In the current GSOC work is beeing done to add a video tracker to Blender. It's a work in progress and so far 2D tracking works, though the workflow properly could be streamlined a bit.
Here's an example:
And the tutorial by Sebastian König:
For testing grab a test build here(of the Tomato branch):
http://builder.blender.org/download/
More info: http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011 and http://blenderartists.org/forum/showthread.php?220234-Initial-Camera-Tracking-Commit-b...ergey-Sharybin
[Since the 2.5 Blender version was released the functionality and usability for people doing video has exploded. In this thread I'll try to post the latest tutorials on the new features.]
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Last edited by tin2tin; 29th Jun 2011 at 00:11.
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Rotoscoping in Blender - tutorial overview:
Watch the entire tutorial series here:
http://goodspiritgraphics.com/tutorials/blender-tutorials/blendertut1/ -
Stabilization of handheld Footage:
Roto Tracking:
The used scripts are not released yet... -
Tutorial: Blender Video Sequence Editor (VSE):
From: http://blenderdiplom.com/ -
I haven't created any of the stuff above - just thought it might inspire people here at Videohelp.
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The latest Blender 3D tracker workflow video from Sebastian:
Here's a quick demo of the tracking workflow in Blender, as it was this morning. But it already has gotten better by now. Hard to keep up with development! This is becoming a serious alternative to other (commercial) trackers. When GSOC is over, we've got a mature tracker right there.
Why is all this tracking interesting - because is it the fundemental function for making 3d mattepainting on films.
Watch this video to get a clear idear of 3D + 2D mattepainting(though it isn't done in Blender):
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Nothing short of spectacular
Can't wait till it stabilizes so I can play..............Got my retirement plans all set. Looks like I only have to work another 5 years after I die........ -
Hint: The oil lamp and the matches are computergenerated and placed in the footage.
Last edited by tin2tin; 14th Jul 2011 at 01:31.
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