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  1. I was wondering if there was any way to select a small portion of on audio file (while viewing its spectral frequency) and apply a center channel remover to remove the center channel from only that portion? Can this be done with Sound Forge? I prefer to use iZotope Vocal Remover. Below is a picture of what I am speaking about. I only want to remove the center channel from the selection.

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    Also, my Adobe Audition 3.0 isn't displaying any of the center channel extraction tools. "Vocal Remove" is listed under "Favorites" but it is grayed out. I reinstalled the program, but the tools still aren't there. Anyone know why? Thank you!
    Last edited by EmpireStrikesBack198; 30th Jul 2011 at 17:49.
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  2. aBigMeanie aedipuss's Avatar
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    you might try exporting as 6 channels of wavs and then working on the center channel.
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  3. Originally Posted by aedipuss View Post
    you might try exporting as 6 channels of wavs and then working on the center channel.
    I am working with a stereo track. I want to remove a portion of the center from the stereo track.
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  4. aBigMeanie aedipuss's Avatar
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    as in ac3 2ch.? there is no center channel. it's only "made up" during decoding. you'd need the original source to change it.
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  5. Originally Posted by aedipuss View Post
    as in ac3 2ch.? there is no center channel. it's only "made up" during decoding. you'd need the original source to change it.
    No, I am working with a WAV. I am working with an original source, which is a stereo file. The music is in the left and right channels and the vocal is in the center channel.
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    In stereo, IE: 2.0, there is NO center channel......

    There are 2 channels, LEFT & RIGHT, 2.0, stereo,
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  7. Originally Posted by Noahtuck View Post
    In stereo, IE: 2.0, there is NO center channel......

    There are 2 channels, LEFT & RIGHT, 2.0, stereo,
    Then where are the vocals in a song, then? Maybe I have my terms mixed up...
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  8. aBigMeanie aedipuss's Avatar
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    i get what he's after. it's the sound that "appears" center stage when 2 stereo channels are played. it's sound that is the same in both channels at the same time. it's mathematically possible to isolate the same sounds from both channels with something like l-r=d and then (l+r)-2d=c where d is the difference and c is the same sounds or center. i don't know if sound editors can do that for you.
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  9. Member netmask56's Avatar
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    The algebra of a stereo 2 channels recording with a phantom centre as follow.

    Lt (left total) = L +˝C
    where L = left information
    and C = the vocal desired to appear in the centre ie between the speakers

    Rt (left total) = R +˝C
    where R = right information
    and C = the vocal desired to appear in the centre ie between the speakers

    So if we sum them we get L+R+C ie a mono rendition
    or
    Subtract one side from the other and we get

    L-R ie no vocal (this L-R rendition is also mono) and it is aurally identical to the reverse ie R-L

    There is no way one can extract the C component in absolute isolation - do the maths....

    So if the OP simply wants to remove the centre component from the entire file this is possible - use vocal remover.
    If the OP wants to remove the centre component from part of the song say from one minute in to the two minute point then that can be done simple by marking the area as a selection and applying the filter.
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  10. aBigMeanie aedipuss's Avatar
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    you missed the final steps. after you've subtracted the l-r and gotten rid of the center you can then subtract that from the original and leave the center.
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    Originally Posted by aedipuss View Post
    you missed the final steps. after you've subtracted the l-r and gotten rid of the center you can then subtract that from the original and leave the center.
    No, you can't.
    The 'centre-removed' track you get from the first step is mono.

    See discussion here and following.
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  12. Member AlanHK's Avatar
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    Originally Posted by EmpireStrikesBack198 View Post
    Then where are the vocals in a song, then? Maybe I have my terms mixed up...
    So what you actually want to do is remove the vocals?


    No guarantees. But see here for methods using Audacity.
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  13. aBigMeanie aedipuss's Avatar
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    yes and the step of adding (l+r) is mono also, so you can subtract mono from mono. i'm not saying it's perfect but it might do what is requested.

    there aren't 3 things. there is only l and r. no c to start with. c is an artificial construct of the brain when listening to 2 stereo sounds from the left and right and it perceives a tone that is equal in volume from both channels and arriving at exactly the same time as sonically in the middle.
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    Originally Posted by aedipuss View Post
    yes and the step of adding (l+r) is mono also, so you can subtract mono from mono. i'm not saying it's perfect but it might do what is requested.
    Did you read the thread I linked?
    If L = A + C and R= B +C, you can eliminate C by taking L-R or R-L, but there is no combination of L and R which will give you C on its own. Try coming up with such a combination and you will find it is impossible.

    there aren't 3 things. there is only l and r. no c to start with. c is an artificial construct of the brain when listening to 2 stereo sounds from the left and right and it perceives a tone that is equal in volume from both channels and arriving at exactly the same time as sonically in the middle.
    You only have L and R to work with (which is basically the root of the problem), but each consists of a number of source signals which for our purposes we can simplify to three:
    (1) sounds present in the left channel only;
    (2) sounds present in the right channel only;
    (3) sounds present in both channels equally.
    Given only L and R, you can eliminate (3) as we have described, but there is no way to eliminate both (1) and (2) to leave (3) on its own.
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    aedipuss, you're cutting corners and then making false presumptions.

    That's why in High School, they have you show your intermediate work.

    Here's an example in which we have known Lt and Rt channels, and unknown true L and R and C signals:
    Code:
    Call Mono "M"
    M = L + R
    Mt = Lt + Rt
     
    Call Difference "D" (sometimes called "ambience" or "surround")
    D = L - R, conversely D = R - L (same signal, but just phase inverted)
    Dt = Lt - Rt
     
    If :
    Lt = L + 1/2C, and
    Rt = R + 1/2C
     
    Then:
    Mt = (L + 1/2C) + (R + 1/2C), or
    Mt = L + 1/2C + R + 1/2C, or
    Mt = L + R + (1/2C + 1/2C), or
    Mt = L + R + C
     
    And:
    Dt = (L + 1/2C) - (R + 1/2C), or
    Dt = L + 1/2C - R - 1/2C, or
    Dt = L - R + (1/2C - 1/2C), or
    Dt = L - R + 0, or L-R
     
    So if you add, you get:
    X = Mt + Dt, or
    X = (L + R + C) + (L - R), or
    X = L + R + C + L - R, or
    X = (L + L) + C + (R - R), or
    X = 2L + C + 0, or
    X = 2L + C, which is twice as loud as
    X = L + 1/2C, thus
    X = Lt, so
    Lt = Mt + Dt
     
    If you subtract, you get:
    X = Mt - Dt, or
    X = (L + R + C) - (L - R), or
    X = L + R + C - L + R, or
    X = (L - L) + C + (R + R), or
    X = 0 + C + 2R, or
    X = 2R + C, which is twice as loud as
    X = R + 1/2C, thus
    X = Rt, so
    Rt = Mt - Dt
    NOWHERE do you get C alone, or L alone, or R alone. They just "circle back around each other" like binary stars, or opposing warriors.

    In that example, and in real life, you can only "work" with what you know (aka the items with "t").

    Unlike what you said, there ARE 3 things. L and R and C (without the t) are ALL "constructs" and very real (in a virtual sort of way). C is just coming from a "phantom" speaker.

    Like Gavino & Netmask56 said, you can't ever isolate these elements (as they're already interwoven, and in a sense, dependent upon each other). Just like you can't un-mix a soup or un-bake a cake.

    Scott
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