on YouTube!
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  26. Member budwzr's Avatar
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    Originally Posted by PCC View Post
    Lol, not many people will have heard it? 380k views on YouTube!
    Oh really? I guess I have good taste. It wasn't that much before. It's kind of unique though, and the band isn't signed anywhere AFAIK. Prolly cool.

    Worst case, they have to give you a takedown first. Just don't put it on YT if you're monetized. Try a test on YT and see if it even gets flagged.
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    Final deadline is Friday. So this time on Thursday is really the last chance
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  28. Member budwzr's Avatar
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    Originally Posted by PCC View Post
    Final deadline is Friday. So this time on Thursday is really the last chance
    Hahaha, ok then. I'll play with it. See what we can come up with.
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    Here's two versions of the corrected comp - except at 2:00 the final shot's lighting changes, so that was the one that got away! http://www.youtube.com/watch?v=ElRGFXrMnTs

    The two versions are the standard zoom and a rotation that I did in Premiere.

    I had to scale it up so you don't see any of the corners that you would if it was a standard rotation. I guess I can just set the same movement (one full 360 rotation) for the AE pre-comp and get the same effect but not scaled up like that?
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    Hmm.
    Last edited by PCC; 10th Dec 2013 at 06:40.
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