ok, success. i found the latest update rev693, file L-SMASH-Works_r693.7z
avisynth script preporation for opening videos (including hevc encoded) using l-smash
haah. i beat el heggunte to it!!Code:v = "g:\zzzbinst.hevc" LoadPlugin( "C:\PLUGINS\LSMASHSource.dll" ) LWLibavVideoSource(v, cache=true , seek_mode=0 )#.selectevery(2,0) # <-- some videos need this.
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Congratulation, btw. I mentioned that it worked for me with L-SMASH-Works rev 693 thirty+ posts ago.
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yes, you did. but i also saw similar postings like that a week ago or so but couldn't find it. today, i found it. go figure.
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Another x265 0.5+397-1544cf94837d sample..
BigBuckBunny 720p
--crf 24 -w -i 240 --bframe-bias 20 --rdpenalty 1 --rd 2 --aq-mode 1 (same as LigH)
@114.80.189.185 (or the guy who tried to download THIS ~74000 times in 3 days):
Feel free to contact me at "ddos@x265.cc" and i will tell you how a DoS/DDoS attack works,
and why a GET Flood (2 Threads / every 5 sec) attack from a Personal ISP against an hardened nginx will fail.
btw.
iptables -A INPUT -s 114.80.189.185 -j DROP
enable access logs and setup an firewalled 10 gbit reverse proxy as frontend. Anyway next
time i will consider to shoot back.
//edit2: I think he reads this thread. He changed his ip to 114.80.189.187.
iptables -A INPUT -s 114.80.0.0/12 -j DROPLast edited by x265.cc; 19th Nov 2013 at 06:20.
encoder.pw buildbot is NOT affiliated with, endorsed, or sponsored by the
x265 development team, MultiCoreWare Inc, Xiph.Org Foundation nor VideoLAN organization. -
that ip addy originated in china, tell me that one of the x265 guys actually tried to ddos your site, LOL.
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The first of the two "D" in "DDoS" means "Distributed" = "from many different locations = IPs"; this is fortunately not yet the case. That is not even a simple "Denial of Service" attack attempt yet.
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People reported an early release of the x265 test version of MeGUI crashing with the first update. I don't recommend such attempts yet, x265 is not yet "to be let loose on the public", or is it?
Well. while I am typing here, Zathor just officially released r2423. "But you need to delete the MeGUI\allprofiles\x265 folder while MeGUI is closed."
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P.S.: A lot of patches keep arriving; will we know here when the developer team would like to have a specific state tested by many testers?Last edited by LigH.de; 19th Nov 2013 at 08:43.
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I don't recommend such attempts yet, x265 is not yet "to be let loose on the public", or is it?
Would I recommend to use x265 for any more than testing purposes atm. ? -> definitely no
Do I think it's a good idea to offer users an easy way to use x265 -> yes
Would I declare x265 above the level of alpha software atm. -> definitely no -
yeah, number 1000!!! seriously though, is this the longest thread in videohelp history at this point?
edit: wait, the counter doesn't go up to 1000? it goes to 0 and starts over?!? -
encoder.pw buildbot is NOT affiliated with, endorsed, or sponsored by the
x265 development team, MultiCoreWare Inc, Xiph.Org Foundation nor VideoLAN organization. -
When should I add x265 to the tools list? And what link should I use? I want windows builds...not just source code.
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@x265.cc
is that a gui you have available for testing? if so were is the download? -
When should I add x265 to the tools list?
And what link should I use? -
Currently builds x265 8/16bpp with MinGW (x86) and VC12 (x86 / x86-64).
Newer VC12 builds will be build static, older builds may need VC redist.
jfyi, the current file paths are fixed and will not be changed. (except for vc13 rtm)
not yet. If there are "too much" or an "perfect" gui(s), i will never release it.
nope "x265.cc UI" != "x265GUI"Last edited by x265.cc; 19th Nov 2013 at 10:27.
encoder.pw buildbot is NOT affiliated with, endorsed, or sponsored by the
x265 development team, MultiCoreWare Inc, Xiph.Org Foundation nor VideoLAN organization. -
You guys are making those GUIs to work with 64bit versions of x265, right? Since you know it's 2013 ;-p
...and speed increase really matters in this case, and anybody who will be doing any serious HEVC encoding will have PC running 64bit system. right? -
I haven't looked at x265 and x265GUI in ages. Is the GUI working well with new releases of x265? Should I update/add/remove/change anything in the GUI?
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Of course it isn't; OR, perhaps, it depends on what you mean by "at this point"
https://forum.videohelp.com/threads/108004-Word-Association
deadrats
Join Date: 29th Nov 2005 -
Please, define the exact command-lines(s) you have tried, PLUS the details of your sources (width, height, fps, frame count), and also, what type of executable (8bpp, 16bpp, VC build, GCC build, 32-bits, 64-bits), Windows 8 or not-Windows-8, ...
Yes, all these and those details do matter. -
Windows Server 2012 R2
I used VC12 64-bits 8bpp on x265.cc
Source 43154frame
Code:VideoID : 320 (0x140) Menu ID : 211 (0xD3) Format : MPEG Video Format version : Version 2 Format profile : Main@High Format settings, BVOP : Yes Format settings, Matrix : Custom Format settings, GOP : M=3, N=15 Codec ID : 2 Duration : 30mn 0s Bit rate mode : Variable Bit rate : 17.5 Mbps Maximum bit rate : 24.0 Mbps Width : 1 920 pixels Height : 1 080 pixels Display aspect ratio : 16:9 Frame rate : 29.970 fps Color space : YUV Chroma subsampling : 4:2:0 Bit depth : 8 bits Scan type : Interlaced Scan order : Top Field First Compression mode : Lossy Bits/(Pixel*Frame) : 0.282 Time code of first frame : 19:29:27:09 Time code source : Group of pictures header Stream size : 3.67 GiB (94%) Color primaries : BT.709 Transfer characteristics : BT.709 Matrix coefficients : BT.709
Code:avs2yuv "リトルバスターズ!~Refrain~ 第1話[新]-20131007.avs" -raw - | x265 --input - --input-res 1920x1080 --fps 30000/1001 --no-sao -q 20 --output "リトルバスターズ!~Refrain~ 第1話[新]-20131007.h265"
Code:LoadPlugin("C:\Program Files (x86)\MeGUI\tools\dgindex\DGDecode.dll") Load_Stdcall_Plugin("C:\Program Files (x86)\MeGUI\tools\yadif\yadif.dll") DGDecode_mpeg2source("G:\BSD\2013-10\リトルバスターズ!~Refrain~\リトルバスターズ!~Refrain~ 第1話[新]-20131007.d2v").sorathread().Yadif(mode=1,order=1).sorathread().SelectEven __film = last __t0 = __film.trim(693, 6625) __t1 = __film.trim(8425, 22030) __t2 = __film.trim(23830, 46845) __t3 = __film.trim(48645, 49242) __t0 ++ __t1 ++ __t2 ++ __t3
Last edited by hiritsuki; 19th Nov 2013 at 20:43.
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Hmmm.... I can be wrong, but I think you shouldn't be using *non-ASCII* or Unicode filenames in Avisynth
Maybe that's not a problem for the "latest and greatest" version of Avisynth, but it could be a problem for the version of avs2yuv you have
Anyway, we still don't know what was the error message you were talking about... -
I used Windows System Lang in Japanese , non-ASCII is no problem.avs2yuv is latest version.
I don't know why it's error too ... older version x265 is fine.
3days ago x265 is fine. -
my "x265.cc UI project" will mainly target current (Windows 7/8/8.1 | Server 2012 / 2012 R2) 64 Bit systems with AVX capable cpus. So the main version will be bundled (if ever released) with the "8bpp x64 VC12" build.
Remove the 3rd party components (jedi vcl, etc.) and i will join or fork it
Currently encoding an 1080p file with this version since ~16 hours, no errors yet. (ffmpeg input > x265)encoder.pw buildbot is NOT affiliated with, endorsed, or sponsored by the
x265 development team, MultiCoreWare Inc, Xiph.Org Foundation nor VideoLAN organization. -
Well ... what happened
Code:問題の署名: 問題イベント名: BEX64 アプリケーション名: x265.exe アプリケーションのバージョン: 0.0.0.0 アプリケーションのタイムスタンプ: 528c0dd4 障害モジュールの名前: MSVCR120.dll 障害モジュールのバージョン: 12.0.21005.1 障害モジュールのタイムスタンプ: 524f83ff 例外オフセット: 0000000000074a30 例外コード: c0000409 例外データ: 0000000000000007 OS バージョン: 6.3.9600.2.0.0.400.8 ロケール ID: 1041 追加情報 1: b4e2 追加情報 2: b4e20d17b7c789d049b007418a7f5680 追加情報 3: 317b 追加情報 4: 317b62db11e40d3658f976280f5add40 オンラインのプライバシーに関する声明をお読みください: http://go.microsoft.com/fwlink/?linkid=280262 オンラインのプライバシーに関する声明が利用できない場合は、プライバシーに関する声明をオフラインでお読みください: C:\Windows\system32\ja-JP\erofflps.txt
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You guys are making those GUIs to work with 64bit versions of x265, right?
Hi , I get error crash in 0.5+414-1449a1a2041f
and it's random... -
well I might not be an expert here, but for example I'm using StaxRip which uses avisynth or some other input methods and pipes it to x264 binary, and if you switched to binary to 64bit it didn't work.
(there is a workaround where you place "fake" (32bit) x264.exe instead that in turn pipes it to real x264_64.exe)
I'm guessing you need 64bit version of avisynth or ffmpeg in order to pipe it to 64bit x265? At least this is what I'm doing right now
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