hey guys, i need some help.
i record my gameplay with bandicam either with ut, lagarith or h264 cuda lossess and then i re-encode them to a smaller filesize usually with ripbot264
but my problem is, with my recoding mode set to 29.97 fps and pcm 44.1 stereo, i will always get an audio desync problem after i re-encode it. and it gets worse (the syncing problem) as the video plays longer. i dont know if its the video frame rate thats causing the problem or its the audio itself thats causing this.
this is my media info:
and specifically what does the last two lines mean?Code:General Complete name : G:\Action\BLR 2013-10-03 17-53-04-857.avi Format : AVI Format/Info : Audio Video Interleave Format profile : OpenDML File size : 2.90 GiB Duration : 6mn 38s Overall bit rate mode : Variable Overall bit rate : 62.5 Mbps Writing application : BandiAviMuxer 1.0 Video ID : 0 Format : AVC Format/Info : Advanced Video Codec Format profile : Baseline@L3.2 Format settings, CABAC : No Format settings, ReFrames : 1 frame Codec ID : H264 Duration : 6mn 38s Bit rate mode : Variable Bit rate : 61.1 Mbps Maximum bit rate : 20.0 Mbps Width : 1 360 pixels Height : 768 pixels Display aspect ratio : 16:9 Frame rate : 29.970 fps Color space : YUV Chroma subsampling : 4:2:0 Bit depth : 8 bits Scan type : Progressive Bits/(Pixel*Frame) : 1.951 Stream size : 2.83 GiB (98%) Audio ID : 1 Format : PCM Format settings, Endianness : Little Format settings, Sign : Signed Codec ID : 1 Duration : 6mn 38s Bit rate mode : Constant Bit rate : 1 411.2 Kbps Channel(s) : 2 channels Sampling rate : 44.1 KHz Bit depth : 16 bits Stream size : 67.0 MiB (2%) Interleave, duration : 10 ms (0.30 video frame) Interleave, preload duration : 39 ms
any help would be greatly appreciated! thanks in advance!Interleave, duration : 10 ms (0.30 video frame)
Interleave, preload duration : 39 ms
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Assuming the original doesn't have the issue, the problem is typically a result of the tool used.
Google is your Friend -
Within media files the audio and video are usually interleaved. Ie, a little video, a little audio, a little video, a little audio... This is so the player can read a bit of video and audio, play them, then read the next bits, etc. without having to seek randomly within the file.
Interleave duration is the size of those audio chunks between the video chunks. Preload is how much audio appears before the first video chunk. These shouldn't cause A/V sync problems. -
and
yes you are right. i switched to megui and re-encoded it. although there are still syncing problems, it definetly does help!
http://en.wikipedia.org/wiki/Gapless_playback#Compression_artifacts
However, my wild guess is, the original game recordings are out-of-synch already, and the re-encoding just makes the problem more obvious.
Ideally, game footage is best-recorded when:
a) it uses UN-compressed video or a lossless codec with very-low compression ratio ;
b) uses a different HDD ;
c) doesn't have to compete with other CPU-/memory-hungry applications (antivirus, useless services, etc) ;Last edited by El Heggunte; 4th Oct 2013 at 11:42. Reason: punctuation
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