Hi All,
What could one try to improve the appearance of "glassy" video? It was shot with a wide-angle lens attachment which caused a glassy blur across almost the entire image except the centre. Here's a short sample:
http://www.mediafire.com/file/0lym5r657vplaa7/Wide-angle_lens_blurring_sample.wmv
What processes might this video benefit from?
Which particular Avisynth or VirtualDub tools would you recommend for the job?
Many thanks in advance,
Francois
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I'm guessing you tried to zoom in through a cheap adapter. The only way to fix it is to get a better lens. Surely those ants will retun for a retake.
There's really no good way to unblur something that dramatic -- and you have center to edge VARIABLE blur.
Sorry.Last edited by smrpix; 24th Oct 2012 at 14:06.
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As smrpix suggested, one approach to improve it would be a variable sharpen through a mask . Areas in white are 100% transparent, black 0% transparent, shades in between are variable transparency
So take a sharpened, higher contrast version and apply through a circular gradient mask . This can be done in any NLE, compositing tools like after effects , or avisynth
I think the gradient isn't exactly circular - the top part on the center distortion is still a bit blurry in this quick demonsatration . I don't have time , but if you spend more time fixing up the mask to match your footage, or tweaking the filtered overlay layer - it should match better
eg.
https://forum.videohelp.com/attachments/14384-1351107027/sharpen.xvid.avi
Code:a=ffvideoSource("Wide-angle lens blurring sample.wmv") b = a.medianblur(12,8,8) c = a.repair(a.repair(a.repair(a.repair(a.repair(a.repair(a.repair(a.repair(b,1),1),1),1),1),1),1),1) d = mt_lutxy(a,c,"x x y - abs 1.62 2 ^ / 1 1.62 / ^ 1.62 3 ^ * x y - x y - abs 1.62 + / * +",U=3,V=3) d lsfmod(strength=300) filtered=last mymask=imagesource("mask2.jpg") overlay(a,filtered, mask=mymask)
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Definitely helps. I'm impressed.
But, as a lesson for going forward, it takes a lot more time to filter out the blur than to unscrew the lens. -
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So am I. And grateful! Many thanks, poisondeathray. I hope to work on this the coming weekend.
Absolutely. What happened was I first made Rookie Mistake #1. I took the new lens on the trip without first evaluating its results on the computer at home. Of course it looked brilliant through the viewfinder!
Then after I finished processing the trip's material, I made Rookie Mistake #2. I'd done what I wanted, wrote and backed up the output, then deleted the source! This was about 2 years ago and only since did I learn about all these awesome video restoration techniques and this knowledgeable restoration sub-forum. For my sins I'm now working with 1900 kbps WMV instead of 28880 kbps DV AVI.
Many thanks again guys. -
Results so far seem good! A couple of things to try still but I'm very happy with the results so far, thanks. If you don't mind I'd like to learn from what you've done here. At a very high level I know the original is being overlaid with a sharpened version through a gradiated mask. But your sequence starts off with blurring!
- What is the purpose of medianblur() here?
- Does calling repair() this way create further smoothing/blurring, and why?
- Why so many instances of repair(), and when do you know what's enough?
- What's the role of mt_lutxy() here and how did you arrive at that hectic RPN expression?
- Does
d
lsfmod(strength=300)
effectively achieve the same as
d.lsfmod(strength=300)
here? I.e. is lsfmod() applied to last=d?
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I'm not sure - it's still work in progress by didee (one of the avisynth gurus) you can ask him. I think it's prebluring as preprocessing . I notice with masktools type sharpeners the more preblurred, the more sharp it becomes. I can only tell you it my observations with those settings - that it does more than sharpen, contrast and levels are adjusted too. "Traditional" sharpeners tend to enhance outer edges more, by masktools sharpeners like Finesharp() and masktools type sharpeners have a different look and enhance fine details and edges
http://forum.doom9.org/showthread.php?p=1595531#post1595531
Yes, d.lsfmod(strength=300) is the same thing -
Many thanks. And thanks also for confirming what I've begun to suspect about more pre-blurring as well as the adjustments that result from this; I've been playing with:
Code:b = a.medianblur (64, 8, 8) ... d.lsfmod (strength=300) # brightness to compensate for manually decreasing contrast Tweak(hue=0.0, sat=0.8, bright=15.0, cont=0.8) filtered = last # GraMaMa.dll mymask = GraMaMa (filtered, mode=1, a=360, b=288, rad=300, binarize=false) overlay (a, filtered, mask=mymask)
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For the sake of posterity, below is what I ended up with:
Code:# Stage 1 - deblur # a = last dblurd = ALBR(a) # Create deblurred copy originl = ALBR(a, mode="Denoise") # Denoise original by same amount # Splice in sharpened footage only where needed splclst= "3227:3271,6300:6345,7002:7034,7639:7680,8930:8971,11651,11696:11754,14849:14874,17085:17258,17487:17534,18025:18158" splclst= splclst+",18735:18810,19528,21872:21918,24691:24786,25014:25054,25516:25539,27338:27444" SpliceFiltered(originl, dblurd, splclst, absoverlap=true)
Code:# Stage 2 - deshake # # > VirtualDub.Deshaker() (could have put inline but Deshaker requires 2 passes through slow filter chain above) # # Deshaker Max. correction limits lowered to prevent stabilising frames with motion blur - very unsighly glitches otherwise # Deshaker() settings: # VirtualDub.video.filters.Clear(); # VirtualDub.video.filters.Add("Deshaker v3.0"); # VirtualDub.video.filters.instance[0].Config("18|1|30|4|1.067|-1|1|0|640|480|1|2|1000|1000|1000|1000|4|0|6|2|8|30|300|4|C:\\Users\\fvisagie\\Videos\\Home Videos\\20081213 Namibia Insect Footage\\20081223 Namibia Ants Raiding Other Nest's Babies\\_2.Deshaker.log|0|0|0|0|0|0|0|0|0|0|0|0|0|1|1|1|5|15|1|1|30|30|0|0|0|0|1|1|1|10|1000|1|88|1|1|20|5000|100|20|1"); # # < VirtualDub.Deshaker()
Code:# Stage 3 - final nice soft contra-sharpening # FFT3DFilter(bw=48, bh=48, bt=-1, ow=24, oh=24, sharpen=0.3)
Many options remain half- or unexplored and a lot of this could have been done better/differently, but this is what I had time for and I am more than happy with the results.
Many thanks to poisondeathray whom I blame/thankfor giving this project direction, and also to the many others who helped along the way
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