What is the error messsage ?I've tried both Claudio's script and with poisondeathray's edits, but errors keep coming up.
Code:FFMpegSource2("intro.mp4", atrack=-1) AssumeFPS(30,true) intro=last AVISource("bandicam.avi") PointResize(960,720) AddBorders(160,0,160,0) AssumeFPS(30,true) bandicam=last FFMpegSource2("outro.mp4", atrack=-1) AssumeFPS(30,true) outro=last intro ++ bandicam ++ outro
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Not work using FFMS2 poisondeathray. Its error on audio decode, but using DSS is OK.
Code:DirectShowSource("intro.mp4") AssumeFPS(30,true) intro=last DirectShowSource("bandicam.avi") PointResize(960,720) AddBorders(160,0,160,0) AssumeFPS(30,true) bandicam=last DirectShowSource("out.mp4") AssumeFPS(30,true) outro=last intro ++ bandicam ++ outro
Claudio -
Indeed, the audio doesn't match. It gives this error when using DSS too, Claudio.
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Code:
FFMpegSource2("intro_720p_30fps.mp4",atrack=-1) AssumeFPS(30,true) SSRC(48000) intro=last FFMpegSource2("RT2_PLAT_segment1.avi", atrack=-1) PointResize(960,720) AddBorders(160,0,160,0) AssumeFPS(30,true) SSRC(48000) bandicam=last FFMpegSource2("outtro_720p_30fps.mp4", atrack=-1) AssumeFPS(30,true) SSRC(48000) outro=last intro ++ bandicam ++ outro
http://avisynth.org/mediawiki/Resize
eg.
Spline36Resize(960,720)Last edited by poisondeathray; 24th Jan 2013 at 20:12.
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unzip the package, place both the .dll and the .avsi into the plugins folder
make sure you downloaded the "normal" version, not the CPlugin version
http://code.google.com/p/ffmpegsource/downloads/detail?name=ffms-2.17.7z -
Last edited by Skite; 24th Jan 2013 at 20:45.
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Yes, you're right, for some reason ffms2 is cutting off the bandicam footage
Code:FFMpegSource2("intro_720p_30fps.mp4",atrack=-1) AssumeFPS(30,true) SSRC(48000) intro=last vid=avisource("RT2_PLAT_segment1.avi", audio=false) aud=ffaudiosource("RT2_PLAT_segment1.avi") audiodub(vid,aud) PointResize(960,720) AddBorders(160,0,160,0) AssumeFPS(30,true) SSRC(48000) bandicam=last FFMpegSource2("outtro_720p_30fps.mp4", atrack=-1) AssumeFPS(30,true) SSRC(48000) outro=last intro ++ bandicam ++ outro
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Well that's just weird, I encoded it out this time to double check, and it works ok
Are all the files and the .avs in the same directory ? Otherwise you have to specify the PATH
Are you using the same files, or the real files (the longer version of the bandicam video) ? Maybe there are differences in those sample files ?
Post the exact error message regarding the audio.
As a workaround you can use DirectShowSource for the aud line instead of FFAudioSource()
Code:aud=directshowsource("RT2_PLAT_segment1.avi", video=false)
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No, everything is in the same directory.
I'm using the actual files I'll be using, the only difference being the segment replaced by the actual gameplay footage.
I've done this and it's doing something without an error now, so if this doesn't work out, I'll get you the error messages.
Well, this works, but I'm guessing the resizing makes some text almost unreadable.Last edited by Skite; 24th Jan 2013 at 21:12.
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Okay so Spline36Resize(960,720)does deliver a smoother picture in regards to text. Which I find more important than the rest, in this series.
So thanks for that.
The next issue I have is having regular 16:9 footage and the bumpers not having the same framerate issue.
Not that I'm ungrateful, but looking at the amount of time and effort needed to get this to work, I might be better off recording the bumpers with Bandicam to make sure they're the same... -
Sorry to be gone. I had to go to the doctor and came back so now.
Thanks poison for all help. I learned a little more today.
Skite, you already used the ACTION! to record your games? Try it, it is very good and much lighter than any other soft that already used.
Claudio -
Claudio, poisondeathray,
I have at least figured out that the ,00003FPS issue is NOT related to Bandicam, but my system.
I'm trying to figure out where this is coming from and wondered if you had any ideas?
EDIT: For anyone else wondering; it is related. Read on to see why.Last edited by Skite; 26th Jan 2013 at 22:02.
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I haven't used bandicam before, but did you enter 30.0 fps ?
http://www.bandicam.com/product/game_recording_program_setting/
If you are using x264vfw to encode you can enter --fps 30 --force-cfr in the extra options commandline box -
Of course, I did, I tried various things to make sure it was set right, to no avail.
I just tried this, added the two commands in the command line box, but no change. Still a 0,00003FPS difference. I downloaded and tried the latest versions of Komisar's and the other one's builds of x264.
EDIT: Hmm. Somethings happening that gets me frameloss or something. When set at 60 FPS, I get 60,000024 FPS.Last edited by Skite; 26th Jan 2013 at 20:22.
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Not sure why it's happening. Maybe problem with bandicam ? Earlier you said it wasn't bandicam, how can you be sure ?
I wouldn't worry about "frameloss", the difference between 0.000024 is pretty small unless you have very long video you wouldn't notice a problem or even sync issue
It's not ideal, but you can "fix" the fps by running them through vdub, video=>direct stream copy, audio=>direct stream copy, video=>change frame rate to 30 , file=>save as avi -
I can't be sure, but one of my friend has a sister system (build at the same time) with the same software and codecs and doesn't have the issue.
The problem is that VDub doesn't like the frame difference. It just gives me an error.
What would you call very long? Recording sessions can go for over two hours. We chop the footage up in episodes of around 30 - 40 minutes.
I know this, but it isn't ideal indeed. I was happy that with Bandicam, I could save the files at a format that would require no work to upload at all. With our new bumpers, that's the only work we have to do before uploading.
I've already contacted Bandicam support, but they're slow to respond and their English isn't very good. The first answer they gave me wasn't of much help, haha.
I'm just trying to get my head around possible reasons why this occurs. -
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I wouldn't worry about it
30.000024 / 30 = 1.0000008 . This means 8 frames in a million, or 1 frame every 125,000 would theoretically have a duplicate frame (not a missed frame)
(30 frames/second ) x (60 seconds/min) x (60 min/hour) = 108,000 frames captured / hour
216,000 frames for 2 hours , so theoretically you would see 1 duplicate frame if the system was running at 30.0
In reality, you have duplicate frames all the time in gameplay, due to in game FPS dips, rendering engine, graphics card issues, sync issue. So don't worry about itLast edited by poisondeathray; 26th Jan 2013 at 21:11.
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Last edited by Cauptain; 26th Jan 2013 at 21:22.
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Hey guys, thanks for the information.
This does confirm it's a Bandicam related issue.
I already tried reinstalling video drivers, bandicam, codecs... Never thought of actually comparing different recording software. Whoops.
I've tried using Bandicam's 'MPEG-1' codec, it gives the same issue.Last edited by Skite; 26th Jan 2013 at 22:11.
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I've installed the trial, but I see no options whatsoever to set the codec used and at what settings this should use it.
I don't want to use a (near) lossless codec, because transcoding would introduce a long step in the entire production cycle!
This is why Bandicam worked so great for us. You can set up the codecs any way you like.
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