the latest upload looks fine, except it's repeated (looped 2x)
you wouldn't use 720x480 for the project settings as in edDV's screenshot (and you obviously didn't in that sample); you would use 1280x720 , 23.976, square pixels 1.0 Par
if you want a bit better efficiency, use profile main (it doesn't have high) instead of baseline, and CABAC instead of CAVLC for entropy
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Last edited by poisondeathray; 28th Feb 2011 at 13:14.
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Vegas only has 2 modes of interploation; 1 is blending , the other is duplication . "disable resample" gives you dupes, "smart resample" gives you blends.
"interpolation" is a broad name for the method of generating new "in between" frames
it's the same approach to doing "slow motion". It's generating new frames to simulate as if you shot a higher actual FPS. Those new frames have to come from somewhere
there are 3 generic approaches:
1) dupes
2) blends
3) motion interpolation/optical flow
vegas doesn't do #3 -
Hmmm...you're probably right, but "interpolate" is a very specific word, while "blend" can be more generic. I wonder why they mislead us like that.
Does what you say relate to "Supersampling" too? -
vegas doesn't do "supersampling" correctly. It's supposed to be their 1/2 ass attempt at optical flow, but it just geneates more blur
true optical flow methods look at motion vectors to generate the "in between frames". So it synthesizes a new frame from the motion vectors (not just a dumb blend)
None of the 3 methods are ideal, and they all have "side effects". The best method is to shoot the appropriate fps, so every frame is "real" -
Great, I'm using 1280x720 , 23.976, square pixels 1.0 Par in the project settings and a quick one on the sampling, the project was sent to smart resampling, but I'm assuming from the comments above that if the input/output frame rate is the same then it will only use resampling for any speed/velocity effects that I may use in a clip. You guys are great, thanks to all
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exactly - sampling choice doesn't come into effect unless there is a deviation in speed/velocity . If there is a deviation , then the method specified dictates how those intermediate frames are generated (either blend or dupe)
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