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  1. Member
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    Jun 2011
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    How can I automatic remove those white spots from a VHS captured movie? I tried after effects film fix and virtual dub spots remover but they can't see those as scratches. Then I tried the filter pops.vdf and it can see those as scratches in debug mode but it doesn't have a fine tune action like after effects has and it can't remove all the spots.
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    Last edited by jwbrasil2; 16th Nov 2011 at 18:38.
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  2. You need depulse, for use with avisynth. Do you know how to use avisynth? It's easy; go to www.avisynth.org and download it (version 2.6a3 is fine), then write a text file like this (call it fixcomets.avs):
    Code:
    avisource("youfile.avi")
    converttoyuy2(interlaced=true)
    DePulse(h=74, l=12, d=255, debug=true)
    This is just to start - it won't fix your video immediately, but it shows you where it *would* remove problems. You adjust the parameters until most streaks are marked, then remove the debug=true;
    DePulse(h=xx, l=xx, d=xx)
    And now you can see the cleaned video.

    For more information please visit:
    http://forum.doom9.org/showthread.php?p=1355414#post1355414
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  3. Video Restorer lordsmurf's Avatar
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    That capture is fubar.
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  4. Member
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    Jun 2011
    Location
    Brazil
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    Originally Posted by jmac698 View Post
    You need depulse, for use with avisynth. Do you know how to use avisynth? It's easy; go to www.avisynth.org and download it (version 2.6a3 is fine), then write a text file like this (call it fixcomets.avs):
    Code:
    avisource("youfile.avi")
    converttoyuy2(interlaced=true)
    DePulse(h=74, l=12, d=255, debug=true)
    This is just to start - it won't fix your video immediately, but it shows you where it *would* remove problems. You adjust the parameters until most streaks are marked, then remove the debug=true;
    DePulse(h=xx, l=xx, d=xx)
    And now you can see the cleaned video.

    For more information please visit:
    http://forum.doom9.org/showthread.php?p=1355414#post1355414
    Is there a blend=off option? I want to copy the pixels from the nearest good neighbors without any interpolation.
    Something like what's shown here:
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