Quit stallin'
Yeah, it's weird how some of these editors can easily produce a comet and puffy clouds, but break down easily with text. Now THAT'S what you call defective.
Your media should be automatically conformed in the background as par for the course, not you have to ask for it. We're paying for smartness, right? And intuivity!
DISCLAIMER: But not too much, like Apple, where the options are zilch because Steve-o-said-so.
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Last edited by budwzr; 7th Sep 2012 at 15:56.
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Because you didn't prepare it properly before import or acquisition.
Graphic files have a physical size, and a pixel dimension size. BOTH must correspond to the target destination AFTER all changes are saved. And there's a bunch of other caveats too.
If your paint program doesn't offer "DPI", "Pixel Dimensions", and "Size" controls, then it's no good.Last edited by budwzr; 7th Sep 2012 at 16:10.
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I import the images to png, so i assume they are saved at full quality. Anyway. Does anybody know if its possible to edit an image in place (on the composition tab) ? like for example if i want to erase an image i have to edit it individually in another tab and so i cant see the layer below which is annoying because i dont know what im doing. I googled for it but i couldnt find anything. You can do it in Flash so i assume its possible in AE too, isnt?
Thanks. -
Yes PNG is lossless compression
Anyway. Does anybody know if its possible to edit an image in place (on the composition tab) ? like for example if i want to erase an image i have to edit it individually in another tab and so i cant see the layer below which is annoying because i dont know what im doing. I googled for it but i couldnt find anything. You can do it in Flash so i assume its possible in AE too, isnt?
You have to precompose layers so it "looks" like 1 layer to AE , then you can use paint or whatever tool and filters . This includes all filters and effects
If it's only 1 layer without any effects to begin with then you can edit it right there in place
But some tools like paint ( with a brush, clone stamp etc..) requires you to open up in the layer panel (separate from the main comp). If you have enough monitors (or large enough single monitor), you can open up several panels, a main comp panel - so you can see everything together - and the separate layer panel in a different windowLast edited by poisondeathray; 8th Sep 2012 at 09:55.
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Thanks anyone for your advice. So far i have managed to complete the first 2 phases of the sequence. The 1st one being the new logo coming up and the second the falling star. Now, for the 3rd phase im unsure on how to proceed. I need the new logo to morph into the 6 stones. Im using the reshape effect but the only problem is that seems like the effect only applies when an object morphs into another object not 6... What do you recommend?
Thank you. -
This is more of a creative question regarding the transition, than a technical question of how to do x,y,z...etc...
How did you decide on dividing up your logo ?
Can you upload what you have so far? Did you redo the logo, or redo the star animation, or both? Because the star in your current logo that you showed us is in a different position than the morphed star . That affects how you do the transition
Simple way might be to do a big flash
Or maybe that is your question - how to divide into 6 parts? You set the logo in different composition and mask out the different areas. So in the main comp you have 6 layers (think of them as puzzle pieces), when put together, they look like 1 logo. Since you have 6 different layers making up the main logo, you can animate, break them apart, use different effects etc... -
Use the cookie cutter or Bezier Mask. And make it into six. Then animate the track.
Lazy Man's Solution: Make a PNG snap for every object, and cut them out in Pshop into a PNG w/alfa. Then animate the track.Last edited by budwzr; 11th Sep 2012 at 13:05.
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@PDR - Did you see the big flash I did over the japanese small lettering? Does that work? Or too rough.
I'd like to see what the OP has so far, to get an idea of the "standard" so far. -
I missed it. Which video was it ? The small lettering ? I think he changed it to some other lettering already
I mentioned earlier what plugin was used EXACTLY for that part and for those types of transitions - Trapcode Starglow. Some plugins and effects have a "signature" look that you can recognize. This is one of them
But maybe his goal wasn't to mimic exactly what the old intro was, maybe he wanted to do something slightly different. I have no clue -
Since you missed it, here it is, hahaha. Seriously though, a big flash covers a multitude of sins. Like a flash grenade the cops throw into drug houses.
I just stuck a black square over it in the next frame.
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Seriously though, a big flash covers a multitude of sins. Like a flash grenade the cops throw into drug houses.
In the original, there isn' t much time allocated to the transition to the 6 stones, so if he wanted to preserve the timing and audio it would have to be something pretty quick -
Hahaha, now when I see a flash of light or sparks in an animation, I'll always wonder if they covered up something.
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Hi,
okay, i did this. First i masked the new logo like this:
https://forum.videohelp.com/images/imgfiles/40kjc.jpg (its one single mask)
then, i created a new mask and shaped after the stones, which the logo is supposed to morph into, like this:
https://forum.videohelp.com/images/imgfiles/tc9y3.jpg
And finally i applied the reshape filter with these settings:
https://forum.videohelp.com/images/imgfiles/6gi3w.gif
but it didnt work. because the last frame looks like this:
https://forum.videohelp.com/images/imgfiles/IYKgx.jpg
As you may see, the image fits nowhere inside the mask. The weird thing is that the first test i had ran was fine but now it wont work. Could you please tell me what im doing wrong?
Thank you. -
A "Morph" doesn't work unless the two objects are "like-kind", or basically, they have some commonality. Like the old Michael Jackson faces video. All the faces have two eyes, a mouth, etc. So this is where the morphs originate, at these common points of reference.
PDR knows more than me, but I'll give my opinion.
Since you're trying to make one large thing change into four small things, I would create four sections and put them on four tracks, and use some type of whirligig effect, like a swirl, so the disparate images are blended at the peak of the swirl.Last edited by budwzr; 12th Sep 2012 at 07:56.
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But they do have common points of reference. Mask 2 is a copy of mask 1, i just changed the position of the vertices so it should work. Besides i did it once, its just i cant get it like that again.
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I've actually never used reshape before (I use a different plugin), but it looks like you have everything joined. Use a separate layer for each mask. (so they are 6 different objects, 6 different masks for the main logo) . Read what I wrote above about dividing up your logo
When you do morphs, it works smoother and better you have to have analagous vertices e.g. a corner matches up with a corner on the destination morph . So you have to give some planning ahead of time -
It looks like you decided to omit the star(s) ? So it's actually 5 objects ?
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No, the star is in a separate layer. I guess that both objects have to be in about the same position or the morph wont work right so i had to make the star move where the original one is before starting the morph.
https://forum.videohelp.com/images/imgfiles/tgOw1.jpg
it doesnt look that good either though. -
Yes it helps if both the shapes (source & destination morph) are similar with identical vertices (numbers), and in location
It might be partially due to the transition time (it's only a few frames). If you had longer transition, you could probably make it look smoother
One solution would be to redo your logo, to move the big red star closer to where it was in the original logo
For the 5 piece logo, you don't necessarily need 5 separate layers, but you do need 5 separate source masks + 5 destination masks -
For the 5 piece logo, you don't necessarily need 5 separate layers, but you do need 5 separate source masks + 5 destination masks
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Well you have to split into 5 pieces with the masks (closed masks, not open masks), but whether you decide to do it with 5 layers with 5 separate objects or 1 layer is up to you
The primary problem in that screenshot is you're using 1 mask
This plugin looks like it only accepts 1 source, 1 destination mask, so you probably need 5 instances if you use 1 layer -
No, i mean if i have to split the logo into 5 separate images and then put them together like a puzzle.
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Last edited by budwzr; 12th Sep 2012 at 11:27.
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